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/**
* Fetch the clean Hypixel API
*/
import { cleanSkyblockProfileResponse } from './cleaners/skyblock/profile.js';
import { fetchAccount, queueUpdateDatabaseMember, queueUpdateDatabaseProfile } from './database.js';
import { chooseApiKey, sendApiRequest } from './hypixelApi.js';
import { cleanSkyblockProfilesResponse } from './cleaners/skyblock/profiles.js';
import { cleanPlayerResponse } from './cleaners/player.js';
import * as cached from './hypixelCached.js';
import { debug } from './index.js';
// the interval at which the "last_save" parameter updates in the hypixel api, this is 3 minutes
export const saveInterval = 60 * 3 * 1000;
// the highest level a minion can be
export const maxMinion = 11;
/** Sends an API request to Hypixel and cleans it up. */
export async function sendCleanApiRequest({ path, args }, included, options) {
const key = await chooseApiKey();
const rawResponse = await sendApiRequest({ path, key, args });
if (rawResponse.throttled) {
// if it's throttled, wait a second and try again
await new Promise(resolve => setTimeout(resolve, 1000));
return await sendCleanApiRequest({ path, args }, included, options);
}
// clean the response
return await cleanResponse({ path, data: rawResponse }, options ?? {});
}
async function cleanResponse({ path, data }, options) {
// Cleans up an api response
switch (path) {
case 'player': return await cleanPlayerResponse(data.player);
case 'skyblock/profile': return await cleanSkyblockProfileResponse(data.profile, options);
case 'skyblock/profiles': return await cleanSkyblockProfilesResponse(data.profiles);
}
}
/**
* Higher level function that requests the api for a user, and returns the cleaned response
* This is safe to fetch many times because the results are cached!
* @param included lets you choose what is returned, so there's less processing required on the backend
* used inclusions: player, profiles
*/
export async function fetchUser({ user, uuid, username }, included = ['player'], customization) {
if (!uuid) {
// If the uuid isn't provided, get it
if (!username && !user)
return null;
uuid = await cached.uuidFromUser((user ?? username));
}
if (!uuid) {
// the user doesn't exist.
if (debug)
console.debug('error:', user, 'doesnt exist');
return null;
}
const websiteAccountPromise = customization ? fetchAccount(uuid) : null;
const includePlayers = included.includes('player');
const includeProfiles = included.includes('profiles');
let profilesData;
let basicProfilesData;
let playerData = null;
if (includePlayers) {
playerData = await cached.fetchPlayer(uuid);
// if not including profiles, include lightweight profiles just in case
if (!includeProfiles)
basicProfilesData = playerData?.profiles;
if (playerData)
delete playerData.profiles;
}
if (includeProfiles)
profilesData = await cached.fetchSkyblockProfiles(uuid);
let activeProfile;
let lastOnline = 0;
if (includeProfiles) {
for (const profile of profilesData) {
const member = profile.members?.find(member => member.uuid === uuid);
if (member && member.last_save > lastOnline) {
lastOnline = member.last_save;
activeProfile = profile;
}
}
}
let websiteAccount = null;
if (websiteAccountPromise)
websiteAccount = await websiteAccountPromise;
return {
player: playerData,
profiles: profilesData ?? basicProfilesData,
activeProfile: includeProfiles ? activeProfile?.uuid : undefined,
online: includeProfiles ? lastOnline > (Date.now() - saveInterval) : undefined,
customization: websiteAccount?.customization
};
}
/**
* Fetch a CleanMemberProfile from a user and string
* This is safe to use many times as the results are cached!
* @param user A username or uuid
* @param profile A profile name or profile uuid
* @param customization Whether stuff like the user's custom background will be returned
*/
export async function fetchMemberProfile(user, profile, customization) {
const playerUuid = await cached.uuidFromUser(user);
if (!playerUuid)
return null;
// we don't await the promise immediately so it can load while we do other stuff
const websiteAccountPromise = customization ? fetchAccount(playerUuid) : null;
const profileUuid = await cached.fetchProfileUuid(user, profile);
// if the profile or player doesn't have an id, just return
if (!profileUuid)
return null;
if (!playerUuid)
return null;
const player = await cached.fetchPlayer(playerUuid);
if (!player)
return null; // this should never happen, but if it does just return null
const cleanProfile = await cached.fetchProfile(playerUuid, profileUuid);
const member = cleanProfile.members.find(m => m.uuid === playerUuid);
if (!member)
return null; // this should never happen, but if it does just return null
// remove unnecessary member data
const simpleMembers = cleanProfile.members.map(m => {
return {
uuid: m.uuid,
username: m.username,
first_join: m.first_join,
last_save: m.last_save,
rank: m.rank
};
});
cleanProfile.members = simpleMembers;
let websiteAccount = null;
if (websiteAccountPromise)
websiteAccount = await websiteAccountPromise;
return {
member: {
// the profile name is in member rather than profile since they sometimes differ for each member
profileName: cleanProfile.name,
// add all the member data
...member,
// add all other data relating to the hypixel player, such as username, rank, etc
...player
},
profile: cleanProfile,
customization: websiteAccount?.customization
};
}
/**
* Fetches the Hypixel API to get a CleanFullProfile. This doesn't do any caching and you should use hypixelCached.fetchProfile instead
* @param playerUuid The UUID of the Minecraft player
* @param profileUuid The UUID of the Hypixel SkyBlock profile
*/
export async function fetchMemberProfileUncached(playerUuid, profileUuid) {
const profile = await sendCleanApiRequest({
path: 'skyblock/profile',
args: { profile: profileUuid }
}, undefined, { mainMemberUuid: playerUuid });
// queue updating the leaderboard positions for the member, eventually
for (const member of profile.members)
queueUpdateDatabaseMember(member, profile);
queueUpdateDatabaseProfile(profile);
return profile;
}
/**
* Fetches the Hypixel API to get a CleanProfile from its id. This doesn't do any caching and you should use hypixelCached.fetchBasicProfileFromUuid instead
* @param playerUuid The UUID of the Minecraft player
* @param profileUuid The UUID of the Hypixel SkyBlock profile
*/
export async function fetchBasicProfileFromUuidUncached(profileUuid) {
const profile = await sendCleanApiRequest({
path: 'skyblock/profile',
args: { profile: profileUuid }
}, undefined, { basic: true });
return profile;
}
export async function fetchMemberProfilesUncached(playerUuid) {
const profiles = await sendCleanApiRequest({
path: 'skyblock/profiles',
args: {
uuid: playerUuid
}
}, undefined, {
// only the inventories for the main player are generated, this is for optimization purposes
mainMemberUuid: playerUuid
});
for (const profile of profiles) {
for (const member of profile.members) {
queueUpdateDatabaseMember(member, profile);
}
queueUpdateDatabaseProfile(profile);
}
return profiles;
}
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