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authormat <github@matdoes.dev>2022-07-01 16:10:52 -0500
committermat <github@matdoes.dev>2022-07-01 16:10:52 -0500
commit631e6fe3717b0364da88c2f8ab0b23da7a4559e2 (patch)
treeec5e8299735c5b3300f64c42768d6ac1bedf074e /src/hypixelCached.ts
parent9661f44e2eff4a3564d2a651bea1434d9cadf067 (diff)
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Fix high memory usage in basicPlayerCache hopefully
Diffstat (limited to 'src/hypixelCached.ts')
-rw-r--r--src/hypixelCached.ts11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/hypixelCached.ts b/src/hypixelCached.ts
index 6f91e22..75cf1a7 100644
--- a/src/hypixelCached.ts
+++ b/src/hypixelCached.ts
@@ -40,7 +40,7 @@ export const playerCache = new NodeCache({
// cache "basic players" (players without profiles) for 20 minutes
export const basicPlayerCache: LRUCache<string, CleanPlayer> = new LRUCache({
- max: 1000,
+ max: 10000,
ttl: 60 * 20 * 1000,
})
@@ -199,7 +199,14 @@ export async function fetchPlayer<Full extends boolean = true>(user: string, ful
usernameCache.set(playerUuid, cleanPlayer.username)
// clone in case it gets modified somehow later
- const cleanBasicPlayer = Object.assign({}, cleanPlayer)
+ const clonedCleanPlayer = Object.assign({}, cleanPlayer)
+ const cleanBasicPlayer: CleanPlayer = {
+ rank: clonedCleanPlayer.rank,
+ socials: clonedCleanPlayer.socials,
+ username: clonedCleanPlayer.username,
+ uuid: clonedCleanPlayer.uuid,
+ profiles: clonedCleanPlayer.profiles
+ }
if (cleanBasicPlayer.profiles) {
// remove the names from the profiles so we only keep uuids
// this helps save a bit of memory since we don't care about the names