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"use strict";
/**
* Store data about members for leaderboards
*/
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.queueUpdateDatabaseMember = exports.updateDatabaseMember = exports.fetchMemberLeaderboardSpots = exports.fetchMemberLeaderboard = exports.fetchAllMemberLeaderboardAttributes = exports.fetchSlayerLeaderboards = exports.fetchAllLeaderboardsCategorized = void 0;
const stats_1 = require("./cleaners/skyblock/stats");
const mongodb_1 = require("mongodb");
const cached = __importStar(require("./hypixelCached"));
const constants = __importStar(require("./constants"));
const util_1 = require("./util");
const node_cache_1 = __importDefault(require("node-cache"));
const queue_promise_1 = __importDefault(require("queue-promise"));
const _1 = require(".");
const slayers_1 = require("./cleaners/skyblock/slayers");
// don't update the user for 3 minutes
const recentlyUpdated = new node_cache_1.default({
stdTTL: 60 * 3,
checkperiod: 60,
useClones: false,
});
const cachedRawLeaderboards = new Map();
const leaderboardMax = 100;
const reversedLeaderboards = [
'first_join',
'_best_time', '_best_time_2'
];
let client;
let database;
let memberLeaderboardsCollection;
async function connect() {
if (!process.env.db_uri)
return console.warn('Warning: db_uri was not found in .env. Features that utilize the database such as leaderboards won\'t work.');
if (!process.env.db_name)
return console.warn('Warning: db_name was not found in .env. Features that utilize the database such as leaderboards won\'t work.');
client = await mongodb_1.MongoClient.connect(process.env.db_uri, { useNewUrlParser: true, useUnifiedTopology: true });
database = client.db(process.env.db_name);
memberLeaderboardsCollection = database.collection('member-leaderboards');
}
function getMemberCollectionAttributes(member) {
const collectionAttributes = {};
for (const collection of member.collections) {
const collectionLeaderboardName = `collection_${collection.name}`;
collectionAttributes[collectionLeaderboardName] = collection.xp;
}
return collectionAttributes;
}
function getMemberSkillAttributes(member) {
const skillAttributes = {};
for (const collection of member.skills) {
const skillLeaderboardName = `skill_${collection.name}`;
skillAttributes[skillLeaderboardName] = collection.xp;
}
return skillAttributes;
}
function getMemberSlayerAttributes(member) {
const slayerAttributes = {
slayer_total_xp: member.slayers.xp,
slayer_total_kills: member.slayers.kills,
};
for (const slayer of member.slayers.bosses) {
slayerAttributes[`slayer_${slayer.raw_name}_total_xp`] = slayer.xp;
slayerAttributes[`slayer_${slayer.raw_name}_total_kills`] = slayer.kills;
for (const tier of slayer.tiers) {
slayerAttributes[`slayer_${slayer.raw_name}_${tier.tier}_kills`] = tier.kills;
}
}
return slayerAttributes;
}
function getMemberLeaderboardAttributes(member) {
// if you want to add a new leaderboard for member attributes, add it here (and getAllLeaderboardAttributes)
return {
// we use the raw stat names rather than the clean stats in case hypixel adds a new stat and it takes a while for us to clean it
...member.rawHypixelStats,
// collection leaderboards
...getMemberCollectionAttributes(member),
// skill leaderboards
...getMemberSkillAttributes(member),
// slayer leaderboards
...getMemberSlayerAttributes(member),
fairy_souls: member.fairy_souls.total,
first_join: member.first_join,
purse: member.purse,
visited_zones: member.visited_zones.length,
};
}
async function fetchAllLeaderboardsCategorized() {
const memberLeaderboardAttributes = await fetchAllMemberLeaderboardAttributes();
const categorizedLeaderboards = {};
for (const leaderboard of memberLeaderboardAttributes) {
const { category } = stats_1.categorizeStat(leaderboard);
if (!categorizedLeaderboards[category])
categorizedLeaderboards[category] = [];
categorizedLeaderboards[category].push(leaderboard);
}
// move misc to end by removing and readding it
const misc = categorizedLeaderboards.misc;
delete categorizedLeaderboards.misc;
categorizedLeaderboards.misc = misc;
return categorizedLeaderboards;
}
exports.fetchAllLeaderboardsCategorized = fetchAllLeaderboardsCategorized;
/** Fetch the raw names for the slayer leaderboards */
async function fetchSlayerLeaderboards() {
const rawSlayerNames = await constants.fetchSlayers();
let leaderboardNames = [
'slayer_total_xp',
'slayer_total_kills'
];
// we use the raw names (zombie, spider, wolf) instead of the clean names (revenant, tarantula, sven) because the raw names are guaranteed to never change
for (const slayerNameRaw of rawSlayerNames) {
leaderboardNames.push(`slayer_${slayerNameRaw}_total_xp`);
leaderboardNames.push(`slayer_${slayerNameRaw}_total_kills`);
for (let slayerTier = 1; slayerTier <= slayers_1.slayerLevels; slayerTier++) {
leaderboardNames.push(`slayer_${slayerNameRaw}_${slayerTier}_kills`);
}
}
return leaderboardNames;
}
exports.fetchSlayerLeaderboards = fetchSlayerLeaderboards;
/** Fetch the names of all the leaderboards */
async function fetchAllMemberLeaderboardAttributes() {
return [
// we use the raw stat names rather than the clean stats in case hypixel adds a new stat and it takes a while for us to clean it
...await constants.fetchStats(),
// collection leaderboards
...(await constants.fetchCollections()).map(value => `collection_${value}`),
// skill leaderboards
...(await constants.fetchSkills()).map(value => `skill_${value}`),
// slayer leaderboards
...await fetchSlayerLeaderboards(),
'fairy_souls',
'first_join',
'purse',
'visited_zones',
'leaderboards_count'
];
}
exports.fetchAllMemberLeaderboardAttributes = fetchAllMemberLeaderboardAttributes;
function isLeaderboardReversed(name) {
for (const leaderboardMatch of reversedLeaderboards) {
let trailingEnd = leaderboardMatch[0] === '_';
let trailingStart = leaderboardMatch.substr(-1) === '_';
if ((trailingStart && name.startsWith(leaderboardMatch))
|| (trailingEnd && name.endsWith(leaderboardMatch))
|| (name == leaderboardMatch))
return true;
}
return false;
}
async function fetchMemberLeaderboardRaw(name) {
if (cachedRawLeaderboards.has(name))
return cachedRawLeaderboards.get(name);
// typescript forces us to make a new variable and set it this way because it gives an error otherwise
const query = {};
query[`stats.${name}`] = { '$exists': true, '$ne': NaN };
const sortQuery = {};
sortQuery[`stats.${name}`] = isLeaderboardReversed(name) ? 1 : -1;
const leaderboardRaw = await memberLeaderboardsCollection
.find(query)
.sort(sortQuery)
.limit(leaderboardMax)
.toArray();
cachedRawLeaderboards.set(name, leaderboardRaw);
return leaderboardRaw;
}
/** Fetch a leaderboard that ranks members, as opposed to profiles */
async function fetchMemberLeaderboard(name) {
var _a;
const leaderboardRaw = await fetchMemberLeaderboardRaw(name);
const fetchLeaderboardPlayer = async (item) => {
return {
player: await cached.fetchBasicPlayer(item.uuid),
value: item.stats[name]
};
};
const promises = [];
for (const item of leaderboardRaw) {
promises.push(fetchLeaderboardPlayer(item));
}
const leaderboard = await Promise.all(promises);
return {
name: name,
unit: (_a = stats_1.getStatUnit(name)) !== null && _a !== void 0 ? _a : null,
list: leaderboard
};
}
exports.fetchMemberLeaderboard = fetchMemberLeaderboard;
/** Get the leaderboard positions a member is on. This may take a while depending on whether stuff is cached */
async function fetchMemberLeaderboardSpots(player, profile) {
var _a;
const fullProfile = await cached.fetchProfile(player, profile);
const fullMember = fullProfile.members.find(m => m.username.toLowerCase() === player.toLowerCase() || m.uuid === player);
// update the leaderboard positions for the member
await updateDatabaseMember(fullMember, fullProfile);
const applicableAttributes = await getApplicableAttributes(fullMember);
const memberLeaderboardSpots = [];
for (const leaderboardName in applicableAttributes) {
const leaderboard = await fetchMemberLeaderboardRaw(leaderboardName);
const leaderboardPositionIndex = leaderboard.findIndex(i => i.uuid === fullMember.uuid && i.profile === fullProfile.uuid);
memberLeaderboardSpots.push({
name: leaderboardName,
positionIndex: leaderboardPositionIndex,
value: applicableAttributes[leaderboardName],
unit: (_a = stats_1.getStatUnit(leaderboardName)) !== null && _a !== void 0 ? _a : null
});
}
return memberLeaderboardSpots;
}
exports.fetchMemberLeaderboardSpots = fetchMemberLeaderboardSpots;
async function getMemberLeaderboardRequirement(name) {
const leaderboard = await fetchMemberLeaderboardRaw(name);
// if there's more than 100 items, return the 100th. if there's less, return null
if (leaderboard.length >= leaderboardMax)
return leaderboard[leaderboardMax - 1].stats[name];
else
return null;
}
/** Get the attributes for the member, but only ones that would put them on the top 100 for leaderboards */
async function getApplicableAttributes(member) {
const leaderboardAttributes = getMemberLeaderboardAttributes(member);
const applicableAttributes = {};
for (const [leaderboard, attributeValue] of Object.entries(leaderboardAttributes)) {
const requirement = await getMemberLeaderboardRequirement(leaderboard);
const leaderboardReversed = isLeaderboardReversed(leaderboard);
if ((requirement === null)
|| (leaderboardReversed ? attributeValue < requirement : attributeValue > requirement)) {
applicableAttributes[leaderboard] = attributeValue;
}
}
let leaderboardsCount = Object.keys(applicableAttributes).length;
const leaderboardsCountRequirement = await getMemberLeaderboardRequirement('leaderboards_count');
if ((leaderboardsCountRequirement === null)
|| (leaderboardsCount > leaderboardsCountRequirement)) {
// add 1 extra because this attribute also counts :)
applicableAttributes['leaderboards_count'] = leaderboardsCount;
}
return applicableAttributes;
}
/** Update the member's leaderboard data on the server if applicable */
async function updateDatabaseMember(member, profile) {
if (_1.debug)
console.log('updateDatabaseMember', member.username);
if (!client)
return; // the db client hasn't been initialized
// the member's been updated too recently, just return
if (recentlyUpdated.get(profile.uuid + member.uuid))
return;
// store the member in recentlyUpdated so it cant update for 3 more minutes
recentlyUpdated.set(profile.uuid + member.uuid, true);
if (_1.debug)
console.log('adding member to leaderboards', member.username);
await constants.addStats(Object.keys(member.rawHypixelStats));
await constants.addCollections(member.collections.map(coll => coll.name));
await constants.addSkills(member.skills.map(skill => skill.name));
await constants.addZones(member.visited_zones.map(zone => zone.name));
await constants.addSlayers(member.slayers.bosses.map(s => s.raw_name));
if (_1.debug)
console.log('done constants..');
const leaderboardAttributes = await getApplicableAttributes(member);
if (_1.debug)
console.log('done getApplicableAttributes..', leaderboardAttributes, member.username, profile.name);
await memberLeaderboardsCollection.updateOne({
uuid: member.uuid,
profile: profile.uuid
}, {
'$set': {
stats: leaderboardAttributes,
last_updated: new Date()
}
}, { upsert: true });
for (const [attributeName, attributeValue] of Object.entries(leaderboardAttributes)) {
const existingRawLeaderboard = await fetchMemberLeaderboardRaw(attributeName);
const leaderboardReverse = isLeaderboardReversed(attributeName);
const newRawLeaderboard = existingRawLeaderboard
// remove the player from the leaderboard, if they're there
.filter(value => value.uuid !== member.uuid || value.profile !== profile.uuid)
.concat([{
last_updated: new Date(),
stats: leaderboardAttributes,
uuid: member.uuid,
profile: profile.uuid
}])
.sort((a, b) => leaderboardReverse ? a.stats[attributeName] - b.stats[attributeName] : b.stats[attributeName] - a.stats[attributeName])
.slice(0, 100);
cachedRawLeaderboards.set(attributeName, newRawLeaderboard);
}
if (_1.debug)
console.log('added member to leaderboards', member.username, leaderboardAttributes);
}
exports.updateDatabaseMember = updateDatabaseMember;
const leaderboardUpdateQueue = new queue_promise_1.default({
concurrent: 1,
interval: 500
});
/** Queue an update for the member's leaderboard data on the server if applicable */
async function queueUpdateDatabaseMember(member, profile) {
leaderboardUpdateQueue.enqueue(async () => await updateDatabaseMember(member, profile));
}
exports.queueUpdateDatabaseMember = queueUpdateDatabaseMember;
/**
* Remove leaderboard attributes for members that wouldn't actually be on the leaderboard. This saves a lot of storage space
*/
async function removeBadMemberLeaderboardAttributes() {
const leaderboards = await fetchAllMemberLeaderboardAttributes();
// shuffle so if the application is restarting many times itll still be useful
for (const leaderboard of util_1.shuffle(leaderboards)) {
// wait 10 seconds so it doesnt use as much ram
await util_1.sleep(10 * 1000);
const unsetValue = {};
unsetValue[leaderboard] = '';
const filter = {};
const requirement = await getMemberLeaderboardRequirement(leaderboard);
const leaderboardReversed = isLeaderboardReversed(leaderboard);
if (requirement !== null) {
filter[`stats.${leaderboard}`] = {
'$lt': leaderboardReversed ? undefined : requirement,
'$gt': leaderboardReversed ? requirement : undefined
};
await memberLeaderboardsCollection.updateMany(filter, { '$unset': unsetValue });
}
}
}
/** Fetch all the leaderboards, used for caching. Don't call this often! */
async function fetchAllLeaderboards(fast) {
const leaderboards = await fetchAllMemberLeaderboardAttributes();
// shuffle so if the application is restarting many times itll still be useful
if (_1.debug)
console.log('Caching leaderboards!');
for (const leaderboard of util_1.shuffle(leaderboards)) {
if (!fast)
// wait 2 seconds so it doesnt use as much ram
await util_1.sleep(2 * 1000);
await fetchMemberLeaderboard(leaderboard);
}
if (_1.debug)
console.log('Finished caching leaderboards!');
}
connect().then(() => {
// when it connects, cache the leaderboards and remove bad members
removeBadMemberLeaderboardAttributes();
// cache leaderboards on startup so its faster later on
fetchAllLeaderboards(true);
// cache leaderboard players again every 4 hours
setInterval(fetchAllLeaderboards, 4 * 60 * 60 * 1000);
});
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