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//! Utilities for controlling the trajectories of objects in a non-physical way.

pub use self::character_controller::{
    CharacterAutostep, CharacterCollision, CharacterLength, EffectiveCharacterMovement,
    KinematicCharacterController,
};

#[cfg(feature = "dim3")]
pub use self::ray_cast_vehicle_controller::{DynamicRayCastVehicleController, Wheel, WheelTuning};

mod character_controller;

#[cfg(feature = "dim3")]
mod ray_cast_vehicle_controller;