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/**
* Fetch the clean and cached Hypixel API
*/
import NodeCache from 'node-cache'
import LRUCache from 'lru-cache'
import * as mojang from './mojang'
import * as hypixel from './hypixel'
import { CleanPlayer } from './cleaners/player'
import { isUuid, undashUuid } from './util'
import { CleanProfile, CleanFullProfile, CleanBasicProfile } from './cleaners/skyblock/profile'
import { debug } from '.'
import { cachedRawLeaderboards } from './database'
// cache usernames for 4 hours
/** uuid: username */
export const usernameCache = new NodeCache({
stdTTL: 60 * 60 * 4,
checkperiod: 60,
useClones: false,
})
export const basicProfilesCache = new NodeCache({
stdTTL: 60 * 10,
checkperiod: 60,
useClones: true,
})
export const playerCache = new NodeCache({
stdTTL: 60,
checkperiod: 10,
useClones: true,
})
// cache "basic players" (players without profiles) for 4 hours
export const basicPlayerCache: LRUCache<string, CleanPlayer> = new LRUCache({
max: 20000,
maxAge: 60 * 60 * 4 * 1000,
})
export const profileCache = new NodeCache({
stdTTL: 30,
checkperiod: 10,
useClones: true,
})
export const profilesCache = new NodeCache({
stdTTL: 60 * 3,
checkperiod: 10,
useClones: false,
})
export const profileNameCache = new NodeCache({
stdTTL: 60 * 60,
checkperiod: 60,
useClones: false,
})
interface KeyValue {
key: any
value: any
}
function waitForCacheSet(cache: NodeCache, key?: string, value?: string): Promise<KeyValue> {
return new Promise((resolve, reject) => {
const listener = (setKey, setValue) => {
if (setKey === key || (value && setValue === value)) {
cache.removeListener('set', listener)
return resolve({ key: setKey, value: setValue })
}
}
cache.on('set', listener)
})
}
/**
* Fetch the uuid from a user
* @param user A user can be either a uuid or a username
*/
export async function uuidFromUser(user: string): Promise<string> {
// if the user is 32 characters long, it has to be a uuid
if (isUuid(user))
return undashUuid(user)
if (usernameCache.has(undashUuid(user))) {
// check if the uuid is a key
const username: Promise<KeyValue> | string | null = usernameCache.get(undashUuid(user))
// sometimes the username will be null, return that
if (username === null) return null
// if it has .then, then that means its a waitForCacheSet promise. This is done to prevent requests made while it is already requesting
if ((username as Promise<KeyValue>).then) {
const { key: uuid, value: _username } = await (username as Promise<KeyValue>)
usernameCache.set(uuid, _username)
return uuid
} else
return undashUuid(user)
}
// check if the username is a value
const uuidToUsername: {[ key: string ]: string} = usernameCache.mget(usernameCache.keys())
for (const [ uuid, username ] of Object.entries(uuidToUsername)) {
if (username && username.toLowerCase && user.toLowerCase() === username.toLowerCase())
return uuid
}
if (debug) console.debug('Cache miss: uuidFromUser', user)
// set it as waitForCacheSet (a promise) in case uuidFromUser gets called while its fetching mojang
usernameCache.set(undashUuid(user), waitForCacheSet(usernameCache, user, user))
// not cached, actually fetch mojang api now
let { uuid, username } = await mojang.profileFromUser(user)
if (!uuid) {
usernameCache.set(user, null)
return
}
// remove dashes from the uuid so its more normal
uuid = undashUuid(uuid)
if (user !== uuid) usernameCache.del(user)
usernameCache.set(uuid, username)
return uuid
}
/**
* Fetch the username from a user
* @param user A user can be either a uuid or a username
*/
export async function usernameFromUser(user: string): Promise<string> {
if (usernameCache.has(undashUuid(user))) {
if (debug) console.debug('Cache hit! usernameFromUser', user)
return usernameCache.get(undashUuid(user))
}
if (debug) console.debug('Cache miss: usernameFromUser', user)
let { uuid, username } = await mojang.profileFromUser(user)
uuid = undashUuid(uuid)
usernameCache.set(uuid, username)
return username
}
let fetchingPlayers: Set<string> = new Set()
export async function fetchPlayer(user: string): Promise<CleanPlayer> {
const playerUuid = await uuidFromUser(user)
if (playerCache.has(playerUuid))
return playerCache.get(playerUuid)
// if it's already in the process of fetching, check every 100ms until it's not fetching the player anymore and fetch it again, since it'll be cached now
if (fetchingPlayers.has(playerUuid)) {
while (fetchingPlayers.has(playerUuid)) {
await new Promise(resolve => setTimeout(resolve, 100))
}
return await fetchPlayer(user)
}
fetchingPlayers.add(playerUuid)
const cleanPlayer: CleanPlayer = await hypixel.sendCleanApiRequest({
path: 'player',
args: { uuid: playerUuid }
})
fetchingPlayers.delete(playerUuid)
if (!cleanPlayer) return
// clone in case it gets modified somehow later
playerCache.set(playerUuid, cleanPlayer)
usernameCache.set(playerUuid, cleanPlayer.username)
const cleanBasicPlayer = Object.assign({}, cleanPlayer)
delete cleanBasicPlayer.profiles
basicPlayerCache.set(playerUuid, cleanBasicPlayer)
return cleanPlayer
}
/** Fetch a player without their profiles. This is heavily cached. */
export async function fetchBasicPlayer(user: string): Promise<CleanPlayer> {
const playerUuid = await uuidFromUser(user)
if (basicPlayerCache.has(playerUuid))
return basicPlayerCache.get(playerUuid)
const player = await fetchPlayer(playerUuid)
if (!player) console.debug('no player? this should never happen', user)
delete player.profiles
return player
}
export async function fetchSkyblockProfiles(playerUuid: string): Promise<CleanProfile[]> {
if (profilesCache.has(playerUuid)) {
if (debug) console.debug('Cache hit! fetchSkyblockProfiles', playerUuid)
return profilesCache.get(playerUuid)
}
if (debug) console.debug('Cache miss: fetchSkyblockProfiles', playerUuid)
const profiles: CleanProfile[] = await hypixel.fetchMemberProfilesUncached(playerUuid)
const basicProfiles: CleanProfile[] = []
// create the basicProfiles array
for (const profile of profiles) {
const basicProfile: CleanProfile = {
name: profile.name,
uuid: profile.uuid,
members: profile.members.map(m => {
return {
uuid: m.uuid,
username: m.username,
first_join: m.first_join,
last_save: m.last_save,
rank: m.rank
}
})
}
basicProfiles.push(basicProfile)
}
// cache the profiles
profilesCache.set(playerUuid, basicProfiles)
return basicProfiles
}
/** Fetch an array of `BasicProfile`s */
async function fetchBasicProfiles(user: string): Promise<CleanBasicProfile[]> {
const playerUuid = await uuidFromUser(user)
if (!playerUuid) return // invalid player, just return
if (basicProfilesCache.has(playerUuid)) {
if (debug) console.debug('Cache hit! fetchBasicProfiles', playerUuid)
return basicProfilesCache.get(playerUuid)
}
if (debug) console.debug('Cache miss: fetchBasicProfiles', user)
const player = await fetchPlayer(playerUuid)
if (!player) {
console.log('bruh playerUuid', user, playerUuid)
return []
}
const profiles = player.profiles
basicProfilesCache.set(playerUuid, profiles)
// cache the profile names and uuids to profileNameCache because we can
for (const profile of profiles)
profileNameCache.set(`${playerUuid}.${profile.uuid}`, profile.name)
return profiles
}
/**
* Fetch a profile UUID from its name and user
* @param user A username or uuid
* @param profile A profile name or profile uuid
*/
export async function fetchProfileUuid(user: string, profile: string): Promise<string> {
// if a profile wasn't provided, return
if (!profile) {
if (debug) console.debug('no profile provided?', user, profile)
return null
}
if (debug) console.debug('Cache miss: fetchProfileUuid', user, profile)
const profiles = await fetchBasicProfiles(user)
if (!profiles) return // user probably doesnt exist
const profileUuid = undashUuid(profile)
for (const p of profiles) {
if (p.name.toLowerCase() === profileUuid.toLowerCase())
return undashUuid(p.uuid)
else if (undashUuid(p.uuid) === undashUuid(profileUuid))
return undashUuid(p.uuid)
}
}
/**
* Fetch an entire profile from the user and profile data
* @param user A username or uuid
* @param profile A profile name or profile uuid
*/
export async function fetchProfile(user: string, profile: string): Promise<CleanFullProfile> {
const playerUuid = await uuidFromUser(user)
const profileUuid = await fetchProfileUuid(playerUuid, profile)
if (profileCache.has(profileUuid)) {
// we have the profile cached, return it :)
if (debug) console.debug('Cache hit! fetchProfile', profileUuid)
return profileCache.get(profileUuid)
}
if (debug) console.debug('Cache miss: fetchProfile', user, profile)
const profileName = await fetchProfileName(user, profile)
const cleanProfile: CleanFullProfile = await hypixel.fetchMemberProfileUncached(playerUuid, profileUuid)
// we know the name from fetchProfileName, so set it here
cleanProfile.name = profileName
profileCache.set(profileUuid, cleanProfile)
return cleanProfile
}
/**
* Fetch a CleanProfile from the uuid
* @param profileUuid A profile name or profile uuid
*/
export async function fetchBasicProfileFromUuid(profileUuid: string): Promise<CleanProfile> {
if (profileCache.has(profileUuid)) {
// we have the profile cached, return it :)
if (debug) console.debug('Cache hit! fetchBasicProfileFromUuid', profileUuid)
const profile: CleanFullProfile = profileCache.get(profileUuid)
return {
uuid: profile.uuid,
members: profile.members.map(m => ({
uuid: m.uuid,
username: m.username,
last_save: m.last_save,
first_join: m.first_join,
rank: m.rank,
})),
name: profile.name
}
}
// TODO: cache this
return await hypixel.fetchBasicProfileFromUuidUncached(profileUuid)
}
/**
* Fetch the name of a profile from the user and profile uuid
* @param user A player uuid or username
* @param profile A profile uuid or name
*/
export async function fetchProfileName(user: string, profile: string): Promise<string> {
// we're fetching the profile and player uuid again in case we were given a name, but it's cached so it's not much of a problem
const profileUuid = await fetchProfileUuid(user, profile)
const playerUuid = await uuidFromUser(user)
if (profileNameCache.has(`${playerUuid}.${profileUuid}`)) {
// Return the profile name if it's cached
if (debug) console.debug('Cache hit! fetchProfileName', profileUuid)
return profileNameCache.get(`${playerUuid}.${profileUuid}`)
}
if (debug) console.debug('Cache miss: fetchProfileName', user, profile)
const basicProfiles = await fetchBasicProfiles(playerUuid)
let profileName
for (const basicProfile of basicProfiles)
if (basicProfile.uuid === playerUuid)
profileName = basicProfile.name
profileNameCache.set(`${playerUuid}.${profileUuid}`, profileName)
return profileName
}
// setInterval(() => {
// const keys = basicPlayerCache.keys()
// if (keys)
// console.log(basicPlayerCache.get(keys[keys.length - 1]))
// console.log('basicPlayerCache', basicPlayerCache.getStats())
// console.log('usernameCache', usernameCache.getStats())
// console.log('profileCache', profileCache.getStats())
// console.log('cachedRawLeaderboards size', cachedRawLeaderboards.size)
// console.log(
// Math.floor((process.memoryUsage().heapUsed / 1024 / 1024) * 10) / 10
// + 'mb')
// }, 60 * 1000)
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