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authorIRONM00N <64110067+IRONM00N@users.noreply.github.com>2022-01-31 19:20:39 -0500
committerIRONM00N <64110067+IRONM00N@users.noreply.github.com>2022-01-31 19:20:39 -0500
commitbab76f38a17c62f8c1477172fe1bc9428efb3843 (patch)
tree9aee5ed7b54e74735ff417820427c9d2efa984f4 /src/commands/leveling/level.ts
parent78ab3362a52578d0bcada903732f147747c609df (diff)
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fixes, and breaking changes
Diffstat (limited to 'src/commands/leveling/level.ts')
-rw-r--r--src/commands/leveling/level.ts6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/commands/leveling/level.ts b/src/commands/leveling/level.ts
index 18648e8..271c3f6 100644
--- a/src/commands/leveling/level.ts
+++ b/src/commands/leveling/level.ts
@@ -12,7 +12,7 @@ import {
import { SimplifyNumber } from '@notenoughupdates/simplify-number';
import assert from 'assert';
import canvas from 'canvas';
-import { ApplicationCommandOptionType, MessageAttachment, Permissions } from 'discord.js';
+import { ApplicationCommandOptionType, MessageAttachment, PermissionFlagsBits } from 'discord.js';
import got from 'got';
import { dirname, join } from 'path';
import { fileURLToPath } from 'url';
@@ -51,7 +51,7 @@ export default class LevelCommand extends BushCommand {
if (!(await message.guild.hasFeature('leveling')))
return await message.util.reply(
`${util.emojis.error} This command can only be run in servers with the leveling feature enabled.${
- message.member?.permissions.has(Permissions.FLAGS.MANAGE_GUILD)
+ message.member?.permissions.has(PermissionFlagsBits.ManageGuild)
? ` You can toggle features using the \`${util.prefix(message)}features\` command.`
: ''
}`
@@ -96,7 +96,7 @@ export default class LevelCommand extends BushCommand {
ctx.fillRect(0, 0, levelCard.width, levelCard.height);
// Draw avatar
const AVATAR_SIZE = 128;
- const avatarBuffer = await got.get(user.displayAvatarURL({ format: 'png', size: AVATAR_SIZE })).buffer();
+ const avatarBuffer = await got.get(user.displayAvatarURL({ extension: 'png', size: AVATAR_SIZE })).buffer();
const avatarImage = new canvas.Image();
avatarImage.src = avatarBuffer;
const imageTopCoord = levelCard.height / 2 - AVATAR_SIZE / 2;