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-rw-r--r--build/cleaners/skyblock/inventory.js62
1 files changed, 62 insertions, 0 deletions
diff --git a/build/cleaners/skyblock/inventory.js b/build/cleaners/skyblock/inventory.js
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+++ b/build/cleaners/skyblock/inventory.js
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+"use strict";
+var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
+ if (k2 === undefined) k2 = k;
+ Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
+}) : (function(o, m, k, k2) {
+ if (k2 === undefined) k2 = k;
+ o[k2] = m[k];
+}));
+var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
+ Object.defineProperty(o, "default", { enumerable: true, value: v });
+}) : function(o, v) {
+ o["default"] = v;
+});
+var __importStar = (this && this.__importStar) || function (mod) {
+ if (mod && mod.__esModule) return mod;
+ var result = {};
+ if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
+ __setModuleDefault(result, mod);
+ return result;
+};
+Object.defineProperty(exports, "__esModule", { value: true });
+exports.cleanInventories = exports.INVENTORIES = exports.cleanInventory = void 0;
+const nbt = __importStar(require("prismarine-nbt"));
+function base64decode(base64) {
+ return Buffer.from(base64, 'base64');
+}
+function cleanInventory(encodedNbt) {
+ return new Promise(resolve => {
+ const base64Data = base64decode(encodedNbt);
+ nbt.parse(base64Data, false, (err, value) => {
+ const simplifiedNbt = nbt.simplify(value);
+ // .i because hypixel decided to do that
+ resolve(simplifiedNbt.i);
+ });
+ });
+}
+exports.cleanInventory = cleanInventory;
+exports.INVENTORIES = {
+ armor: 'inv_armor',
+ inventory: 'inv_contents',
+ ender_chest: 'ender_chest_contents',
+ talisman_bag: 'talisman_bag',
+ potion_bag: 'potion_bag',
+ fishing_bag: 'fishing_bag',
+ quiver: 'quiver',
+ trick_or_treat_bag: 'candy_inventory_contents',
+ wardrobe: 'wardrobe_contents'
+};
+async function cleanInventories(data) {
+ var _a;
+ const cleanInventories = {};
+ for (const cleanInventoryName in exports.INVENTORIES) {
+ const hypixelInventoryName = exports.INVENTORIES[cleanInventoryName];
+ const encodedInventoryContents = (_a = data[hypixelInventoryName]) === null || _a === void 0 ? void 0 : _a.data;
+ let inventoryContents;
+ if (encodedInventoryContents)
+ inventoryContents = await cleanInventory(encodedInventoryContents);
+ cleanInventories[cleanInventoryName] = inventoryContents;
+ }
+ return cleanInventories;
+}
+exports.cleanInventories = cleanInventories;