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"use strict";
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.countUniqueMinions = exports.combineMinionArrays = exports.cleanMinions = void 0;
const hypixel_1 = require("../../hypixel");
const constants = __importStar(require("../../constants"));
/**
* Clean the minions provided by Hypixel
* @param minionsRaw The minion data provided by the Hypixel API
*/
async function cleanMinions(member) {
var _a;
const minions = [];
const processedMinionNames = new Set();
for (const minionRaw of (_a = member === null || member === void 0 ? void 0 : member.crafted_generators) !== null && _a !== void 0 ? _a : []) {
// do some regex magic to get the minion name and level
// examples of potential minion names: CLAY_11, PIG_1, MAGMA_CUBE_4
const minionName = minionRaw.split(/_\d/)[0].toLowerCase();
const minionLevel = parseInt(minionRaw.split(/\D*_/)[1]);
let matchingMinion = minions.find(m => m.name === minionName);
if (!matchingMinion) {
// if the minion doesnt already exist in the minions array, then create it
matchingMinion = {
name: minionName,
levels: new Array(hypixel_1.maxMinion).fill(false)
};
minions.push(matchingMinion);
}
while (minionLevel > matchingMinion.levels.length)
// if hypixel increases the minion level, this will increase with it
matchingMinion.levels.push(false);
// set the minion at that level to true
matchingMinion.levels[minionLevel - 1] = true;
processedMinionNames.add(minionName);
}
const allMinionNames = new Set(await constants.fetchMinions());
for (const minionName of processedMinionNames) {
if (!allMinionNames.has(minionName)) {
constants.addMinions(Array.from(processedMinionNames));
break;
}
}
for (const minionName of allMinionNames) {
if (!processedMinionNames.has(minionName)) {
processedMinionNames.add(minionName);
minions.push({
name: minionName,
levels: new Array(hypixel_1.maxMinion).fill(false)
});
}
}
return minions.sort((a, b) => a.name > b.name ? 1 : (a.name < b.name ? -1 : 0));
}
exports.cleanMinions = cleanMinions;
/**
* Combine multiple arrays of minions into one, useful when getting the minions for members
* @param minions An array of arrays of minions
*/
function combineMinionArrays(minions) {
const resultMinions = [];
for (const memberMinions of minions) {
for (const minion of memberMinions) {
// this is a reference, so we can directly modify the attributes for matchingMinionReference
// and they'll be in the resultMinions array
const matchingMinionReference = resultMinions.find(m => m.name === minion.name);
if (!matchingMinionReference) {
// if the minion name isn't already in the array, add it!
resultMinions.push(minion);
}
else {
// This should never happen, but in case the length of `minion.levels` is longer than
// `matchingMinionReference.levels`, then it should be extended to be equal length
while (matchingMinionReference.levels.length < minion.levels.length)
matchingMinionReference.levels.push(null);
for (let i = 0; i < minion.levels.length; i++) {
if (minion.levels[i])
matchingMinionReference.levels[i] = true;
}
}
}
}
return resultMinions;
}
exports.combineMinionArrays = combineMinionArrays;
function countUniqueMinions(minions) {
let uniqueMinions = 0;
for (const minion of minions) {
// find the number of times `true` is in the list and add it to uniqueMinions
uniqueMinions += minion.levels.filter(x => x).length;
}
return uniqueMinions;
}
exports.countUniqueMinions = countUniqueMinions;
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