1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
|
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.cleanSlayers = exports.slayerLevels = void 0;
exports.slayerLevels = 5;
const SLAYER_NAMES = {
spider: 'tarantula',
zombie: 'revenant',
wolf: 'sven'
};
function cleanSlayers(data) {
var _a, _b;
const slayers = [];
const slayersDataRaw = data === null || data === void 0 ? void 0 : data.slayer_bosses;
let totalXp = 0;
let totalKills = 0;
for (const slayerNameRaw in slayersDataRaw) {
const slayerDataRaw = slayersDataRaw[slayerNameRaw];
// convert name provided by api (spider) to the real name (tarantula)
const slayerName = SLAYER_NAMES[slayerNameRaw];
const slayerXp = (_a = slayerDataRaw.xp) !== null && _a !== void 0 ? _a : 0;
let slayerKills = 0;
const slayerTiers = [];
for (const slayerDataKey in slayerDataRaw) {
// if a key starts with boss_kills_tier_ (boss_kills_tier_1), get the last number
if (slayerDataKey.startsWith('boss_kills_tier_')) {
const slayerTierRaw = parseInt(slayerDataKey.substr('boss_kills_tier_'.length));
const slayerTierKills = (_b = slayerDataRaw[slayerDataKey]) !== null && _b !== void 0 ? _b : 0;
// add 1 since hypixel is using 0 indexed tiers
const slayerTier = slayerTierRaw + 1;
slayerTiers.push({
kills: slayerTierKills,
tier: slayerTier
});
// count up the total number of kills for this slayer
if (slayerTierKills)
slayerKills += slayerTierKills;
}
}
// if the slayer tier length is less than the max, add more empty ones
while (slayerTiers.length < exports.slayerLevels)
slayerTiers.push({
tier: slayerTiers.length + 1,
kills: 0
});
const slayer = {
name: slayerName,
raw_name: slayerNameRaw,
tiers: slayerTiers,
xp: slayerXp !== null && slayerXp !== void 0 ? slayerXp : 0,
kills: slayerKills
};
slayers.push(slayer);
// add the xp and kills from this slayer to the total xp
if (slayerXp)
totalXp += slayerXp;
if (slayerKills)
totalKills += slayerKills;
}
return {
xp: totalXp,
kills: totalKills,
bosses: slayers
};
}
exports.cleanSlayers = cleanSlayers;
|