aboutsummaryrefslogtreecommitdiff
path: root/build/database.js
blob: be001ffe96ca02aecf6f06e483b2fa68afca5020 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
"use strict";
/**
 * Store data about members for leaderboards
*/
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
    if (k2 === undefined) k2 = k;
    Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
    if (k2 === undefined) k2 = k;
    o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
    Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
    o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
    if (mod && mod.__esModule) return mod;
    var result = {};
    if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
    __setModuleDefault(result, mod);
    return result;
};
var __importDefault = (this && this.__importDefault) || function (mod) {
    return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.updateAccount = exports.fetchAccountFromDiscord = exports.fetchAccount = exports.fetchSession = exports.createSession = exports.finishedCachingRawLeaderboards = exports.queueUpdateDatabaseProfile = exports.queueUpdateDatabaseMember = exports.leaderboardUpdateProfileQueue = exports.leaderboardUpdateMemberQueue = exports.updateDatabaseProfile = exports.updateDatabaseMember = exports.fetchMemberLeaderboardSpots = exports.fetchLeaderboard = exports.fetchProfileLeaderboard = exports.fetchMemberLeaderboard = exports.fetchAllMemberLeaderboardAttributes = exports.fetchSlayerLeaderboards = exports.fetchAllLeaderboardsCategorized = exports.cachedRawLeaderboards = void 0;
const stats_1 = require("./cleaners/skyblock/stats");
const slayers_1 = require("./cleaners/skyblock/slayers");
const mongodb_1 = require("mongodb");
const cached = __importStar(require("./hypixelCached"));
const constants = __importStar(require("./constants"));
const util_1 = require("./util");
const node_cache_1 = __importDefault(require("node-cache"));
const uuid_1 = require("uuid");
const queue_promise_1 = __importDefault(require("queue-promise"));
const _1 = require(".");
// don't update the user for 3 minutes
const recentlyUpdated = new node_cache_1.default({
    stdTTL: 60 * 3,
    checkperiod: 60,
    useClones: false,
});
// don't add stuff to the queue within the same 5 minutes
const recentlyQueued = new node_cache_1.default({
    stdTTL: 60 * 5,
    checkperiod: 60,
    useClones: false,
});
exports.cachedRawLeaderboards = new Map();
const leaderboardMax = 100;
const reversedLeaderboards = [
    'first_join',
    '_best_time', '_best_time_2'
];
let client;
let database;
let memberLeaderboardsCollection;
let profileLeaderboardsCollection;
let sessionsCollection;
let accountsCollection;
const leaderboardInfos = {
    highest_crit_damage: 'This leaderboard is capped at the integer limit because Hypixel, look at the <a href="/leaderboard/highest_critical_damage">highest critical damage leaderboard</a> instead.',
    highest_critical_damage: 'uhhhhh yeah idk either',
    leaderboards_count: 'This leaderboard counts how many leaderboards players are in the top 100 for.',
    top_1_leaderboards_count: 'This leaderboard counts how many leaderboards players are #1 for.',
};
async function connect() {
    if (!process.env.db_uri)
        return console.warn('Warning: db_uri was not found in .env. Features that utilize the database such as leaderboards won\'t work.');
    if (!process.env.db_name)
        return console.warn('Warning: db_name was not found in .env. Features that utilize the database such as leaderboards won\'t work.');
    client = await mongodb_1.MongoClient.connect(process.env.db_uri, { useNewUrlParser: true, useUnifiedTopology: true });
    database = client.db(process.env.db_name);
    memberLeaderboardsCollection = database.collection('member-leaderboards');
    profileLeaderboardsCollection = database.collection('profile-leaderboards');
    sessionsCollection = database.collection('sessions');
    accountsCollection = database.collection('accounts');
    console.log('Connected to database :)');
}
function getMemberCollectionAttributes(member) {
    const collectionAttributes = {};
    for (const collection of member.collections) {
        const collectionLeaderboardName = `collection_${collection.name}`;
        collectionAttributes[collectionLeaderboardName] = collection.xp;
    }
    return collectionAttributes;
}
function getMemberSkillAttributes(member) {
    const skillAttributes = {};
    for (const collection of member.skills) {
        const skillLeaderboardName = `skill_${collection.name}`;
        skillAttributes[skillLeaderboardName] = collection.xp;
    }
    return skillAttributes;
}
function getMemberSlayerAttributes(member) {
    const slayerAttributes = {
        slayer_total_xp: member.slayers.xp,
        slayer_total_kills: member.slayers.kills,
    };
    for (const slayer of member.slayers.bosses) {
        slayerAttributes[`slayer_${slayer.raw_name}_total_xp`] = slayer.xp;
        slayerAttributes[`slayer_${slayer.raw_name}_total_kills`] = slayer.kills;
        for (const tier of slayer.tiers) {
            slayerAttributes[`slayer_${slayer.raw_name}_${tier.tier}_kills`] = tier.kills;
        }
    }
    return slayerAttributes;
}
function getMemberLeaderboardAttributes(member) {
    // if you want to add a new leaderboard for member attributes, add it here (and getAllLeaderboardAttributes)
    return {
        // we use the raw stat names rather than the clean stats in case hypixel adds a new stat and it takes a while for us to clean it
        ...member.rawHypixelStats,
        // collection leaderboards
        ...getMemberCollectionAttributes(member),
        // skill leaderboards
        ...getMemberSkillAttributes(member),
        // slayer leaderboards
        ...getMemberSlayerAttributes(member),
        fairy_souls: member.fairy_souls.total,
        first_join: member.first_join,
        purse: member.purse,
        visited_zones: member.visited_zones.length,
    };
}
function getProfileLeaderboardAttributes(profile) {
    // if you want to add a new leaderboard for member attributes, add it here (and getAllLeaderboardAttributes)
    return {
        unique_minions: profile.minion_count
    };
}
async function fetchAllLeaderboardsCategorized() {
    const memberLeaderboardAttributes = await fetchAllMemberLeaderboardAttributes();
    const profileLeaderboardAttributes = await fetchAllProfileLeaderboardAttributes();
    const categorizedLeaderboards = {};
    for (const leaderboard of [...memberLeaderboardAttributes, ...profileLeaderboardAttributes]) {
        const { category } = stats_1.categorizeStat(leaderboard);
        if (category) {
            if (!categorizedLeaderboards[category])
                categorizedLeaderboards[category] = [];
            categorizedLeaderboards[category].push(leaderboard);
        }
    }
    // move misc to end by removing and readding it
    const misc = categorizedLeaderboards.misc;
    delete categorizedLeaderboards.misc;
    categorizedLeaderboards.misc = misc;
    return categorizedLeaderboards;
}
exports.fetchAllLeaderboardsCategorized = fetchAllLeaderboardsCategorized;
/** Fetch the raw names for the slayer leaderboards */
async function fetchSlayerLeaderboards() {
    const rawSlayerNames = await constants.fetchSlayers();
    let leaderboardNames = [
        'slayer_total_xp',
        'slayer_total_kills'
    ];
    // we use the raw names (zombie, spider, wolf) instead of the clean names (revenant, tarantula, sven) because the raw names are guaranteed to never change
    for (const slayerNameRaw of rawSlayerNames) {
        leaderboardNames.push(`slayer_${slayerNameRaw}_total_xp`);
        leaderboardNames.push(`slayer_${slayerNameRaw}_total_kills`);
        for (let slayerTier = 1; slayerTier <= slayers_1.slayerLevels; slayerTier++) {
            leaderboardNames.push(`slayer_${slayerNameRaw}_${slayerTier}_kills`);
        }
    }
    return leaderboardNames;
}
exports.fetchSlayerLeaderboards = fetchSlayerLeaderboards;
/** Fetch the names of all the leaderboards that rank members */
async function fetchAllMemberLeaderboardAttributes() {
    return [
        // we use the raw stat names rather than the clean stats in case hypixel adds a new stat and it takes a while for us to clean it
        ...await constants.fetchStats(),
        // collection leaderboards
        ...(await constants.fetchCollections()).map(value => `collection_${value}`),
        // skill leaderboards
        ...(await constants.fetchSkills()).map(value => `skill_${value}`),
        // slayer leaderboards
        ...await fetchSlayerLeaderboards(),
        'fairy_souls',
        'first_join',
        'purse',
        'visited_zones',
        'leaderboards_count',
        'top_1_leaderboards_count'
    ];
}
exports.fetchAllMemberLeaderboardAttributes = fetchAllMemberLeaderboardAttributes;
/** Fetch the names of all the leaderboards that rank profiles */
async function fetchAllProfileLeaderboardAttributes() {
    return [
        'unique_minions'
    ];
}
function isLeaderboardReversed(name) {
    for (const leaderboardMatch of reversedLeaderboards) {
        let trailingEnd = leaderboardMatch[0] === '_';
        let trailingStart = leaderboardMatch.substr(-1) === '_';
        if ((trailingStart && name.startsWith(leaderboardMatch))
            || (trailingEnd && name.endsWith(leaderboardMatch))
            || (name == leaderboardMatch))
            return true;
    }
    return false;
}
/** A set of names of the raw leaderboards that are currently being fetched. This is used to make sure two leaderboads aren't fetched at the same time */
const fetchingRawLeaderboardNames = new Set();
async function fetchMemberLeaderboardRaw(name) {
    if (!client)
        throw Error('Client isn\'t initialized yet');
    if (exports.cachedRawLeaderboards.has(name))
        return exports.cachedRawLeaderboards.get(name);
    // if it's currently being fetched, check every 100ms until it's in cachedRawLeaderboards
    if (fetchingRawLeaderboardNames.has(name)) {
        while (true) {
            await util_1.sleep(100);
            if (exports.cachedRawLeaderboards.has(name))
                return exports.cachedRawLeaderboards.get(name);
        }
    }
    // typescript forces us to make a new variable and set it this way because it gives an error otherwise
    const query = {};
    query[`stats.${name}`] = { '$exists': true, '$ne': NaN };
    const sortQuery = {};
    sortQuery[`stats.${name}`] = isLeaderboardReversed(name) ? 1 : -1;
    fetchingRawLeaderboardNames.add(name);
    const leaderboardRaw = (await memberLeaderboardsCollection
        .find(query)
        .sort(sortQuery)
        .limit(leaderboardMax)
        .toArray())
        .map((i) => {
        return {
            profile: i.profile,
            uuid: i.uuid,
            value: i.stats[name]
        };
    });
    fetchingRawLeaderboardNames.delete(name);
    exports.cachedRawLeaderboards.set(name, leaderboardRaw);
    return leaderboardRaw;
}
async function fetchProfileLeaderboardRaw(name) {
    if (exports.cachedRawLeaderboards.has(name))
        return exports.cachedRawLeaderboards.get(name);
    // if it's currently being fetched, check every 100ms until it's in cachedRawLeaderboards
    if (fetchingRawLeaderboardNames.has(name)) {
        while (true) {
            await util_1.sleep(100);
            if (exports.cachedRawLeaderboards.has(name))
                return exports.cachedRawLeaderboards.get(name);
        }
    }
    // typescript forces us to make a new variable and set it this way because it gives an error otherwise
    const query = {};
    query[`stats.${name}`] = { '$exists': true, '$ne': NaN };
    const sortQuery = {};
    sortQuery[`stats.${name}`] = isLeaderboardReversed(name) ? 1 : -1;
    fetchingRawLeaderboardNames.add(name);
    const leaderboardRaw = (await profileLeaderboardsCollection
        .find(query)
        .sort(sortQuery)
        .limit(leaderboardMax)
        .toArray())
        .map((i) => {
        return {
            players: i.players,
            uuid: i.uuid,
            value: i.stats[name]
        };
    });
    fetchingRawLeaderboardNames.delete(name);
    exports.cachedRawLeaderboards.set(name, leaderboardRaw);
    return leaderboardRaw;
}
/** Fetch a leaderboard that ranks members, as opposed to profiles */
async function fetchMemberLeaderboard(name) {
    var _a;
    const leaderboardRaw = await fetchMemberLeaderboardRaw(name);
    const fetchLeaderboardPlayer = async (i) => {
        const player = await cached.fetchBasicPlayer(i.uuid);
        return {
            player,
            profileUuid: i.profile,
            value: i.value
        };
    };
    const promises = [];
    for (const item of leaderboardRaw) {
        promises.push(fetchLeaderboardPlayer(item));
    }
    const leaderboard = await Promise.all(promises);
    return {
        name: name,
        unit: (_a = stats_1.getStatUnit(name)) !== null && _a !== void 0 ? _a : null,
        list: leaderboard
    };
}
exports.fetchMemberLeaderboard = fetchMemberLeaderboard;
/** Fetch a leaderboard that ranks profiles, as opposed to members */
async function fetchProfileLeaderboard(name) {
    var _a;
    const leaderboardRaw = await fetchProfileLeaderboardRaw(name);
    const fetchLeaderboardProfile = async (i) => {
        const players = [];
        for (const playerUuid of i.players) {
            const player = await cached.fetchBasicPlayer(playerUuid);
            if (player)
                players.push(player);
        }
        return {
            players: players,
            profileUuid: i.uuid,
            value: i.value
        };
    };
    const promises = [];
    for (const item of leaderboardRaw) {
        promises.push(fetchLeaderboardProfile(item));
    }
    const leaderboard = await Promise.all(promises);
    return {
        name: name,
        unit: (_a = stats_1.getStatUnit(name)) !== null && _a !== void 0 ? _a : null,
        list: leaderboard
    };
}
exports.fetchProfileLeaderboard = fetchProfileLeaderboard;
/** Fetch a leaderboard */
async function fetchLeaderboard(name) {
    const profileLeaderboards = await fetchAllProfileLeaderboardAttributes();
    let leaderboard;
    if (profileLeaderboards.includes(name)) {
        leaderboard = await fetchProfileLeaderboard(name);
    }
    else {
        leaderboard = await fetchMemberLeaderboard(name);
    }
    if (leaderboardInfos[name])
        leaderboard.info = leaderboardInfos[name];
    return leaderboard;
}
exports.fetchLeaderboard = fetchLeaderboard;
/** Get the leaderboard positions a member is on. This may take a while depending on whether stuff is cached */
async function fetchMemberLeaderboardSpots(player, profile) {
    var _a;
    const fullProfile = await cached.fetchProfile(player, profile);
    if (!fullProfile)
        return null;
    const fullMember = fullProfile.members.find(m => m.username.toLowerCase() === player.toLowerCase() || m.uuid === player);
    if (!fullMember)
        return null;
    // update the leaderboard positions for the member
    await updateDatabaseMember(fullMember, fullProfile);
    const applicableAttributes = await getApplicableMemberLeaderboardAttributes(fullMember);
    const memberLeaderboardSpots = [];
    for (const leaderboardName in applicableAttributes) {
        const leaderboard = await fetchMemberLeaderboardRaw(leaderboardName);
        const leaderboardPositionIndex = leaderboard.findIndex(i => i.uuid === fullMember.uuid && i.profile === fullProfile.uuid);
        memberLeaderboardSpots.push({
            name: leaderboardName,
            positionIndex: leaderboardPositionIndex,
            value: applicableAttributes[leaderboardName],
            unit: (_a = stats_1.getStatUnit(leaderboardName)) !== null && _a !== void 0 ? _a : null
        });
    }
    return memberLeaderboardSpots;
}
exports.fetchMemberLeaderboardSpots = fetchMemberLeaderboardSpots;
async function getLeaderboardRequirement(name, leaderboardType) {
    var _a, _b;
    let leaderboard;
    if (leaderboardType === 'member')
        leaderboard = await fetchMemberLeaderboardRaw(name);
    else if (leaderboardType === 'profile')
        leaderboard = await fetchProfileLeaderboardRaw(name);
    // if there's more than 100 items, return the 100th. if there's less, return null
    if (leaderboard.length >= leaderboardMax)
        return {
            top_100: leaderboard[leaderboardMax - 1].value,
            top_1: leaderboard[1].value
        };
    else if (leaderboard.length >= 1)
        return {
            top_100: null,
            top_1: (_b = (_a = leaderboard[1]) === null || _a === void 0 ? void 0 : _a.value) !== null && _b !== void 0 ? _b : null
        };
    else
        return {
            top_100: null,
            top_1: null
        };
}
/** Get the attributes for the member, but only ones that would put them on the top 100 for leaderboards */
async function getApplicableMemberLeaderboardAttributes(member) {
    const leaderboardAttributes = getMemberLeaderboardAttributes(member);
    const applicableAttributes = {};
    const applicableTop1Attributes = {};
    for (const [leaderboard, attributeValue] of Object.entries(leaderboardAttributes)) {
        const requirement = await getLeaderboardRequirement(leaderboard, 'member');
        const leaderboardReversed = isLeaderboardReversed(leaderboard);
        if ((requirement.top_100 === null)
            || (leaderboardReversed ? attributeValue < requirement.top_100 : attributeValue > requirement.top_100)) {
            applicableAttributes[leaderboard] = attributeValue;
        }
        if ((requirement.top_1 === null)
            || (leaderboardReversed ? attributeValue < requirement.top_1 : attributeValue > requirement.top_1)) {
            applicableTop1Attributes[leaderboard] = attributeValue;
        }
    }
    // add the "leaderboards count" attribute
    const leaderboardsCount = Object.keys(applicableAttributes).length;
    const leaderboardsCountRequirement = await getLeaderboardRequirement('leaderboards_count', 'member');
    if ((leaderboardsCountRequirement.top_100 === null)
        || (leaderboardsCount > leaderboardsCountRequirement.top_100))
        applicableAttributes['leaderboards_count'] = leaderboardsCount;
    // add the "first leaderboards count" attribute
    const top1LeaderboardsCount = Object.keys(applicableTop1Attributes).length;
    const top1LeaderboardsCountRequirement = await getLeaderboardRequirement('top_1_leaderboards_count', 'member');
    if ((top1LeaderboardsCountRequirement.top_100 === null)
        || (top1LeaderboardsCount > top1LeaderboardsCountRequirement.top_100))
        applicableAttributes['top_1_leaderboards_count'] = top1LeaderboardsCount;
    console.log('top_1_leaderboards_count', applicableTop1Attributes, top1LeaderboardsCount, 'requirement', top1LeaderboardsCountRequirement);
    return applicableAttributes;
}
/** Get the attributes for the profile, but only ones that would put them on the top 100 for leaderboards */
async function getApplicableProfileLeaderboardAttributes(profile) {
    const leaderboardAttributes = getProfileLeaderboardAttributes(profile);
    const applicableAttributes = {};
    const applicableTop1Attributes = {};
    for (const [leaderboard, attributeValue] of Object.entries(leaderboardAttributes)) {
        const requirement = await getLeaderboardRequirement(leaderboard, 'profile');
        const leaderboardReversed = isLeaderboardReversed(leaderboard);
        if ((requirement.top_100 === null)
            || (leaderboardReversed ? attributeValue < requirement.top_100 : attributeValue > requirement.top_100
                && attributeValue !== 0)) {
            applicableAttributes[leaderboard] = attributeValue;
        }
        if ((requirement.top_1 === null)
            || (leaderboardReversed ? attributeValue < requirement.top_1 : attributeValue > requirement.top_1
                && attributeValue !== 0)) {
            applicableTop1Attributes[leaderboard] = attributeValue;
        }
    }
    return applicableAttributes;
}
/** Update the member's leaderboard data on the server if applicable */
async function updateDatabaseMember(member, profile) {
    if (!client)
        return; // the db client hasn't been initialized
    if (_1.debug)
        console.debug('updateDatabaseMember', member.username);
    // the member's been updated too recently, just return
    if (recentlyUpdated.get(profile.uuid + member.uuid))
        return;
    // store the member in recentlyUpdated so it cant update for 3 more minutes
    recentlyUpdated.set(profile.uuid + member.uuid, true);
    if (_1.debug)
        console.debug('adding member to leaderboards', member.username);
    if (member.rawHypixelStats)
        await constants.addStats(Object.keys(member.rawHypixelStats));
    await constants.addCollections(member.collections.map(coll => coll.name));
    await constants.addSkills(member.skills.map(skill => skill.name));
    await constants.addZones(member.visited_zones.map(zone => zone.name));
    await constants.addSlayers(member.slayers.bosses.map(s => s.raw_name));
    if (_1.debug)
        console.debug('done constants..');
    const leaderboardAttributes = await getApplicableMemberLeaderboardAttributes(member);
    if (_1.debug)
        console.debug('done getApplicableMemberLeaderboardAttributes..', leaderboardAttributes, member.username, profile.name);
    await memberLeaderboardsCollection.updateOne({
        uuid: member.uuid,
        profile: profile.uuid
    }, {
        '$set': {
            stats: leaderboardAttributes,
            last_updated: new Date()
        }
    }, { upsert: true });
    for (const [attributeName, attributeValue] of Object.entries(leaderboardAttributes)) {
        const existingRawLeaderboard = await fetchMemberLeaderboardRaw(attributeName);
        const leaderboardReverse = isLeaderboardReversed(attributeName);
        const newRawLeaderboard = existingRawLeaderboard
            // remove the player from the leaderboard, if they're there
            .filter(value => value.uuid !== member.uuid || value.profile !== profile.uuid)
            .concat([{
                value: attributeValue,
                uuid: member.uuid,
                profile: profile.uuid
            }])
            .sort((a, b) => leaderboardReverse ? a.value - b.value : b.value - a.value)
            .slice(0, 100);
        exports.cachedRawLeaderboards.set(attributeName, newRawLeaderboard);
    }
    if (_1.debug)
        console.debug('added member to leaderboards', member.username, leaderboardAttributes);
}
exports.updateDatabaseMember = updateDatabaseMember;
/**
 * Update the profiles's leaderboard data on the server if applicable.
 * This will not also update the members, you have to call updateDatabaseMember separately for that
 */
async function updateDatabaseProfile(profile) {
    if (!client)
        return; // the db client hasn't been initialized
    if (_1.debug)
        console.debug('updateDatabaseProfile', profile.name);
    // the profile's been updated too recently, just return
    if (recentlyUpdated.get(profile.uuid + 'profile'))
        return;
    // store the profile in recentlyUpdated so it cant update for 3 more minutes
    recentlyUpdated.set(profile.uuid + 'profile', true);
    if (_1.debug)
        console.debug('adding profile to leaderboards', profile.name);
    const leaderboardAttributes = await getApplicableProfileLeaderboardAttributes(profile);
    if (_1.debug)
        console.debug('done getApplicableProfileLeaderboardAttributes..', leaderboardAttributes, profile.name);
    await profileLeaderboardsCollection.updateOne({
        uuid: profile.uuid
    }, {
        '$set': {
            players: profile.members.map(p => p.uuid),
            stats: leaderboardAttributes,
            last_updated: new Date()
        }
    }, { upsert: true });
    // add the profile to the cached leaderboard without having to refetch it
    for (const [attributeName, attributeValue] of Object.entries(leaderboardAttributes)) {
        const existingRawLeaderboard = await fetchProfileLeaderboardRaw(attributeName);
        const leaderboardReverse = isLeaderboardReversed(attributeName);
        const newRawLeaderboard = existingRawLeaderboard
            // remove the player from the leaderboard, if they're there
            .filter(value => value.uuid !== profile.uuid)
            .concat([{
                value: attributeValue,
                uuid: profile.uuid,
                players: profile.members.map(p => p.uuid)
            }])
            .sort((a, b) => leaderboardReverse ? a.value - b.value : b.value - a.value)
            .slice(0, 100);
        exports.cachedRawLeaderboards.set(attributeName, newRawLeaderboard);
    }
    if (_1.debug)
        console.debug('added profile to leaderboards', profile.name, leaderboardAttributes);
}
exports.updateDatabaseProfile = updateDatabaseProfile;
exports.leaderboardUpdateMemberQueue = new queue_promise_1.default({
    concurrent: 1,
    interval: 50
});
exports.leaderboardUpdateProfileQueue = new queue_promise_1.default({
    concurrent: 1,
    interval: 500
});
/** Queue an update for the member's leaderboard data on the server if applicable */
function queueUpdateDatabaseMember(member, profile) {
    if (recentlyQueued.get(profile.uuid + member.uuid))
        return;
    else
        recentlyQueued.set(profile.uuid + member.uuid, true);
    exports.leaderboardUpdateMemberQueue.enqueue(async () => await updateDatabaseMember(member, profile));
}
exports.queueUpdateDatabaseMember = queueUpdateDatabaseMember;
/** Queue an update for the profile's leaderboard data on the server if applicable */
function queueUpdateDatabaseProfile(profile) {
    if (recentlyQueued.get(profile.uuid + 'profile'))
        return;
    else
        recentlyQueued.set(profile.uuid + 'profile', true);
    exports.leaderboardUpdateProfileQueue.enqueue(async () => await updateDatabaseProfile(profile));
}
exports.queueUpdateDatabaseProfile = queueUpdateDatabaseProfile;
/**
 * Remove leaderboard attributes for members that wouldn't actually be on the leaderboard. This saves a lot of storage space
 */
async function removeBadMemberLeaderboardAttributes() {
    const leaderboards = await fetchAllMemberLeaderboardAttributes();
    // shuffle so if the application is restarting many times itll still be useful
    for (const leaderboard of util_1.shuffle(leaderboards)) {
        // wait 10 seconds so it doesnt use as much ram
        await util_1.sleep(10 * 1000);
        const unsetValue = {};
        unsetValue[leaderboard] = '';
        const filter = {};
        const requirement = await getLeaderboardRequirement(leaderboard, 'member');
        const leaderboardReversed = isLeaderboardReversed(leaderboard);
        if (requirement !== null) {
            filter[`stats.${leaderboard}`] = {
                '$lt': leaderboardReversed ? undefined : requirement,
                '$gt': leaderboardReversed ? requirement : undefined
            };
            await memberLeaderboardsCollection.updateMany(filter, { '$unset': unsetValue });
        }
    }
    await memberLeaderboardsCollection.deleteMany({ stats: {} });
    await profileLeaderboardsCollection.deleteMany({ stats: {} });
}
exports.finishedCachingRawLeaderboards = false;
/** Fetch all the leaderboards, used for caching. Don't call this often! */
async function fetchAllLeaderboards(fast) {
    const leaderboards = await fetchAllMemberLeaderboardAttributes();
    if (_1.debug)
        console.debug('Caching raw leaderboards!');
    for (const leaderboard of util_1.shuffle(leaderboards))
        await fetchMemberLeaderboardRaw(leaderboard);
    exports.finishedCachingRawLeaderboards = true;
}
async function createSession(refreshToken, userData) {
    const sessionId = uuid_1.v4();
    await (sessionsCollection === null || sessionsCollection === void 0 ? void 0 : sessionsCollection.insertOne({
        _id: sessionId,
        refresh_token: refreshToken,
        discord_user: {
            id: userData.id,
            name: userData.username + '#' + userData.discriminator
        },
        lastUpdated: new Date()
    }));
    return sessionId;
}
exports.createSession = createSession;
async function fetchSession(sessionId) {
    return await (sessionsCollection === null || sessionsCollection === void 0 ? void 0 : sessionsCollection.findOne({ _id: sessionId }));
}
exports.fetchSession = fetchSession;
async function fetchAccount(minecraftUuid) {
    return await (accountsCollection === null || accountsCollection === void 0 ? void 0 : accountsCollection.findOne({ minecraftUuid }));
}
exports.fetchAccount = fetchAccount;
async function fetchAccountFromDiscord(discordId) {
    return await (accountsCollection === null || accountsCollection === void 0 ? void 0 : accountsCollection.findOne({ discordId }));
}
exports.fetchAccountFromDiscord = fetchAccountFromDiscord;
async function updateAccount(discordId, schema) {
    await (accountsCollection === null || accountsCollection === void 0 ? void 0 : accountsCollection.updateOne({
        discordId
    }, { $set: schema }, { upsert: true }));
}
exports.updateAccount = updateAccount;
// make sure it's not in a test
if (!globalThis.isTest) {
    connect().then(() => {
        // when it connects, cache the leaderboards and remove bad members
        removeBadMemberLeaderboardAttributes();
        // cache leaderboards on startup so its faster later on
        fetchAllLeaderboards(true);
        // cache leaderboard players again every 4 hours
        setInterval(fetchAllLeaderboards, 4 * 60 * 60 * 1000);
    });
}