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AgeCommit message (Expand)Author
2022-05-30Debug-renderer: add rendering of contacts, solver contacts, and collider AABBsSébastien Crozet
2022-05-30Add the option to automatically wake-up rigid-bodies a new joint is attached toSébastien Crozet
2022-04-28Fix test buildSébastien Crozet
2022-04-28Add comments for the debug-rendererSébastien Crozet
2022-04-28Testbed: switch to bevy 0.7Sébastien Crozet
2022-04-22Add a basic lines-based debug-rendererSébastien Crozet
2022-04-20Finalize refactoringSébastien Crozet
2022-04-20First round deleting the component sets.Sébastien Crozet
2022-03-20Combine contact events and intersection events into a single event type and f...Sébastien Crozet
2022-03-20Rename rigid-body `static` to `fixed`Sébastien Crozet
2022-03-20Allow removing a rigid-body without auto-removing attached collidersSébastien Crozet
2022-03-20Start fixing the parallel version.Sébastien Crozet
2022-03-20Joint API and joint motors improvementsSébastien Crozet
2022-03-20Testbed: add a constructor that calls a custom closure with bevy’s AppSébastien Crozet
2022-01-23Add f64 testbedSébastien Crozet
2022-01-16Fix some solver issuesSébastien Crozet
2022-01-09Update the testbed to use bevy 0.6Sébastien Crozet
2022-01-02Implement multibody joints and the new solverSébastien Crozet
2021-10-20Testbed: don’t panic when trying to render an unknown custom shape.Sébastien Crozet
2021-10-14Remove debug printSébastien Crozet
2021-10-14Fix testbed rendering of colliders without parentSébastien Crozet
2021-09-12Make the 2D add-remove demo more intereting.Sébastien Crozet
2021-08-08Release v0.11.0v0.110Sébastien Crozet
2021-07-27clear plugin graphics when examples changed, then clear the plugins vecrezural
2021-07-08make collider Option<> on EntityWithGraphicsrezural
2021-07-08add opacity to EntityWithGraphicsrezural
2021-07-08add despawn method to EntityWithGraphicsrezural
2021-07-08add update_ui to TestbedPluginrezural
2021-07-08enable clear_graphics and run_callbacks aginrezural
2021-06-02Merge pull request #193 from rezural/egui-focusSébastien Crozet
2021-06-02Update dependenciesCrozet Sébastien
2021-05-29check if the egui context wants pointer focus, disable orbit camera if so. th...rezural
2021-05-25Add prelude + use vectors for setting linvel/translation in buildersCrozet Sébastien
2021-05-17Fix compilation with the parallel feature enabled.Crozet Sébastien
2021-05-17Fix warnings when compiling tests.Crozet Sébastien
2021-05-16Replace Kiss3d by Bevy for the testbed renderer.Crozet Sébastien
2021-04-30Add comments.Crozet Sébastien
2021-04-29Fix compilation of the parallel versionCrozet Sébastien
2021-04-26Split rigid-bodies and colliders into multiple componentsCrozet Sébastien
2021-04-01Add the ability to pass a custom filter to all the QueryPipeline queries.Crozet Sébastien
2021-03-31Remove the IntegrationParameters field we don't use.Crozet Sébastien
2021-03-31Fix the parallel solver to work properly with CCD.Crozet Sébastien
2021-03-30Run the position solver after the CCD motion clamping.Crozet Sébastien
2021-03-30CCD: take angular motion and penetration depth into account in various thresh...Crozet Sébastien
2021-03-29Implement the ability to run multiple CCD substeps.Crozet Sébastien
2021-03-28Attenuate the warmstart impulse for CCD contacts.Crozet Sébastien
2021-03-26First working version of non-linear CCD based on single-substep motion-clamping.Crozet Sébastien
2021-03-08Start implementing SAPLayer creation and insertion.Crozet Sébastien
2021-03-07Projection friction impulses on an implicit cone instead of a pyramidal appro...Crozet Sébastien
2021-02-23Update the testbed to use PhysicsHooks.Crozet Sébastien