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AgeCommit message (Expand)Author
2023-01-15Update dependenciesSébastien Crozet
2022-12-11Fix warningsSébastien Crozet
2022-12-11Update parry and changelogSébastien Crozet
2022-12-11Add a dynamic ray-cast vehicle controllerSébastien Crozet
2022-12-11Allow the PhysicsPipeline and CollisionPipeline to update the QueryPipeline i...Sébastien Crozet
2022-10-02Fix f64 buildSébastien Crozet
2022-10-02Fix warningsSébastien Crozet
2022-10-02Add a character controller implementationSébastien Crozet
2022-08-08Merge pull request #374 from SludgePhD/update-bevy-wgpuSébastien Crozet
2022-08-04Reexport `BevyMaterial` aliasSludge
2022-08-04Update bevy and wgpuSludge
2022-07-09Release v0.14Sébastien Crozet
2022-07-05Add methods to read the mass or volume of a collider.Sébastien Crozet
2022-07-04Add more options for filtering colliders in scene queries.Sébastien Crozet
2022-07-01Name the contact force events ContactForceEvent instead of CollisionForceEventSébastien Crozet
2022-07-01Add contact force events generated above a user-defined thresholdSébastien Crozet
2022-05-30Debug-renderer: add rendering of contacts, solver contacts, and collider AABBsSébastien Crozet
2022-05-30Add the option to automatically wake-up rigid-bodies a new joint is attached toSébastien Crozet
2022-04-28Fix test buildSébastien Crozet
2022-04-28Add comments for the debug-rendererSébastien Crozet
2022-04-28Testbed: switch to bevy 0.7Sébastien Crozet
2022-04-22Add a basic lines-based debug-rendererSébastien Crozet
2022-04-20Finalize refactoringSébastien Crozet
2022-04-20First round deleting the component sets.Sébastien Crozet
2022-03-20Combine contact events and intersection events into a single event type and f...Sébastien Crozet
2022-03-20Rename rigid-body `static` to `fixed`Sébastien Crozet
2022-03-20Allow removing a rigid-body without auto-removing attached collidersSébastien Crozet
2022-03-20Start fixing the parallel version.Sébastien Crozet
2022-03-20Joint API and joint motors improvementsSébastien Crozet
2022-03-20Testbed: add a constructor that calls a custom closure with bevy’s AppSébastien Crozet
2022-01-23Add f64 testbedSébastien Crozet
2022-01-16Fix some solver issuesSébastien Crozet
2022-01-09Update the testbed to use bevy 0.6Sébastien Crozet
2022-01-02Implement multibody joints and the new solverSébastien Crozet
2021-10-20Testbed: don’t panic when trying to render an unknown custom shape.Sébastien Crozet
2021-10-14Remove debug printSébastien Crozet
2021-10-14Fix testbed rendering of colliders without parentSébastien Crozet
2021-09-12Make the 2D add-remove demo more intereting.Sébastien Crozet
2021-08-08Release v0.11.0v0.110Sébastien Crozet
2021-07-27clear plugin graphics when examples changed, then clear the plugins vecrezural
2021-07-08make collider Option<> on EntityWithGraphicsrezural
2021-07-08add opacity to EntityWithGraphicsrezural
2021-07-08add despawn method to EntityWithGraphicsrezural
2021-07-08add update_ui to TestbedPluginrezural
2021-07-08enable clear_graphics and run_callbacks aginrezural
2021-06-02Merge pull request #193 from rezural/egui-focusSébastien Crozet
2021-06-02Update dependenciesCrozet Sébastien
2021-05-29check if the egui context wants pointer focus, disable orbit camera if so. th...rezural
2021-05-25Add prelude + use vectors for setting linvel/translation in buildersCrozet Sébastien
2021-05-17Fix compilation with the parallel feature enabled.Crozet Sébastien