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Diffstat (limited to 'src/hypixel.ts')
-rw-r--r-- | src/hypixel.ts | 284 |
1 files changed, 284 insertions, 0 deletions
diff --git a/src/hypixel.ts b/src/hypixel.ts new file mode 100644 index 0000000..f17dc9e --- /dev/null +++ b/src/hypixel.ts @@ -0,0 +1,284 @@ +import { CleanMinion, cleanMinions, combineMinionArrays } from './cleaners/skyblock/minions' +import { CleanProfileStats, cleanProfileStats } from './cleaners/skyblock/stats' +import { CleanPlayer, cleanPlayerResponse } from './cleaners/player' +import { chooseApiKey, HypixelPlayerStatsSkyBlockProfiles, HypixelResponse, sendApiRequest } from './hypixelApi' +import * as cached from './hypixelCached' + +export type Included = 'profiles' | 'player' | 'stats' + +// the interval at which the "last_save" parameter updates in the hypixel api, this is 3 minutes +export const saveInterval = 60 * 3 * 1000 + +// the highest level a minion can be +export const maxMinion = 11 + +/** + * Send a request to api.hypixel.net using a random key, clean it up to be more useable, and return it + */ +export async function sendCleanApiRequest({ path, args }, included?: Included[], cleaned=true) { + const key = await chooseApiKey() + const rawResponse = await sendApiRequest({ path, key, args }) + if (rawResponse.throttled) { + // if it's throttled, wait a second and try again + console.log('throttled :/') + await new Promise(resolve => setTimeout(resolve, 1000)) + return await sendCleanApiRequest({ path, args }, included, cleaned) + } + if (cleaned) { + // if it needs to clean the response, call cleanResponse + return await cleanResponse({ path, data: rawResponse }, included=included) + } else { + // this is provided in case the caller wants to do the cleaning itself + // used in skyblock/profile, as cleaning the entire profile would use too much cpu + return rawResponse + } +} + +export interface CleanBasicMember { + uuid: string + username: string + last_save: number + first_join: number +} + +interface CleanMember extends CleanBasicMember { + stats?: CleanProfileStats + minions?: CleanMinion[] +} + +async function cleanSkyBlockProfileMemberResponse(member, included: Included[] = null): Promise<CleanMember> { + // Cleans up a member (from skyblock/profile) + // profiles.members[] + const statsIncluded = included == null || included.includes('stats') + return { + uuid: member.uuid, + username: await cached.usernameFromUser(member.uuid), + last_save: member.last_save, + first_join: member.first_join, + // last_death: ??? idk how this is formatted, + stats: statsIncluded ? cleanProfileStats(member.stats) : undefined, + minions: statsIncluded ? cleanMinions(member.crafted_generators) : undefined, + } +} + + +export interface CleanMemberProfilePlayer extends CleanPlayer { + // The profile name may be different for each player, so we put it here + profileName: string + first_join: number + last_save: number + bank?: { + balance: number + history: any[] + } +} + +export interface CleanMemberProfile { + member: CleanMemberProfilePlayer + profile: { + + } +} + +export interface CleanProfile extends CleanBasicProfile { + members?: CleanBasicMember[] +} + +export interface CleanFullProfile extends CleanProfile { + members: CleanMember[] + bank?: { + balance: number + history: any[] + } + minions: CleanMinion[] +} + +/** Return a `CleanProfile` instead of a `CleanFullProfile`, useful when we need to get members but don't want to waste much ram */ +async function cleanSkyblockProfileResponseLighter(data): Promise<CleanProfile> { + // We use Promise.all so it can fetch all the usernames at once instead of waiting for the previous promise to complete + const promises: Promise<CleanMember>[] = [] + + for (const memberUUID in data.members) { + const memberRaw = data.members[memberUUID] + memberRaw.uuid = memberUUID + // we pass an empty array to make it not check stats + promises.push(cleanSkyBlockProfileMemberResponse(memberRaw, [])) + } + + const cleanedMembers: CleanMember[] = await Promise.all(promises) + + return { + uuid: data.profile_id, + name: data.cute_name, + members: cleanedMembers, + } +} + +/** This function is very costly and shouldn't be called often. Use cleanSkyblockProfileResponseLighter if you don't need all the data */ +async function cleanSkyblockProfileResponse(data: any): Promise<CleanFullProfile> { + const cleanedMembers: CleanMember[] = [] + + for (const memberUUID in data.members) { + const memberRaw = data.members[memberUUID] + memberRaw.uuid = memberUUID + const member: CleanMember = await cleanSkyBlockProfileMemberResponse(memberRaw, ['stats']) + cleanedMembers.push(member) + } + + const memberMinions: CleanMinion[][] = [] + + for (const member of cleanedMembers) { + memberMinions.push(member.minions) + } + const minions: CleanMinion[] = combineMinionArrays(memberMinions) + + // return more detailed info + return { + uuid: data.profile_id, + name: data.cute_name, + members: cleanedMembers, + bank: { + balance: data?.banking?.balance ?? 0, + + // TODO: make transactions good + history: data?.banking?.transactions ?? [] + }, + minions + } +} + +/** A basic profile that only includes the profile uuid and name */ +export interface CleanBasicProfile { + uuid: string + + // the name depends on the user, so its sometimes not included + name?: string +} + +export function cleanPlayerSkyblockProfiles(rawProfiles: HypixelPlayerStatsSkyBlockProfiles): CleanBasicProfile[] { + let profiles: CleanBasicProfile[] = [] + for (const profile of Object.values(rawProfiles)) { + profiles.push({ + uuid: profile.profile_id, + name: profile.cute_name + }) + } + console.log('cleanPlayerSkyblockProfiles', profiles) + return profiles +} + +/** Convert an array of raw profiles into clean profiles */ +async function cleanSkyblockProfilesResponse(data: any[]): Promise<CleanProfile[]> { + const cleanedProfiles: CleanProfile[] = [] + for (const profile of data) { + let cleanedProfile = await cleanSkyblockProfileResponseLighter(profile) + cleanedProfiles.push(cleanedProfile) + } + return cleanedProfiles +} + +async function cleanResponse({ path, data }: { path: string, data: HypixelResponse }, included?: Included[]) { + // Cleans up an api response + switch (path) { + case 'player': return await cleanPlayerResponse(data.player) + case 'skyblock/profile': return await cleanSkyblockProfileResponse(data.profile) + case 'skyblock/profiles': return await cleanSkyblockProfilesResponse(data.profiles) + } +} + +/* ----------------------------- */ + +export interface UserAny { + user?: string + uuid?: string + username?: string +} + +export interface CleanUser { + player: any + profiles?: any + activeProfile?: string + online?: boolean +} + + +/** + * Higher level function that requests the api for a user, and returns the cleaned response + * This is safe to fetch many times because the results are cached! + * @param included lets you choose what is returned, so there's less processing required on the backend + * used inclusions: player, profiles + */ +export async function fetchUser({ user, uuid, username }: UserAny, included: Included[]=['player']): Promise<CleanUser> { + if (!uuid) { + // If the uuid isn't provided, get it + uuid = await cached.uuidFromUser(user || username) + } + + const includePlayers = included.includes('player') + const includeProfiles = included.includes('profiles') + + let profilesData: CleanProfile[] + let basicProfilesData: CleanBasicProfile[] + let playerData: CleanPlayer + + if (includePlayers) { + playerData = await cached.fetchPlayer(uuid) + // if not including profiles, include lightweight profiles just in case + if (!includeProfiles) + basicProfilesData = playerData.profiles + playerData.profiles = undefined + } + if (includeProfiles) { + profilesData = await cached.fetchSkyblockProfiles(uuid) + } + + let activeProfile: CleanProfile = null + let lastOnline: number = 0 + + if (includeProfiles) { + for (const profile of profilesData) { + const member = profile.members.find(member => member.uuid === uuid) + if (member.last_save > lastOnline) { + lastOnline = member.last_save + activeProfile = profile + } + } + } + return { + player: playerData ?? null, + profiles: profilesData ?? basicProfilesData, + activeProfile: includeProfiles ? activeProfile?.uuid : undefined, + online: includeProfiles ? lastOnline > (Date.now() - saveInterval): undefined + } +} + +/** + * Fetch a CleanMemberProfile from a user and string + * This is safe to use many times as the results are cached! + * @param user A username or uuid + * @param profile A profile name or profile uuid + */ +export async function fetchMemberProfile(user: string, profile: string): Promise<CleanMemberProfile> { + const playerUuid = await cached.uuidFromUser(user) + const profileUuid = await cached.fetchProfileUuid(user, profile) + + const player = await cached.fetchPlayer(playerUuid) + + const cleanProfile = await cached.fetchProfile(playerUuid, profileUuid) + + const member = cleanProfile.members.find(m => m.uuid === playerUuid) + + return { + member: { + profileName: cleanProfile.name, + first_join: member.first_join, + last_save: member.last_save, + + // add all other data relating to the hypixel player, such as username, rank, etc + ...player + }, + profile: { + minions: cleanProfile.minions + } + } +} |