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/**
* Fetch the clean Hypixel API
*/
import {
cleanSkyblockProfileResponse,
CleanProfile,
CleanBasicProfile,
CleanFullProfile,
CleanFullProfileBasicMembers
} from './cleaners/skyblock/profile.js'
import {
AccountCustomization,
AccountSchema,
fetchAccount,
queueUpdateDatabaseMember,
queueUpdateDatabaseProfile
} from './database.js'
import { CleanBasicMember, CleanMemberProfile } from './cleaners/skyblock/member.js'
import { chooseApiKey, HypixelResponse, sendApiRequest } from './hypixelApi.js'
import { cleanSkyblockProfilesResponse } from './cleaners/skyblock/profiles.js'
import { CleanPlayer, cleanPlayerResponse } from './cleaners/player.js'
import * as cached from './hypixelCached.js'
import { debug } from './index.js'
import { sleep } from './util.js'
import { WithId } from 'mongodb'
import { cleanElectionResponse, ElectionData } from './cleaners/skyblock/election.js'
export type Included = 'profiles' | 'player' | 'stats' | 'inventories' | undefined
// the interval at which the "last_save" parameter updates in the hypixel api, this is 3 minutes
export const saveInterval = 60 * 3 * 1000
// the highest level a minion can be
export const maxMinion = 11
/**
* Send a request to api.hypixel.net using a random key, clean it up to be more useable, and return it
*/
export interface ApiOptions {
mainMemberUuid?: string
/** Only get the most basic information, like uuids and names */
basic?: boolean
}
/** Sends an API request to Hypixel and cleans it up. */
export async function sendCleanApiRequest({ path, args }, included?: Included[], options?: ApiOptions): Promise<any> {
const key = await chooseApiKey()
const rawResponse = await sendApiRequest({ path, key, args })
if (rawResponse.throttled) {
// if it's throttled, wait a second and try again
await sleep(1000)
return await sendCleanApiRequest({ path, args }, included, options)
}
// clean the response
return await cleanResponse({ path, data: rawResponse }, options ?? {})
}
async function cleanResponse({ path, data }: { path: string, data: HypixelResponse }, options: ApiOptions): Promise<any> {
// Cleans up an api response
switch (path) {
case 'player': return await cleanPlayerResponse(data.player)
case 'skyblock/profile': return await cleanSkyblockProfileResponse(data.profile, options)
case 'skyblock/profiles': return await cleanSkyblockProfilesResponse(data.profiles)
case 'resources/skyblock/election': return await cleanElectionResponse(data)
}
}
/* ----------------------------- */
export interface UserAny {
user?: string
uuid?: string
username?: string
}
export interface CleanUser {
player: CleanPlayer | null
profiles?: CleanProfile[]
activeProfile?: string
online?: boolean
customization?: AccountCustomization
}
/**
* Higher level function that requests the api for a user, and returns the cleaned response
* This is safe to fetch many times because the results are cached!
* @param included lets you choose what is returned, so there's less processing required on the backend
* used inclusions: player, profiles
*/
export async function fetchUser({ user, uuid, username }: UserAny, included: Included[]=['player'], customization?: boolean): Promise<CleanUser | null> {
if (!uuid) {
// If the uuid isn't provided, get it
if (!username && !user) return null
uuid = await cached.uuidFromUser((user ?? username)!)
}
if (!uuid) {
// the user doesn't exist.
if (debug) console.debug('error:', user, 'doesnt exist')
return null
}
const websiteAccountPromise = customization ? fetchAccount(uuid) : null
const includePlayers = included.includes('player')
const includeProfiles = included.includes('profiles')
let profilesData: CleanProfile[] | undefined
let basicProfilesData: CleanBasicProfile[] | undefined
let playerData: CleanPlayer | null = null
if (includePlayers) {
playerData = await cached.fetchPlayer(uuid)
// if not including profiles, include lightweight profiles just in case
if (!includeProfiles)
basicProfilesData = playerData?.profiles
if (playerData)
delete playerData.profiles
}
if (includeProfiles)
profilesData = await cached.fetchSkyblockProfiles(uuid)
let activeProfile: CleanProfile
let lastOnline: number = 0
if (includeProfiles) {
for (const profile of profilesData!) {
const member = profile.members?.find(member => member.uuid === uuid)
if (member && member.last_save > lastOnline) {
lastOnline = member.last_save
activeProfile = profile
}
}
}
let websiteAccount: WithId<AccountSchema> | null = null
if (websiteAccountPromise)
websiteAccount = await websiteAccountPromise
return {
player: playerData,
profiles: profilesData ?? basicProfilesData,
activeProfile: includeProfiles ? activeProfile!?.uuid : undefined,
online: includeProfiles ? lastOnline > (Date.now() - saveInterval): undefined,
customization: websiteAccount?.customization
}
}
/**
* Fetch a CleanMemberProfile from a user and string
* This is safe to use many times as the results are cached!
* @param user A username or uuid
* @param profile A profile name or profile uuid
* @param customization Whether stuff like the user's custom background will be returned
*/
export async function fetchMemberProfile(user: string, profile: string, customization: boolean): Promise<CleanMemberProfile | null> {
const playerUuid = await cached.uuidFromUser(user)
if (!playerUuid) return null
// we don't await the promise immediately so it can load while we do other stuff
const websiteAccountPromise = customization ? fetchAccount(playerUuid) : null
const profileUuid = await cached.fetchProfileUuid(user, profile)
// if the profile or player doesn't have an id, just return
if (!profileUuid) return null
if (!playerUuid) return null
const player = await cached.fetchPlayer(playerUuid)
if (!player) return null // this should never happen, but if it does just return null
const cleanProfile = await cached.fetchProfile(playerUuid, profileUuid) as CleanFullProfileBasicMembers
const member = cleanProfile.members.find(m => m.uuid === playerUuid)
if (!member) return null // this should never happen, but if it does just return null
// remove unnecessary member data
const simpleMembers: CleanBasicMember[] = cleanProfile.members.map(m => {
return {
uuid: m.uuid,
username: m.username,
first_join: m.first_join,
last_save: m.last_save,
rank: m.rank
}
})
cleanProfile.members = simpleMembers
let websiteAccount: WithId<AccountSchema> | null = null
if (websiteAccountPromise)
websiteAccount = await websiteAccountPromise
return {
member: {
// the profile name is in member rather than profile since they sometimes differ for each member
profileName: cleanProfile.name!,
// add all the member data
...member,
// add all other data relating to the hypixel player, such as username, rank, etc
...player
},
profile: cleanProfile,
customization: websiteAccount?.customization
}
}
/**
* Fetches the Hypixel API to get a CleanFullProfile. This doesn't do any caching and you should use hypixelCached.fetchProfile instead
* @param playerUuid The UUID of the Minecraft player
* @param profileUuid The UUID of the Hypixel SkyBlock profile
*/
export async function fetchMemberProfileUncached(playerUuid: string, profileUuid: string): Promise<CleanFullProfile> {
const profile: CleanFullProfile = await sendCleanApiRequest(
{
path: 'skyblock/profile',
args: { profile: profileUuid }
},
undefined,
{ mainMemberUuid: playerUuid }
)
// queue updating the leaderboard positions for the member, eventually
for (const member of profile.members)
queueUpdateDatabaseMember(member, profile)
queueUpdateDatabaseProfile(profile)
return profile
}
/**
* Fetches the Hypixel API to get a CleanProfile from its id. This doesn't do any caching and you should use hypixelCached.fetchBasicProfileFromUuid instead
* @param playerUuid The UUID of the Minecraft player
* @param profileUuid The UUID of the Hypixel SkyBlock profile
*/
export async function fetchBasicProfileFromUuidUncached(profileUuid: string): Promise<CleanProfile> {
const profile: CleanFullProfile = await sendCleanApiRequest(
{
path: 'skyblock/profile',
args: { profile: profileUuid }
},
undefined,
{ basic: true }
)
return profile
}
export async function fetchMemberProfilesUncached(playerUuid: string): Promise<CleanFullProfile[]> {
const profiles: CleanFullProfile[] = await sendCleanApiRequest({
path: 'skyblock/profiles',
args: {
uuid: playerUuid
}},
undefined,
{
// only the inventories for the main player are generated, this is for optimization purposes
mainMemberUuid: playerUuid
}
)
for (const profile of profiles) {
for (const member of profile.members) {
queueUpdateDatabaseMember(member, profile)
}
queueUpdateDatabaseProfile(profile)
}
return profiles
}
let isFetchingElection = false
let cachedElectionData: ElectionData | null = null
let nextElectionUpdate: Date = new Date(0)
export async function fetchElection(): Promise<ElectionData> {
if (cachedElectionData && nextElectionUpdate > new Date())
return cachedElectionData
// if it's currently fetching the election data and it doesn't have it,
// wait until we do have the election data
if (isFetchingElection && !cachedElectionData) {
await new Promise(resolve => {
const interval = setInterval(() => {
if (cachedElectionData) {
clearInterval(interval)
resolve(cachedElectionData)
}
}, 100)
})
}
isFetchingElection = true
const election: ElectionData = await sendCleanApiRequest({
path: 'resources/skyblock/election',
args: {}
})
isFetchingElection = false
cachedElectionData = election
// updates every 10 minutes
nextElectionUpdate = new Date((election.last_updated + 10 * 60) * 1000)
return election
}
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