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import type {
BushFetchedThreads,
BushGuild,
BushGuildBasedChannel,
BushMappedGuildChannelTypes,
BushNonThreadGuildBasedChannel,
BushStoreChannel
} from '#lib';
import {
CachedManager,
type BaseFetchOptions,
type ChannelPosition,
type Collection,
type GuildChannelCreateOptions,
type GuildChannelManager,
type GuildChannelResolvable,
type GuildChannelTypes,
type Snowflake
} from 'discord.js';
import type { RawGuildChannelData } from 'discord.js/typings/rawDataTypes';
/**
* Manages API methods for GuildChannels and stores their cache.
*/
export declare class BushGuildChannelManager
extends CachedManager<Snowflake, BushGuildBasedChannel, GuildChannelResolvable>
implements GuildChannelManager
{
public constructor(guild: BushGuild, iterable?: Iterable<RawGuildChannelData>);
/**
* The number of channels in this managers cache excluding thread channels
* that do not count towards a guild's maximum channels restriction.
*/
public readonly channelCountWithoutThreads: number;
/**
* The guild this Manager belongs to
*/
public guild: BushGuild;
/**
* Creates a new channel in the guild.
* @param name The name of the new channel
* @param options Options for creating the new channel
* @example
* // Create a new text channel
* guild.channels.create('new-general', { reason: 'Needed a cool new channel' })
* .then(console.log)
* .catch(console.error);
* @example
* // Create a new channel with permission overwrites
* guild.channels.create('new-voice', {
* type: 'GuildVoice',
* permissionOverwrites: [
* {
* id: message.author.id,
* deny: [PermissionFlagsBits.ViewChannel],
* },
* ],
* })
* @deprecated See [Self-serve Game Selling Deprecation](https://support-dev.discord.com/hc/en-us/articles/4414590563479) for more information
*/
// eslint-disable-next-line deprecation/deprecation
public create(name: string, options: GuildChannelCreateOptions & { type: 'GuildStore' }): Promise<BushStoreChannel>;
/**
* Creates a new channel in the guild.
* @param name The name of the new channel
* @param options Options for creating the new channel
*/
public create<T extends GuildChannelTypes>(
name: string,
options: GuildChannelCreateOptions & { type: T }
): Promise<BushMappedGuildChannelTypes[T]>;
/**
* Creates a new channel in the guild.
* @param name The name of the new channel
* @param options Options for creating the new channel
*/
public create(name: string, options: GuildChannelCreateOptions): Promise<BushNonThreadGuildBasedChannel>;
/**
* Obtains one or more guild channels from Discord, or the channel cache if they're already available.
* @param id The channel's id
* @param options Additional options for this fetch
* @example
* // Fetch all channels from the guild (excluding threads)
* message.guild.channels.fetch()
* .then(channels => console.log(`There are ${channels.size} channels.`))
* .catch(console.error);
* @example
* // Fetch a single channel
* message.guild.channels.fetch('222197033908436994')
* .then(channel => console.log(`The channel name is: ${channel.name}`))
* .catch(console.error);
*/
public fetch(id: Snowflake, options?: BaseFetchOptions): Promise<BushNonThreadGuildBasedChannel | null>;
public fetch(id?: undefined, options?: BaseFetchOptions): Promise<Collection<Snowflake, BushNonThreadGuildBasedChannel>>;
/**
* Batch-updates the guild's channels' positions.
* <info>Only one channel's parent can be changed at a time</info>
* @param channelPositions Channel positions to update
* @example
* guild.channels.setPositions([{ channel: channelId, position: newChannelIndex }])
* .then(guild => console.log(`Updated channel positions for ${guild}`))
* .catch(console.error);
*/
public setPositions(channelPositions: readonly ChannelPosition[]): Promise<BushGuild>;
/**
* Obtains all active thread channels in the guild from Discord
* @param {} [cache=true] Whether to cache the fetched data
* @example
* // Fetch all threads from the guild
* message.guild.channels.fetchActiveThreads()
* .then(fetched => console.log(`There are ${fetched.threads.size} threads.`))
* .catch(console.error);
*/
public fetchActiveThreads(cache?: boolean): Promise<BushFetchedThreads>;
}
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