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-rw-r--r--sbdata/__main__.py25
-rw-r--r--sbdata/repo.py2
-rw-r--r--sbdata/tasks.py23
3 files changed, 45 insertions, 5 deletions
diff --git a/sbdata/__main__.py b/sbdata/__main__.py
index 596a51f..5453611 100644
--- a/sbdata/__main__.py
+++ b/sbdata/__main__.py
@@ -4,7 +4,8 @@ import sys
from typing import Any
import questionary
-
+import rich
+import rich.table
from sbdata.repo import Item
from sbdata.task import Arguments, tasks
@@ -19,6 +20,12 @@ class ObjectEncoder(json.JSONEncoder):
return super().default(o)
+def render_thing(i):
+ if isinstance(i, Item):
+ return i.internalname
+ return str(i)
+
+
def main():
args = Arguments(sys.argv)
task = args.get_value(
@@ -30,6 +37,22 @@ def main():
data = task.run(args)
if args.has_flag('json'):
print(json.dumps(data, cls=ObjectEncoder))
+ if args.has_flag('explore'):
+ if not (isinstance(data, list) and len(data) > 0 and dataclasses.is_dataclass(data[0])):
+ print('Cannot explore this')
+ return
+ console = rich.get_console()
+ keys = list(data[0].__dict__.keys())
+ query = ''
+ while True:
+ table = rich.table.Table()
+ for k in keys:
+ table.add_column(k)
+ for item in data:
+ if any(query in render_thing(val).casefold() for val in item.__dict__.values()):
+ table.add_row(*[render_thing(getattr(item, k)) for k in keys])
+ console.print(table)
+ query = console.input("Search: ")
if __name__ == '__main__':
diff --git a/sbdata/repo.py b/sbdata/repo.py
index 475f2a6..7fdfca3 100644
--- a/sbdata/repo.py
+++ b/sbdata/repo.py
@@ -40,7 +40,7 @@ def find_item_by_name(name: str) -> typing.Optional[Item]:
if item.internalname.casefold() == name
or bare_name(item.displayname) in name
or (item.itemid == 'minecraft:enchanted_book'
- and name in bare_name(item.lore[0]))]
+ and bare_name(item.lore[0]).endswith(name))]
if pot:
return pot[0]
return None
diff --git a/sbdata/tasks.py b/sbdata/tasks.py
index 8ac1f8c..ede5bac 100644
--- a/sbdata/tasks.py
+++ b/sbdata/tasks.py
@@ -15,6 +15,7 @@ class DungeonDrop:
item: Item
floor: int
chest: str
+ cost: int
drop_chances: dict[str, str]
def get_drop_chance(self, has_s_plus: bool, talisman_level: int, boss_luck: int):
@@ -22,6 +23,16 @@ class DungeonDrop:
return self.drop_chances.get(drop_identifier)
+default_chest_costs: dict[str, dict[int, int]] = dict(
+ Wood={7: 0},
+ Gold={1: 25_000, 2: 50_000, 7: 100_000},
+ Diamond={1: 50_000, 2: 100_000, 7: 250_000},
+ Emerald={1: 100_000, 2: 250_000, 7: 500_000},
+ Obsidian={1: 250_000, 2: 500_000, 7: 1_000_000},
+ Bedrock={4: 4, 7: 2_000_000}
+)
+
+
@register_task("Fetch Dungeon Loot")
def fetch_dungeon_loot(args: Arguments):
items = []
@@ -31,6 +42,7 @@ def fetch_dungeon_loot(args: Arguments):
item = None
ifloor = None
chest = None
+ cost = None
drop_chances = {}
for param in template.params:
@@ -42,14 +54,19 @@ def fetch_dungeon_loot(args: Arguments):
elif attr_name == 'customlink':
if item is None:
item = find_item_by_name(attr_value.split('#')[-1])
+ elif attr_name == 'cost':
+ cost = int(attr_value.replace(',', ''))
elif attr_name == 'chest':
chest = attr_value
elif attr_name == 'floor':
ifloor = int(attr_value)
elif attr_name.startswith("S"):
drop_chances[attr_name] = attr_value
- if item is None or ifloor is None or chest is None:
+ if item is None or ifloor is None or chest is None or cost is None:
print('WARNING: Missing data for item: ' + str(template))
else:
- items.append(DungeonDrop(item, ifloor, chest, drop_chances))
- return items
+ if cost == 0:
+ defaults = default_chest_costs[chest]
+ cost = defaults[min(f for f in defaults.keys() if f >= ifloor)]
+ items.append(DungeonDrop(item, ifloor, chest, cost, drop_chances))
+ return items