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import { BushCommand, BushMessage, BushSlashMessage } from '@lib';
import { Channel } from 'discord.js';
export default class WelcomeChannelCommand extends BushCommand {
public constructor() {
super('welcomeChannel', {
aliases: ['welcomechannel', 'wc'],
category: 'config',
description: {
content: 'Configure the what channel you want BushBot to send a message in when someone joins the server.',
usage: 'welcomechannel [channel]',
examples: ['welcomechannel #welcome']
},
args: [
{
id: 'channel',
type: 'channel',
prompt: {
start: 'What channel would you like me to send welcome messages in?',
retry: '{error} Choose a valid channel',
optional: true
}
}
],
slash: true,
slashOptions: [
{
name: 'channel',
description: 'What channel would you like me to send welcome messages in?',
type: 'CHANNEL',
required: false
}
],
channel: 'guild',
clientPermissions: ['SEND_MESSAGES'],
userPermissions: ['SEND_MESSAGES', 'MANAGE_GUILD']
});
}
public override async exec(message: BushMessage | BushSlashMessage, args: { channel: Channel }): Promise<unknown> {
const oldChannel = await message.guild!.getSetting('welcomeChannel');
await message.guild!.setSetting('welcomeChannel', args.channel.id ?? undefined);
if (args.channel) {
return await message.util.send(
`${util.emojis.success} changed the server's welcome channel ${oldChannel ? `from <#${oldChannel}>` : ''} to <#${
args.channel.id
}>.`
);
} else {
return await message.util.send(`${util.emojis.success} removed the server's welcome channel.`);
}
}
}
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