diff options
Diffstat (limited to 'build/cleaners/skyblock/collections.js')
-rw-r--r-- | build/cleaners/skyblock/collections.js | 19 |
1 files changed, 7 insertions, 12 deletions
diff --git a/build/cleaners/skyblock/collections.js b/build/cleaners/skyblock/collections.js index 0bb4cb5..4a5b34e 100644 --- a/build/cleaners/skyblock/collections.js +++ b/build/cleaners/skyblock/collections.js @@ -1,7 +1,4 @@ -"use strict"; -Object.defineProperty(exports, "__esModule", { value: true }); -exports.cleanCollections = void 0; -const itemId_1 = require("./itemId"); +import { cleanItemId } from './itemId.js'; const COLLECTIONS = { 'farming': [ 'wheat', @@ -83,15 +80,14 @@ function getCategory(collectionName) { return categoryName; } } -function cleanCollections(data) { - var _a, _b, _c; +export function cleanCollections(data) { // collection tiers show up like this: [ GRAVEL_3, GOLD_INGOT_2, MELON_-1, LOG_2:1_7, RAW_FISH:3_-1] // these tiers are the same for all players in a coop - const playerCollectionTiersRaw = (_a = data === null || data === void 0 ? void 0 : data.unlocked_coll_tiers) !== null && _a !== void 0 ? _a : []; + const playerCollectionTiersRaw = data?.unlocked_coll_tiers ?? []; const playerCollectionTiers = {}; for (const collectionTierNameValueRaw of playerCollectionTiersRaw) { const [collectionTierNameRaw, collectionTierValueRaw] = collectionTierNameValueRaw.split(/_(?=-?\d+$)/); - const collectionName = itemId_1.cleanItemId(collectionTierNameRaw); + const collectionName = cleanItemId(collectionTierNameRaw); // ensure it's at least 0 const collectionValue = Math.max(parseInt(collectionTierValueRaw), 0); // if the collection hasn't been checked yet, or the new value is higher than the old, replace it @@ -100,13 +96,13 @@ function cleanCollections(data) { } // collection names show up like this: { LOG: 49789, LOG:2: 26219, MUSHROOM_COLLECTION: 2923} // these values are different for each player in a coop - const playerCollectionXpsRaw = (_b = data === null || data === void 0 ? void 0 : data.collection) !== null && _b !== void 0 ? _b : {}; + const playerCollectionXpsRaw = data?.collection ?? {}; const playerCollections = []; for (const collectionNameRaw in playerCollectionXpsRaw) { const collectionXp = playerCollectionXpsRaw[collectionNameRaw]; - const collectionName = itemId_1.cleanItemId(collectionNameRaw); + const collectionName = cleanItemId(collectionNameRaw); const collectionLevel = playerCollectionTiers[collectionName]; - const collectionCategory = (_c = getCategory(collectionName)) !== null && _c !== void 0 ? _c : 'unknown'; + const collectionCategory = getCategory(collectionName) ?? 'unknown'; // in some very weird cases the collection level will be undefined, we should ignore these collections if (collectionLevel !== undefined) playerCollections.push({ @@ -118,4 +114,3 @@ function cleanCollections(data) { } return playerCollections; } -exports.cleanCollections = cleanCollections; |