aboutsummaryrefslogtreecommitdiff
path: root/src/cleaners/skyblock/skills.ts
blob: 9f53e5a208d32896db6fea2089f5b180b83c2b0a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
import typedHypixelApi from 'typed-hypixel-api'
import { fetchSkills } from '../../constants.js'
import { levelFromXpTable } from '../../util.js'
import * as constants from '../../constants.js'
import { CleanFullPlayer } from '../player.js'

export interface Skill {
	id: string
	xp: number
	level: number

	maxLevel: number

	levelXp: number
	levelXpRequired: number
}

export interface Skills {
	list: Skill[]
	/**
	 * Whether the player has their skills API enabled. If this is off, that
	 * means the data doesn't include xp and is per-player. You should show a
	 * warning to the user.
	 */
	apiEnabled: boolean
}

// the highest level you can have in each skill
// numbers taken from https://hypixel-skyblock.fandom.com/wiki/Skills
const skillsMaxLevel: { [key: string]: number } = {
	farming: 60,
	mining: 60,
	combat: 60,
	foraging: 50,
	fishing: 50,
	enchanting: 60,
	alchemy: 50,
	taming: 50,
	dungeoneering: 50,
	carpentry: 50,
	runecrafting: 25,
	social: 25
}

const skillXpTable = [
	50, // 1
	175,
	375,
	675,
	1175,
	1925,
	2925,
	4425,
	6425,
	9925, // 10
	14925,
	22425,
	32425,
	47425,
	67425,
	97425,
	147425,
	222425,
	322425,
	522425, // 20
	822425,
	1222425,
	1722425,
	2322425,
	3022425,
	3822425,
	4722425,
	5722425,
	6822425,
	8022425, // 30
	9322425,
	10722425,
	12222425,
	13822425,
	15522425,
	17322425,
	19222425,
	21222425,
	23322425,
	25522425, // 40
	27822425,
	30222425,
	32722425,
	35322425,
	38072425,
	40972425,
	44072425,
	47472425,
	51172425,
	55172425, // 50
	59472425,
	64072425,
	68972425,
	74172425,
	79672425,
	85472425,
	91572425,
	97972425,
	104672425,
	111672425 // 60
]


const skillXpTableEasier = [
	50,  // 1
	150,
	275,
	435,
	635,
	885,
	1200,
	1600,
	2100,
	2725, // 10
	3510,
	4510,
	5760,
	7325,
	9325,
	11825,
	14950,
	18950,
	23950,
	30200, // 20
	38050,
	47850,
	60100,
	75400,
	94450 // 25
]


// for skills that aren't in maxSkills, default to this
const skillsDefaultMaxLevel: number = 50

/**
 * Get the skill level for the amount of total xp
 * @param xp The xp we're finding the level for
 * @param easierLevel Whether it should use the alternate leveling xp table (used for cosmetic skills and dungeoneering)
 */
export function levelForSkillXp(xp: number, maxLevel: number) {
	const xpTable = (maxLevel <= 25 ? skillXpTableEasier : skillXpTable).slice(0, maxLevel)
	return levelFromXpTable(xp, xpTable)
}

function skillFromLevel(id: string, level: number | undefined): Skill {
	if (level === undefined)
		level = 0
	const maxLevel = skillsMaxLevel[id] ?? skillsDefaultMaxLevel
	const xpTable = (maxLevel <= 25 ? skillXpTableEasier : skillXpTable).slice(0, maxLevel)
	const xp = level > 0 ? xpTable[level - 1] ?? 0 : 0

	return {
		id,
		level,
		levelXp: 0,
		levelXpRequired: xpTable[level],
		maxLevel: maxLevel,
		xp
	}
}

function skillsFromSkyBlockAchievements(achievements: CleanFullPlayer['achievements']): Skills {
	return {
		apiEnabled: false,
		list: [
			skillFromLevel('fishing', achievements.tiered.find(a => a.id === 'angler')?.value ?? 0),
			skillFromLevel('enchanting', achievements.tiered.find(a => a.id === 'augmentation')?.value ?? 0),
			skillFromLevel('combat', achievements.tiered.find(a => a.id === 'combat')?.value ?? 0),
			skillFromLevel('alchemy', achievements.tiered.find(a => a.id === 'concoctor')?.value ?? 0),
			skillFromLevel('taming', achievements.tiered.find(a => a.id === 'domesticator')?.value ?? 0),
			skillFromLevel('dungeoneering', achievements.tiered.find(a => a.id === 'dungeoneer')?.value ?? 0),
			skillFromLevel('mining', achievements.tiered.find(a => a.id === 'excavator')?.value ?? 0),
			skillFromLevel('foraging', achievements.tiered.find(a => a.id === 'gatherer')?.value ?? 0),
			skillFromLevel('farming', achievements.tiered.find(a => a.id === 'harvester')?.value ?? 0)
		]
	}
}

export async function cleanSkills(data: typedHypixelApi.SkyBlockProfileMember, player: CleanFullPlayer): Promise<Skills> {
	const allSkillNames = await fetchSkills()
	const skills: Skill[] = []

	let skillNamesFound: string[] = []

	for (const item in data) {
		if (item.startsWith('experience_skill_')) {
			const skillName = item.slice('experience_skill_'.length)
			skillNamesFound.push(skillName)

			// the amount of total xp you have in this skill
			const skillXp: number = data[item]

			const skillMaxLevel = skillsMaxLevel[skillName] ?? skillsDefaultMaxLevel

			const xpTable = (skillMaxLevel <= 25 ? skillXpTableEasier : skillXpTable).slice(0, skillMaxLevel)

			// the level you're at for this skill
			const skillLevel = levelForSkillXp(skillXp, skillMaxLevel)

			// the total xp required for the previous level
			const previousLevelXp = skillLevel >= 1 ? xpTable[skillLevel - 1] : 0

			// the extra xp left over
			const skillLevelXp = skillXp - previousLevelXp

			// the amount of extra xp required for this level
			const skillLevelXpRequired = xpTable[skillLevel] - previousLevelXp

			skills.push({
				id: skillName,
				xp: skillXp,
				level: skillLevel,
				maxLevel: skillMaxLevel,
				levelXp: skillLevelXp,
				levelXpRequired: skillLevelXpRequired
			})
		}
	}

	// if the player has no skills but has kills, we can assume they have the skills api off
	// (we check kills to know whether the profile is actually used, this is kinda arbitrary)
	if (skills.length === 0 && 'stats' in data && Object.keys(data.stats).includes('kills')) {
		return skillsFromSkyBlockAchievements(player.achievements)
	}

	constants.addSkills(skillNamesFound)


	// add missing skills
	const missingSkillNames = allSkillNames.filter(skillName => !skills.some(skill => skill.id === skillName))
	for (const skillName of missingSkillNames) {
		const skillMaxLevel = skillsMaxLevel[skillName] ?? skillsDefaultMaxLevel
		const xpTable = (skillMaxLevel <= 25 ? skillXpTableEasier : skillXpTable).slice(0, skillMaxLevel)
		skills.push({
			id: skillName,
			xp: 0,
			level: 0,
			maxLevel: skillMaxLevel,
			levelXp: 0,
			levelXpRequired: xpTable[0]
		})
	}

	// sort skills by name
	skills.sort((a, b) => a.id.localeCompare(b.id))

	return {
		apiEnabled: true,
		list: skills,
	}
}