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-rw-r--r--src/database.ts20
-rw-r--r--src/hypixelApi.ts2
-rw-r--r--src/hypixelCached.ts14
3 files changed, 5 insertions, 31 deletions
diff --git a/src/database.ts b/src/database.ts
index 27bc7ec..08a8114 100644
--- a/src/database.ts
+++ b/src/database.ts
@@ -3,7 +3,7 @@
*/
import { categorizeStat, getStatUnit } from './cleaners/skyblock/stats'
-import { CleanFullProfile, CleanProfile } from './cleaners/skyblock/profile'
+import { CleanFullProfile } from './cleaners/skyblock/profile'
import { CleanMember } from './cleaners/skyblock/member'
import { Collection, Db, MongoClient } from 'mongodb'
import { CleanPlayer } from './cleaners/player'
@@ -175,7 +175,6 @@ export async function fetchAllMemberLeaderboardAttributes(): Promise<string[]> {
'first_join',
'purse',
'visited_zones',
- 'leaderboards_count'
]
}
@@ -248,7 +247,7 @@ export async function fetchMemberLeaderboardSpots(player: string, profile: strin
// update the leaderboard positions for the member
await updateDatabaseMember(fullMember, fullProfile)
- const applicableAttributes = await getApplicableAttributes(fullMember, fullProfile)
+ const applicableAttributes = await getApplicableAttributes(fullMember)
const memberLeaderboardSpots = []
@@ -277,7 +276,7 @@ async function getMemberLeaderboardRequirement(name: string): Promise<number> {
}
/** Get the attributes for the member, but only ones that would put them on the top 100 for leaderboards */
-async function getApplicableAttributes(member: CleanMember, profile: CleanProfile): Promise<StringNumber> {
+async function getApplicableAttributes(member: CleanMember): Promise<StringNumber> {
const leaderboardAttributes = getMemberLeaderboardAttributes(member)
const applicableAttributes = {}
for (const [ leaderboard, attributeValue ] of Object.entries(leaderboardAttributes)) {
@@ -290,17 +289,6 @@ async function getApplicableAttributes(member: CleanMember, profile: CleanProfil
applicableAttributes[leaderboard] = attributeValue
}
}
-
- let leaderboardsCount: number = Object.keys(applicableAttributes).length
- const leaderboardsCountRequirement: number = await getMemberLeaderboardRequirement('leaderboards_count')
- if (
- (leaderboardsCountRequirement === null)
- || (leaderboardsCount > leaderboardsCountRequirement)
- ) {
- // add 1 extra because this attribute also counts :)
- applicableAttributes['leaderboards_count'] = leaderboardsCount + 1
- }
-
return applicableAttributes
}
@@ -324,7 +312,7 @@ export async function updateDatabaseMember(member: CleanMember, profile: CleanFu
if (debug) console.log('done constants..')
- const leaderboardAttributes = await getApplicableAttributes(member, profile)
+ const leaderboardAttributes = await getApplicableAttributes(member)
if (debug) console.log('done getApplicableAttributes..', leaderboardAttributes)
diff --git a/src/hypixelApi.ts b/src/hypixelApi.ts
index 7ee7eca..8541089 100644
--- a/src/hypixelApi.ts
+++ b/src/hypixelApi.ts
@@ -125,6 +125,7 @@ export interface HypixelPlayer {
socialMedia?: HypixelPlayerSocialMedia
}
+
/** Send an HTTP request to the Hypixel API */
export async function sendApiRequest({ path, key, args }): Promise<HypixelResponse> {
// Send a raw http request to api.hypixel.net, and return the parsed json
@@ -144,7 +145,6 @@ export async function sendApiRequest({ path, key, args }): Promise<HypixelRespon
{ agent: () => httpsAgent }
)
} catch {
- console.log('error in fetch :/')
// if there's an error, wait a second and try again
await new Promise((resolve) => setTimeout(resolve, 1000))
return await sendApiRequest({ path, key, args })
diff --git a/src/hypixelCached.ts b/src/hypixelCached.ts
index 3dc89a3..c347a1a 100644
--- a/src/hypixelCached.ts
+++ b/src/hypixelCached.ts
@@ -143,32 +143,18 @@ export async function usernameFromUser(user: string): Promise<string> {
return username
}
-let fetchingPlayers: Set<string> = new Set()
export async function fetchPlayer(user: string): Promise<CleanPlayer> {
const playerUuid = await uuidFromUser(user)
-
if (playerCache.has(playerUuid))
return playerCache.get(playerUuid)
- // if it's already in the process of fetching, check every 100ms until it's not fetching the player anymore and fetch it again, since it'll be cached now
- if (fetchingPlayers.has(playerUuid)) {
- while (fetchingPlayers.has(playerUuid)) {
- await new Promise(resolve => setTimeout(resolve, 100))
- }
- return await fetchPlayer(user)
- }
-
- fetchingPlayers.add(playerUuid)
-
const cleanPlayer: CleanPlayer = await hypixel.sendCleanApiRequest({
path: 'player',
args: { uuid: playerUuid }
})
- fetchingPlayers.delete(playerUuid)
-
if (!cleanPlayer) return
// clone in case it gets modified somehow later