1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
|
use crate::geometry::{Triangle, WAABBHierarchy};
use crate::math::{Isometry, Point};
use na::Point3;
use ncollide::bounding_volume::{HasBoundingVolume, AABB};
#[derive(Clone)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
/// A triangle mesh.
pub struct Trimesh {
waabb_tree: WAABBHierarchy,
aabb: AABB<f32>,
vertices: Vec<Point<f32>>,
indices: Vec<Point3<u32>>,
}
impl Trimesh {
/// Creates a new triangle mesh from a vertex buffer and an index buffer.
pub fn new(vertices: Vec<Point<f32>>, indices: Vec<Point3<u32>>) -> Self {
assert!(
vertices.len() > 1,
"A triangle mesh must contain at least one point."
);
assert!(
indices.len() > 1,
"A triangle mesh must contain at least one triangle."
);
// z-sort the indices.
// indices.sort_unstable_by(|idx, jdx| {
// let ti = Triangle::new(
// vertices[idx[0] as usize],
// vertices[idx[1] as usize],
// vertices[idx[2] as usize],
// );
// let tj = Triangle::new(
// vertices[jdx[0] as usize],
// vertices[jdx[1] as usize],
// vertices[jdx[2] as usize],
// );
// let center_i = (ti.a.coords + ti.b.coords + ti.c.coords) / 3.0;
// let center_j = (tj.a.coords + tj.b.coords + tj.c.coords) / 3.0;
// crate::geometry::z_cmp_floats(center_i.as_slice(), center_j.as_slice())
// .unwrap_or(std::cmp::Ordering::Equal)
// });
let aabb = AABB::from_points(&vertices);
let aabbs: Vec<_> = indices
.iter()
.map(|idx| {
Triangle::new(
vertices[idx[0] as usize],
vertices[idx[1] as usize],
vertices[idx[2] as usize],
)
.local_bounding_volume()
})
.collect();
let waabb_tree = WAABBHierarchy::new(&aabbs);
Self {
waabb_tree,
aabb,
vertices,
indices,
}
}
/// Compute the axis-aligned bounding box of this triangle mesh.
pub fn aabb(&self, pos: &Isometry<f32>) -> AABB<f32> {
self.aabb.transform_by(pos)
}
pub(crate) fn waabbs(&self) -> &WAABBHierarchy {
&self.waabb_tree
}
/// The number of triangles forming this mesh.
pub fn num_triangles(&self) -> usize {
self.indices.len()
}
/// An iterator through all the triangles of this mesh.
pub fn triangles(&self) -> impl Iterator<Item = Triangle> + '_ {
self.indices.iter().map(move |ids| {
Triangle::new(
self.vertices[ids.x as usize],
self.vertices[ids.y as usize],
self.vertices[ids.z as usize],
)
})
}
/// Get the `i`-th triangle of this mesh.
pub fn triangle(&self, i: usize) -> Triangle {
let idx = self.indices[i];
Triangle::new(
self.vertices[idx.x as usize],
self.vertices[idx.y as usize],
self.vertices[idx.z as usize],
)
}
/// The vertex buffer of this mesh.
pub fn vertices(&self) -> &[Point<f32>] {
&self.vertices[..]
}
/// The index buffer of this mesh.
pub fn indices(&self) -> &[Point3<u32>] {
&self.indices
}
/// A flat view of the index buffer of this mesh.
pub fn flat_indices(&self) -> &[u32] {
unsafe {
let len = self.indices.len() * 3;
let data = self.indices.as_ptr() as *const u32;
std::slice::from_raw_parts(data, len)
}
}
}
|