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Author
2023-01-15
Update dependencies
Sébastien Crozet
2022-12-11
Fix warnings
Sébastien Crozet
2022-12-11
Update parry and changelog
Sébastien Crozet
2022-12-11
Add a dynamic ray-cast vehicle controller
Sébastien Crozet
2022-12-11
Allow the PhysicsPipeline and CollisionPipeline to update the QueryPipeline i...
Sébastien Crozet
2022-10-02
Fix f64 build
Sébastien Crozet
2022-10-02
Fix warnings
Sébastien Crozet
2022-10-02
Add a character controller implementation
Sébastien Crozet
2022-08-08
Merge pull request #374 from SludgePhD/update-bevy-wgpu
Sébastien Crozet
2022-08-04
Reexport `BevyMaterial` alias
Sludge
2022-08-04
Update bevy and wgpu
Sludge
2022-07-09
Release v0.14
Sébastien Crozet
2022-07-05
Add methods to read the mass or volume of a collider.
Sébastien Crozet
2022-07-04
Add more options for filtering colliders in scene queries.
Sébastien Crozet
2022-07-01
Name the contact force events ContactForceEvent instead of CollisionForceEvent
Sébastien Crozet
2022-07-01
Add contact force events generated above a user-defined threshold
Sébastien Crozet
2022-05-30
Debug-renderer: add rendering of contacts, solver contacts, and collider AABBs
Sébastien Crozet
2022-05-30
Add the option to automatically wake-up rigid-bodies a new joint is attached to
Sébastien Crozet
2022-04-28
Fix test build
Sébastien Crozet
2022-04-28
Add comments for the debug-renderer
Sébastien Crozet
2022-04-28
Testbed: switch to bevy 0.7
Sébastien Crozet
2022-04-22
Add a basic lines-based debug-renderer
Sébastien Crozet
2022-04-20
Finalize refactoring
Sébastien Crozet
2022-04-20
First round deleting the component sets.
Sébastien Crozet
2022-03-20
Combine contact events and intersection events into a single event type and f...
Sébastien Crozet
2022-03-20
Rename rigid-body `static` to `fixed`
Sébastien Crozet
2022-03-20
Allow removing a rigid-body without auto-removing attached colliders
Sébastien Crozet
2022-03-20
Start fixing the parallel version.
Sébastien Crozet
2022-03-20
Joint API and joint motors improvements
Sébastien Crozet
2022-03-20
Testbed: add a constructor that calls a custom closure with bevy’s App
Sébastien Crozet
2022-01-23
Add f64 testbed
Sébastien Crozet
2022-01-16
Fix some solver issues
Sébastien Crozet
2022-01-09
Update the testbed to use bevy 0.6
Sébastien Crozet
2022-01-02
Implement multibody joints and the new solver
Sébastien Crozet
2021-10-20
Testbed: don’t panic when trying to render an unknown custom shape.
Sébastien Crozet
2021-10-14
Remove debug print
Sébastien Crozet
2021-10-14
Fix testbed rendering of colliders without parent
Sébastien Crozet
2021-09-12
Make the 2D add-remove demo more intereting.
Sébastien Crozet
2021-08-08
Release v0.11.0
v0.110
Sébastien Crozet
2021-07-27
clear plugin graphics when examples changed, then clear the plugins vec
rezural
2021-07-08
make collider Option<> on EntityWithGraphics
rezural
2021-07-08
add opacity to EntityWithGraphics
rezural
2021-07-08
add despawn method to EntityWithGraphics
rezural
2021-07-08
add update_ui to TestbedPlugin
rezural
2021-07-08
enable clear_graphics and run_callbacks agin
rezural
2021-06-02
Merge pull request #193 from rezural/egui-focus
Sébastien Crozet
2021-06-02
Update dependencies
Crozet Sébastien
2021-05-29
check if the egui context wants pointer focus, disable orbit camera if so. th...
rezural
2021-05-25
Add prelude + use vectors for setting linvel/translation in builders
Crozet Sébastien
2021-05-17
Fix compilation with the parallel feature enabled.
Crozet Sébastien
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