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export const slayerLevels = 5;
const SLAYER_NAMES = {
spider: 'tarantula',
zombie: 'revenant',
wolf: 'sven'
};
export function cleanSlayers(data) {
const slayers = [];
const slayersDataRaw = data?.slayer_bosses;
let totalXp = 0;
let totalKills = 0;
for (const slayerNameRaw in slayersDataRaw) {
const slayerDataRaw = slayersDataRaw[slayerNameRaw];
// convert name provided by api (spider) to the real name (tarantula)
const slayerName = SLAYER_NAMES[slayerNameRaw];
const slayerXp = slayerDataRaw.xp ?? 0;
let slayerKills = 0;
const slayerTiers = [];
for (const slayerDataKey in slayerDataRaw) {
// if a key starts with boss_kills_tier_ (boss_kills_tier_1), get the last number
if (slayerDataKey.startsWith('boss_kills_tier_')) {
const slayerTierRaw = parseInt(slayerDataKey.substr('boss_kills_tier_'.length));
const slayerTierKills = slayerDataRaw[slayerDataKey] ?? 0;
// add 1 since hypixel is using 0 indexed tiers
const slayerTier = slayerTierRaw + 1;
slayerTiers.push({
kills: slayerTierKills,
tier: slayerTier
});
// count up the total number of kills for this slayer
if (slayerTierKills)
slayerKills += slayerTierKills;
}
}
// if the slayer tier length is less than the max, add more empty ones
while (slayerTiers.length < slayerLevels)
slayerTiers.push({
tier: slayerTiers.length + 1,
kills: 0
});
const slayer = {
name: slayerName,
raw_name: slayerNameRaw,
tiers: slayerTiers,
xp: slayerXp ?? 0,
kills: slayerKills
};
slayers.push(slayer);
// add the xp and kills from this slayer to the total xp
if (slayerXp)
totalXp += slayerXp;
if (slayerKills)
totalKills += slayerKills;
}
return {
xp: totalXp,
kills: totalKills,
bosses: slayers
};
}
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