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import {
AllowedMentions,
BotCommand,
clientSendAndPermCheck,
emojis,
type ArgType,
type CommandMessage,
type OptArgType,
type SlashMessage
} from '#lib';
import assert from 'assert/strict';
import { ApplicationCommandOptionType, PermissionFlagsBits } from 'discord.js';
export default class LevelRolesCommand extends BotCommand {
public constructor() {
super('levelRole', {
aliases: ['level-role', 'level-roles', 'lr'],
category: 'config',
description: 'Configure roles to be assigned to users upon reaching certain levels.',
note: 'Omit the role to remove the role. View configured roles with `-config levelRoles`.',
usage: ['level-role <level> [role]'],
examples: ['level-role 100 @Super Cool Role'],
args: [
{
id: 'level',
type: 'integer',
description: 'The level to assign the role when reached.',
prompt: 'What level would you like to set a role for when reached?',
retry: '{error} Pick a valid integer representing the role to assign a role to when reached.',
slashType: ApplicationCommandOptionType.Integer
},
{
id: 'role',
type: 'role',
match: 'rest',
description: 'The role to assign to a user who reaches the specified level.',
prompt: 'What role would you like to assign to users when they reach that level?',
retry: '{error} Choose a valid role to assign to users upon reaching the specified level.',
slashType: ApplicationCommandOptionType.Role,
optional: true
}
],
slash: true,
channel: 'guild',
clientPermissions: (m) => clientSendAndPermCheck(m, [PermissionFlagsBits.ManageRoles]),
userPermissions: [PermissionFlagsBits.ManageGuild, PermissionFlagsBits.ManageRoles]
});
}
public override async exec(
message: CommandMessage | SlashMessage,
args: { level: ArgType<'integer'>; role: OptArgType<'role'> }
) {
assert(message.inGuild());
assert(message.member);
if (!(await message.guild.hasFeature('leveling'))) {
return await reply(`${emojis.error} This command can only be run in servers with the leveling feature enabled.`);
}
if (args.level < 1) return await reply(`${emojis.error} You cannot set a level role less than **1**.`);
if (args.role) {
if (args.role.managed)
return await reply(`${emojis.error} You cannot set <@${args.role.id}> as a level role since it is managed.`);
else if (args.role.id === message.guild.id)
return await reply(`${emojis.error} You cannot set the @everyone role as a level role.`);
else if (args.role.comparePositionTo(message.member.roles.highest) >= 0)
return await reply(`${emojis.error} <@${args.role.id}> is higher or equal to your highest role.`);
else if (args.role.comparePositionTo(message.guild.members.me!.roles.highest) >= 0)
return await reply(`${emojis.error} <@${args.role.id}> is higher or equal to my highest role.`);
}
const oldRoles = Object.freeze(await message.guild.getSetting('levelRoles'));
const newRoles = { ...oldRoles };
if (args.role) {
newRoles[args.level] = args.role.id;
} else {
delete newRoles[args.level];
}
Object.freeze(newRoles);
const success = await message.guild.setSetting('levelRoles', newRoles, message.member).catch(() => false);
if (!success) return await reply(`${emojis.error} An error occurred while setting the level roles.`);
if (!oldRoles[args.level] && newRoles[args.level]) {
return await reply(`${emojis.success} The level role for **${args.level}** is now <@&${newRoles[args.level]}>.`);
} else if (oldRoles[args.level] && !newRoles[args.level]) {
return await reply(
`${emojis.success} The level role for **${args.level}** was <@&${oldRoles[args.level]}> but is now disabled.`
);
} else if (oldRoles[args.level] && newRoles[args.level]) {
return await reply(
`${emojis.success} The level role for **${args.level}** has been updated from <@&${oldRoles[args.level]}> to <@&${
newRoles[args.level]
}>.`
);
}
function reply(str: string) {
return message.util.reply({
content: str,
allowedMentions: AllowedMentions.none()
});
}
}
}
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