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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.combineMinionArrays = exports.cleanMinions = void 0;
const hypixel_1 = require("../../hypixel");
/**
* Clean the minions provided by Hypixel
* @param minionsRaw The minion data provided by the Hypixel API
*/
function cleanMinions(minionsRaw) {
const minions = [];
for (const minionRaw of minionsRaw ?? []) {
// do some regex magic to get the minion name and level
// examples of potential minion names: CLAY_11, PIG_1, MAGMA_CUBE_4
const minionName = minionRaw.split(/_\d/)[0].toLowerCase();
const minionLevel = parseInt(minionRaw.split(/\D*_/)[1]);
let matchingMinion = minions.find(m => m.name === minionName);
if (!matchingMinion) {
// if the minion doesnt already exist in the minions array, then create it
matchingMinion = {
name: minionName,
levels: new Array(hypixel_1.maxMinion).fill(false)
};
minions.push(matchingMinion);
}
while (minionLevel > matchingMinion.levels.length)
// if hypixel increases the minion level, this will increase with it
matchingMinion.levels.push(false);
// set the minion at that level to true
matchingMinion.levels[minionLevel - 1] = true;
}
return minions;
}
exports.cleanMinions = cleanMinions;
/**
* Combine multiple arrays of minions into one, useful when getting the minions for members
* @param minions An array of arrays of minions
*/
function combineMinionArrays(minions) {
const resultMinions = [];
for (const memberMinions of minions) {
for (const minion of memberMinions) {
// this is a reference, so we can directly modify the attributes for matchingMinionReference
// and they'll be in the resultMinions array
const matchingMinionReference = resultMinions.find(m => m.name === minion.name);
if (!matchingMinionReference) {
// if the minion name isn't already in the array, add it!
resultMinions.push(minion);
}
else {
// This should never happen, but in case the length of `minion.levels` is longer than
// `matchingMinionReference.levels`, then it should be extended to be equal length
while (matchingMinionReference.levels.length < minion.levels.length)
matchingMinionReference.levels.push(null);
for (let i = 0; i < minion.levels.length; i++) {
if (minion.levels[i])
matchingMinionReference.levels[i] = true;
}
}
}
}
return resultMinions;
}
exports.combineMinionArrays = combineMinionArrays;
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