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/**
* Fetch the clean and cached Hypixel API
*/
import { CleanProfile, CleanFullProfile, CleanBasicProfile } from './cleaners/skyblock/profile.js'
import { isUuid, sleep, undashUuid } from './util.js'
import { CleanPlayer } from './cleaners/player.js'
import * as hypixel from './hypixel.js'
import * as mojang from './mojang.js'
import NodeCache from 'node-cache'
import { debug } from './index.js'
import LRUCache from 'lru-cache'
import { CleanBasicMember } from './cleaners/skyblock/member.js'
// cache usernames for 30 minutes
/** uuid: username */
export const usernameCache = new NodeCache({
// stdTTL: 60 * 60 * 4,
stdTTL: 60 * 30,
checkperiod: 60,
useClones: false,
})
usernameCache.setMaxListeners(200)
export const basicProfilesCache = new NodeCache({
stdTTL: 60 * 10,
checkperiod: 60,
useClones: true,
})
export const playerCache = new NodeCache({
stdTTL: 60,
checkperiod: 10,
useClones: true,
})
// cache "basic players" (players without profiles) for 20 minutes
export const basicPlayerCache: LRUCache<string, CleanPlayer> = new LRUCache({
max: 10000,
ttl: 60 * 20 * 1000,
})
export const profileCache = new NodeCache({
stdTTL: 30,
checkperiod: 10,
useClones: true,
})
export const profilesCache = new NodeCache({
stdTTL: 60 * 3,
checkperiod: 10,
useClones: false,
})
export const profileNameCache = new NodeCache({
stdTTL: 60 * 60,
checkperiod: 60,
useClones: false,
})
interface KeyValue {
key: any
value: any
}
function waitForCacheSet(cache: NodeCache, key?: string, value?: string): Promise<KeyValue> {
return new Promise((resolve, reject) => {
const listener = (setKey, setValue) => {
// we check that the setValue isn't a promise because it's often
// set as a promise for this exact function
if (((setKey === key) || (value && setValue === value)) && (!setValue?.then)) {
cache.removeListener('set', listener)
return resolve({ key: setKey, value: setValue })
}
}
cache.on('set', listener)
})
}
/**
* Fetch the uuid from a user
* @param user A user can be either a uuid or a username
*/
export async function uuidFromUser(user: string): Promise<string | undefined> {
// if the user is 32 characters long, it has to be a uuid
if (isUuid(user))
return undashUuid(user)
if (usernameCache.has(undashUuid(user))) {
// check if the uuid is a key
const username: Promise<KeyValue> | string | undefined = usernameCache.get<string | Promise<KeyValue>>(undashUuid(user))
// sometimes the username will be null, return that
if (username === null) return undefined
// if it has .then, then that means its a waitForCacheSet promise. This is done to prevent requests made while it is already requesting
if ((username as Promise<KeyValue>).then) {
const { key: uuid, value: _username } = await (username as Promise<KeyValue>)
usernameCache.set<string | Promise<KeyValue>>(uuid, _username)
return uuid
} else
return undashUuid(user)
}
// check if the username is a value
const uuidToUsername: { [key: string]: string | Promise<KeyValue> } = usernameCache.mget(usernameCache.keys())
for (const [uuid, username] of Object.entries(uuidToUsername)) {
if (username && (<string>username).toLowerCase && user.toLowerCase() === (<string>username).toLowerCase())
return uuid
}
if (debug) console.debug('Cache miss: uuidFromUser', user)
const undashedUser = undashUuid(user)
// set it as waitForCacheSet (a promise) in case uuidFromUser gets called while its fetching mojang
usernameCache.set(undashedUser, waitForCacheSet(usernameCache, user, user))
// not cached, actually fetch mojang api now
let { uuid, username } = await mojang.profileFromUser(user)
if (!uuid) {
usernameCache.set(user, null)
return
}
// remove dashes from the uuid so its more normal
uuid = undashUuid(uuid)
usernameCache.del(undashedUser)
usernameCache.set(uuid, username)
return uuid
}
/**
* Fetch the username from a user
* @param user A user can be either a uuid or a username
*/
export async function usernameFromUser(user: string): Promise<string | null> {
if (usernameCache.has(undashUuid(user))) {
if (debug) console.debug('Cache hit! usernameFromUser', user)
return usernameCache.get(undashUuid(user)) ?? null
}
if (debug) console.debug('Cache miss: usernameFromUser', user)
let { uuid, username } = await mojang.profileFromUser(user)
if (!uuid) return null
uuid = undashUuid(uuid)
usernameCache.set(uuid, username)
return username
}
let fetchingPlayers: Set<string> = new Set()
export async function fetchPlayer(user: string): Promise<CleanPlayer | null> {
const playerUuid = await uuidFromUser(user)
if (!playerUuid) return null
if (playerCache.has(playerUuid))
return playerCache.get(playerUuid)!
// if it's already in the process of fetching, check every 100ms until it's not fetching the player anymore and fetch it again, since it'll be cached now
if (fetchingPlayers.has(playerUuid)) {
while (fetchingPlayers.has(playerUuid)) {
await sleep(100)
}
return await fetchPlayer(user)
}
fetchingPlayers.add(playerUuid)
const cleanPlayer = await hypixel.sendCleanApiRequest('player',
{ uuid: playerUuid }
)
fetchingPlayers.delete(playerUuid)
if (!cleanPlayer) return null
playerCache.set(playerUuid, cleanPlayer)
usernameCache.set(playerUuid, cleanPlayer.username)
// clone in case it gets modified somehow later
const cleanBasicPlayer = Object.assign({}, cleanPlayer)
if (cleanBasicPlayer.profiles) {
// remove the names from the profiles so we only keep uuids
// this helps save a bit of memory since we don't care about the names
cleanBasicPlayer.profiles = cleanBasicPlayer.profiles.map(p => ({ uuid: p.uuid }))
}
basicPlayerCache.set(playerUuid, cleanBasicPlayer)
return cleanPlayer
}
/** Fetch a player without their profiles. This is heavily cached. */
export async function fetchBasicPlayer(user: string): Promise<CleanPlayer | null> {
const playerUuid = await uuidFromUser(user)
if (!playerUuid) return null
if (basicPlayerCache.has(playerUuid))
return basicPlayerCache.get(playerUuid)!
const player = await fetchPlayer(playerUuid)
if (!player) {
console.debug('no player? this should never happen, perhaps the uuid is invalid or the player hasn\'t played hypixel', playerUuid)
return null
}
delete player.profiles
return player
}
export async function fetchSkyblockProfiles(playerUuid: string): Promise<CleanProfile[]> {
if (profilesCache.has(playerUuid)) {
if (debug) console.debug('Cache hit! fetchSkyblockProfiles', playerUuid)
return profilesCache.get(playerUuid)!
}
if (debug) console.debug('Cache miss: fetchSkyblockProfiles', playerUuid)
const profiles: CleanFullProfile[] = await hypixel.fetchMemberProfilesUncached(playerUuid)
const basicProfiles: CleanProfile[] = []
// create the basicProfiles array
for (const profile of profiles) {
const basicProfile: CleanProfile = {
name: profile.name,
uuid: profile.uuid,
members: profile.members?.map((m): CleanBasicMember => {
return {
uuid: m.uuid,
username: m.username,
firstJoin: m.firstJoin,
lastSave: m.lastSave,
rank: m.rank,
left: m.left
}
})
}
basicProfiles.push(basicProfile)
}
// cache the profiles
profilesCache.set(playerUuid, basicProfiles)
return basicProfiles
}
/** Fetch an array of `BasicProfile`s */
async function fetchBasicProfiles(user: string): Promise<CleanBasicProfile[] | null> {
const playerUuid = await uuidFromUser(user)
if (!playerUuid) return null // invalid player, just return
if (basicProfilesCache.has(playerUuid)) {
if (debug) console.debug('Cache hit! fetchBasicProfiles', playerUuid)
return basicProfilesCache.get(playerUuid)!
}
if (debug) console.debug('Cache miss: fetchBasicProfiles', user)
const player = await fetchPlayer(playerUuid)
if (!player) {
// this happens when the player changed their name recently and the old name is cached on hypixel
return []
}
const profiles = player.profiles
basicProfilesCache.set(playerUuid, profiles)
if (!profiles) return null
// cache the profile names and uuids to profileNameCache because we can
for (const profile of profiles)
profileNameCache.set(`${playerUuid}.${profile.uuid}`, profile.name)
return profiles
}
/**
* Fetch a profile UUID from its name and user
* @param user A username or uuid
* @param profile A profile name or profile uuid
*/
export async function fetchProfileUuid(user: string, profile: string): Promise<string | null> {
// if a profile wasn't provided, return
if (!profile) {
if (debug) console.debug('no profile provided?', user, profile)
return null
}
if (debug) console.debug('Cache miss: fetchProfileUuid', user, profile)
const profiles = await fetchBasicProfiles(user)
if (!profiles) return null // user probably doesnt exist
const profileUuid = undashUuid(profile)
for (const p of profiles) {
if (p.name?.toLowerCase() === profileUuid.toLowerCase())
return undashUuid(p.uuid)
else if (undashUuid(p.uuid) === undashUuid(profileUuid))
return undashUuid(p.uuid)
}
return null
}
/**
* Fetch an entire profile from the user and profile data
* @param user A username or uuid
* @param profile A profile name or profile uuid
*/
export async function fetchProfile(user: string, profile: string): Promise<CleanFullProfile | null> {
const playerUuid = await uuidFromUser(user)
if (!playerUuid) return null
const profileUuid = await fetchProfileUuid(playerUuid, profile)
if (!profileUuid) return null
if (profileCache.has(profileUuid)) {
// we have the profile cached, return it :)
if (debug) console.debug('Cache hit! fetchProfile', profileUuid)
return profileCache.get(profileUuid)!
}
if (debug) console.debug('Cache miss: fetchProfile', user, profile)
const profileName = await fetchProfileName(user, profile)
if (!profileName) return null // uhh this should never happen but if it does just return null
const cleanProfile = await hypixel.fetchMemberProfileUncached(playerUuid, profileUuid)
if (!cleanProfile) return null
// we know the name from fetchProfileName, so set it here
cleanProfile.name = profileName
profileCache.set(profileUuid, cleanProfile)
return cleanProfile
}
/**
* Fetch a CleanProfile from the uuid
* @param profileUuid A profile name or profile uuid
*/
export async function fetchBasicProfileFromUuid(profileUuid: string): Promise<CleanProfile | null> {
if (profileCache.has(profileUuid)) {
// we have the profile cached, return it :)
if (debug) console.debug('Cache hit! fetchBasicProfileFromUuid', profileUuid)
const profile: CleanFullProfile | undefined = profileCache.get(profileUuid)
if (!profile) return null
return {
uuid: profile.uuid,
members: profile.members.map(m => ({
uuid: m.uuid,
username: m.username,
lastSave: m.lastSave,
firstJoin: m.firstJoin,
rank: m.rank,
})),
name: profile.name
}
}
// TODO: cache this
return await hypixel.fetchBasicProfileFromUuidUncached(profileUuid)
}
/**
* Fetch the name of a profile from the user and profile uuid
* @param user A player uuid or username
* @param profile A profile uuid or name
*/
export async function fetchProfileName(user: string, profile: string): Promise<string | null> {
// we're fetching the profile and player uuid again in case we were given a name, but it's cached so it's not much of a problem
const profileUuid = await fetchProfileUuid(user, profile)
if (!profileUuid) return null
const playerUuid = await uuidFromUser(user)
if (!playerUuid) return null
if (profileNameCache.has(`${playerUuid}.${profileUuid}`)) {
// Return the profile name if it's cached
if (debug) console.debug('Cache hit! fetchProfileName', profileUuid)
return profileNameCache.get!(`${playerUuid}.${profileUuid}`) ?? null
}
if (debug) console.debug('Cache miss: fetchProfileName', user, profile)
const basicProfiles = await fetchBasicProfiles(playerUuid)
if (!basicProfiles) return null
let profileName: string | null = null
for (const basicProfile of basicProfiles)
if (basicProfile.uuid === playerUuid)
profileName = basicProfile.name ?? null
profileNameCache.set(`${playerUuid}.${profileUuid}`, profileName)
return profileName
}
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