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"use strict";
/**
* Fetch the clean and cached Hypixel API
*/
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.fetchProfileName = exports.fetchBasicProfileFromUuid = exports.fetchProfile = exports.fetchProfileUuid = exports.fetchSkyblockProfiles = exports.fetchBasicPlayer = exports.fetchPlayer = exports.usernameFromUser = exports.uuidFromUser = exports.profileNameCache = exports.profilesCache = exports.profileCache = exports.basicPlayerCache = exports.playerCache = exports.basicProfilesCache = exports.usernameCache = void 0;
const node_cache_1 = __importDefault(require("node-cache"));
const lru_cache_1 = __importDefault(require("lru-cache"));
const mojang = __importStar(require("./mojang"));
const hypixel = __importStar(require("./hypixel"));
const util_1 = require("./util");
const _1 = require(".");
// cache usernames for 30 minutes
/** uuid: username */
exports.usernameCache = new node_cache_1.default({
// stdTTL: 60 * 60 * 4,
stdTTL: 60 * 30,
checkperiod: 60,
useClones: false,
});
exports.usernameCache.setMaxListeners(50);
exports.basicProfilesCache = new node_cache_1.default({
stdTTL: 60 * 10,
checkperiod: 60,
useClones: true,
});
exports.playerCache = new node_cache_1.default({
stdTTL: 60,
checkperiod: 10,
useClones: true,
});
// cache "basic players" (players without profiles) for 20 minutes
exports.basicPlayerCache = new lru_cache_1.default({
max: 10000,
maxAge: 60 * 20 * 1000,
});
exports.profileCache = new node_cache_1.default({
stdTTL: 30,
checkperiod: 10,
useClones: true,
});
exports.profilesCache = new node_cache_1.default({
stdTTL: 60 * 3,
checkperiod: 10,
useClones: false,
});
exports.profileNameCache = new node_cache_1.default({
stdTTL: 60 * 60,
checkperiod: 60,
useClones: false,
});
function waitForCacheSet(cache, key, value) {
return new Promise((resolve, reject) => {
const listener = (setKey, setValue) => {
if (((setKey === key) || (value && setValue === value)) && typeof setValue === 'string') {
cache.removeListener('set', listener);
return resolve({ key: setKey, value: setValue });
}
};
cache.on('set', listener);
});
}
/**
* Fetch the uuid from a user
* @param user A user can be either a uuid or a username
*/
async function uuidFromUser(user) {
// if the user is 32 characters long, it has to be a uuid
if (util_1.isUuid(user))
return util_1.undashUuid(user);
if (exports.usernameCache.has(util_1.undashUuid(user))) {
// check if the uuid is a key
const username = exports.usernameCache.get(util_1.undashUuid(user));
// sometimes the username will be null, return that
if (username === null)
return undefined;
// if it has .then, then that means its a waitForCacheSet promise. This is done to prevent requests made while it is already requesting
if (username.then) {
const { key: uuid, value: _username } = await username;
exports.usernameCache.set(uuid, _username);
return uuid;
}
else
return util_1.undashUuid(user);
}
// check if the username is a value
const uuidToUsername = exports.usernameCache.mget(exports.usernameCache.keys());
for (const [uuid, username] of Object.entries(uuidToUsername)) {
if (username && username.toLowerCase && user.toLowerCase() === username.toLowerCase())
return uuid;
}
if (_1.debug)
console.debug('Cache miss: uuidFromUser', user);
const undashedUser = util_1.undashUuid(user);
// set it as waitForCacheSet (a promise) in case uuidFromUser gets called while its fetching mojang
exports.usernameCache.set(undashedUser, waitForCacheSet(exports.usernameCache, user, user));
// not cached, actually fetch mojang api now
let { uuid, username } = await mojang.profileFromUser(user);
if (!uuid) {
exports.usernameCache.set(user, null);
return;
}
// remove dashes from the uuid so its more normal
uuid = util_1.undashUuid(uuid);
exports.usernameCache.del(undashedUser);
exports.usernameCache.set(uuid, username);
return uuid;
}
exports.uuidFromUser = uuidFromUser;
/**
* Fetch the username from a user
* @param user A user can be either a uuid or a username
*/
async function usernameFromUser(user) {
var _a;
if (exports.usernameCache.has(util_1.undashUuid(user))) {
if (_1.debug)
console.debug('Cache hit! usernameFromUser', user);
return (_a = exports.usernameCache.get(util_1.undashUuid(user))) !== null && _a !== void 0 ? _a : null;
}
if (_1.debug)
console.debug('Cache miss: usernameFromUser', user);
let { uuid, username } = await mojang.profileFromUser(user);
if (!uuid)
return null;
uuid = util_1.undashUuid(uuid);
exports.usernameCache.set(uuid, username);
return username;
}
exports.usernameFromUser = usernameFromUser;
let fetchingPlayers = new Set();
async function fetchPlayer(user) {
const playerUuid = await uuidFromUser(user);
if (!playerUuid)
return null;
if (exports.playerCache.has(playerUuid))
return exports.playerCache.get(playerUuid);
// if it's already in the process of fetching, check every 100ms until it's not fetching the player anymore and fetch it again, since it'll be cached now
if (fetchingPlayers.has(playerUuid)) {
while (fetchingPlayers.has(playerUuid)) {
await new Promise(resolve => setTimeout(resolve, 100));
}
return await fetchPlayer(user);
}
fetchingPlayers.add(playerUuid);
const cleanPlayer = await hypixel.sendCleanApiRequest({
path: 'player',
args: { uuid: playerUuid }
});
fetchingPlayers.delete(playerUuid);
if (!cleanPlayer)
return null;
// clone in case it gets modified somehow later
exports.playerCache.set(playerUuid, cleanPlayer);
exports.usernameCache.set(playerUuid, cleanPlayer.username);
const cleanBasicPlayer = Object.assign({}, cleanPlayer);
delete cleanBasicPlayer.profiles;
exports.basicPlayerCache.set(playerUuid, cleanBasicPlayer);
return cleanPlayer;
}
exports.fetchPlayer = fetchPlayer;
/** Fetch a player without their profiles. This is heavily cached. */
async function fetchBasicPlayer(user) {
const playerUuid = await uuidFromUser(user);
if (!playerUuid)
return null;
if (exports.basicPlayerCache.has(playerUuid))
return exports.basicPlayerCache.get(playerUuid);
const player = await fetchPlayer(playerUuid);
if (!player) {
console.debug('no player? this should never happen', user, playerUuid);
return null;
}
delete player.profiles;
return player;
}
exports.fetchBasicPlayer = fetchBasicPlayer;
async function fetchSkyblockProfiles(playerUuid) {
var _a;
if (exports.profilesCache.has(playerUuid)) {
if (_1.debug)
console.debug('Cache hit! fetchSkyblockProfiles', playerUuid);
return exports.profilesCache.get(playerUuid);
}
if (_1.debug)
console.debug('Cache miss: fetchSkyblockProfiles', playerUuid);
const profiles = await hypixel.fetchMemberProfilesUncached(playerUuid);
const basicProfiles = [];
// create the basicProfiles array
for (const profile of profiles) {
const basicProfile = {
name: profile.name,
uuid: profile.uuid,
members: (_a = profile.members) === null || _a === void 0 ? void 0 : _a.map(m => {
return {
uuid: m.uuid,
username: m.username,
first_join: m.first_join,
last_save: m.last_save,
rank: m.rank
};
})
};
basicProfiles.push(basicProfile);
}
// cache the profiles
exports.profilesCache.set(playerUuid, basicProfiles);
return basicProfiles;
}
exports.fetchSkyblockProfiles = fetchSkyblockProfiles;
/** Fetch an array of `BasicProfile`s */
async function fetchBasicProfiles(user) {
const playerUuid = await uuidFromUser(user);
if (!playerUuid)
return null; // invalid player, just return
if (exports.basicProfilesCache.has(playerUuid)) {
if (_1.debug)
console.debug('Cache hit! fetchBasicProfiles', playerUuid);
return exports.basicProfilesCache.get(playerUuid);
}
if (_1.debug)
console.debug('Cache miss: fetchBasicProfiles', user);
const player = await fetchPlayer(playerUuid);
if (!player) {
console.log('bruh playerUuid', user, playerUuid);
return [];
}
const profiles = player.profiles;
exports.basicProfilesCache.set(playerUuid, profiles);
if (!profiles)
return null;
// cache the profile names and uuids to profileNameCache because we can
for (const profile of profiles)
exports.profileNameCache.set(`${playerUuid}.${profile.uuid}`, profile.name);
return profiles;
}
/**
* Fetch a profile UUID from its name and user
* @param user A username or uuid
* @param profile A profile name or profile uuid
*/
async function fetchProfileUuid(user, profile) {
var _a;
// if a profile wasn't provided, return
if (!profile) {
if (_1.debug)
console.debug('no profile provided?', user, profile);
return null;
}
if (_1.debug)
console.debug('Cache miss: fetchProfileUuid', user, profile);
const profiles = await fetchBasicProfiles(user);
if (!profiles)
return null; // user probably doesnt exist
const profileUuid = util_1.undashUuid(profile);
for (const p of profiles) {
if (((_a = p.name) === null || _a === void 0 ? void 0 : _a.toLowerCase()) === profileUuid.toLowerCase())
return util_1.undashUuid(p.uuid);
else if (util_1.undashUuid(p.uuid) === util_1.undashUuid(profileUuid))
return util_1.undashUuid(p.uuid);
}
return null;
}
exports.fetchProfileUuid = fetchProfileUuid;
/**
* Fetch an entire profile from the user and profile data
* @param user A username or uuid
* @param profile A profile name or profile uuid
*/
async function fetchProfile(user, profile) {
const playerUuid = await uuidFromUser(user);
if (!playerUuid)
return null;
const profileUuid = await fetchProfileUuid(playerUuid, profile);
if (!profileUuid)
return null;
if (exports.profileCache.has(profileUuid)) {
// we have the profile cached, return it :)
if (_1.debug)
console.debug('Cache hit! fetchProfile', profileUuid);
return exports.profileCache.get(profileUuid);
}
if (_1.debug)
console.debug('Cache miss: fetchProfile', user, profile);
const profileName = await fetchProfileName(user, profile);
if (!profileName)
return null; // uhh this should never happen but if it does just return null
const cleanProfile = await hypixel.fetchMemberProfileUncached(playerUuid, profileUuid);
// we know the name from fetchProfileName, so set it here
cleanProfile.name = profileName;
exports.profileCache.set(profileUuid, cleanProfile);
return cleanProfile;
}
exports.fetchProfile = fetchProfile;
/**
* Fetch a CleanProfile from the uuid
* @param profileUuid A profile name or profile uuid
*/
async function fetchBasicProfileFromUuid(profileUuid) {
if (exports.profileCache.has(profileUuid)) {
// we have the profile cached, return it :)
if (_1.debug)
console.debug('Cache hit! fetchBasicProfileFromUuid', profileUuid);
const profile = exports.profileCache.get(profileUuid);
if (!profile)
return undefined;
return {
uuid: profile.uuid,
members: profile.members.map(m => ({
uuid: m.uuid,
username: m.username,
last_save: m.last_save,
first_join: m.first_join,
rank: m.rank,
})),
name: profile.name
};
}
// TODO: cache this
return await hypixel.fetchBasicProfileFromUuidUncached(profileUuid);
}
exports.fetchBasicProfileFromUuid = fetchBasicProfileFromUuid;
/**
* Fetch the name of a profile from the user and profile uuid
* @param user A player uuid or username
* @param profile A profile uuid or name
*/
async function fetchProfileName(user, profile) {
var _a, _b;
// we're fetching the profile and player uuid again in case we were given a name, but it's cached so it's not much of a problem
const profileUuid = await fetchProfileUuid(user, profile);
if (!profileUuid)
return null;
const playerUuid = await uuidFromUser(user);
if (!playerUuid)
return null;
if (exports.profileNameCache.has(`${playerUuid}.${profileUuid}`)) {
// Return the profile name if it's cached
if (_1.debug)
console.debug('Cache hit! fetchProfileName', profileUuid);
return (_a = exports.profileNameCache.get(`${playerUuid}.${profileUuid}`)) !== null && _a !== void 0 ? _a : null;
}
if (_1.debug)
console.debug('Cache miss: fetchProfileName', user, profile);
const basicProfiles = await fetchBasicProfiles(playerUuid);
if (!basicProfiles)
return null;
let profileName = null;
for (const basicProfile of basicProfiles)
if (basicProfile.uuid === playerUuid)
profileName = (_b = basicProfile.name) !== null && _b !== void 0 ? _b : null;
exports.profileNameCache.set(`${playerUuid}.${profileUuid}`, profileName);
return profileName;
}
exports.fetchProfileName = fetchProfileName;
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