aboutsummaryrefslogtreecommitdiff
path: root/examples3d/damping3.rs
blob: 8c68d3b7602a7597dbd31617ffa2d79266e295df (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
use na::{Point3, Vector3};
use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
use rapier3d::geometry::{ColliderBuilder, ColliderSet};
use rapier_testbed3d::Testbed;

pub fn init_world(testbed: &mut Testbed) {
    /*
     * World
     */
    let mut bodies = RigidBodySet::new();
    let mut colliders = ColliderSet::new();
    let joints = JointSet::new();

    /*
     * Create the cubes
     */
    let num = 10;
    let rad = 0.2;

    let subdiv = 1.0 / (num as f32);

    for i in 0usize..num {
        let (x, y) = (i as f32 * subdiv * std::f32::consts::PI * 2.0).sin_cos();

        // Build the rigid body.
        let rb = RigidBodyBuilder::new_dynamic()
            .translation(x, y, 0.0)
            .linvel(x * 10.0, y * 10.0, 0.0)
            .angvel(Vector3::z() * 100.0)
            .linear_damping((i + 1) as f32 * subdiv * 10.0)
            .angular_damping((num - i) as f32 * subdiv * 10.0)
            .build();
        let rb_handle = bodies.insert(rb);

        // Build the collider.
        let co = ColliderBuilder::cuboid(rad, rad, rad).build();
        colliders.insert(co, rb_handle, &mut bodies);
    }

    /*
     * Set up the testbed.
     */
    testbed.set_world_with_gravity(bodies, colliders, joints, Vector3::zeros());
    testbed.look_at(Point3::new(2.0, 2.5, 20.0), Point3::new(2.0, 2.5, 0.0));
}