use crate::dynamics::{
LockedAxes, MassProperties, RigidBodyActivation, RigidBodyCcd, RigidBodyChanges,
RigidBodyColliders, RigidBodyDamping, RigidBodyDominance, RigidBodyForces, RigidBodyIds,
RigidBodyMassProps, RigidBodyPosition, RigidBodyType, RigidBodyVelocity,
};
use crate::geometry::{
Collider, ColliderHandle, ColliderMassProps, ColliderParent, ColliderPosition, ColliderShape,
};
use crate::math::{AngVector, Isometry, Point, Real, Rotation, Vector};
use crate::utils::{self, WCross};
use na::ComplexField;
use num::Zero;
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
/// A rigid body.
///
/// To create a new rigid-body, use the `RigidBodyBuilder` structure.
#[derive(Debug, Clone)]
pub struct RigidBody {
pub(crate) rb_pos: RigidBodyPosition,
pub(crate) rb_mprops: RigidBodyMassProps,
pub(crate) rb_vels: RigidBodyVelocity,
pub(crate) rb_damping: RigidBodyDamping,
pub(crate) rb_forces: RigidBodyForces,
pub(crate) rb_ccd: RigidBodyCcd,
pub(crate) rb_ids: RigidBodyIds,
pub(crate) rb_colliders: RigidBodyColliders,
/// Whether or not this rigid-body is sleeping.
pub(crate) rb_activation: RigidBodyActivation,
pub(crate) changes: RigidBodyChanges,
/// The status of the body, governing how it is affected by external forces.
pub(crate) rb_type: RigidBodyType,
/// The dominance group this rigid-body is part of.
pub(crate) rb_dominance: RigidBodyDominance,
/// User-defined data associated to this rigid-body.
pub user_data: u128,
}
impl Default for RigidBody {
fn default() -> Self {
Self::new()
}
}
impl RigidBody {
fn new() -> Self {
Self {
rb_pos: RigidBodyPosition::default(),
rb_mprops: RigidBodyMassProps::default(),
rb_vels: RigidBodyVelocity::default(),
rb_damping: RigidBodyDamping::default(),
rb_forces: RigidBodyForces::default(),
rb_ccd: RigidBodyCcd::default(),
rb_ids: RigidBodyIds::default(),
rb_colliders: RigidBodyColliders::default(),
rb_activation: RigidBodyActivation::active(),
changes: RigidBodyChanges::all(),
rb_type: RigidBodyType::Dynamic,
rb_dominance: RigidBodyDominance::default(),
user_data: 0,
}
}
pub(crate) fn reset_internal_references(&mut self) {
self.rb_colliders.0 = Vec::new();
self.rb_ids = Default::default();
}
/// The activation status of this rigid-body.
pub fn activation(&self) -> &RigidBodyActivation {
&self.rb_activation
}
/// Mutable re