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authorrom <romangraef@gmail.com>2021-04-23 23:29:43 +0200
committerrom <romangraef@gmail.com>2021-04-23 23:59:12 +0200
commite5b6ba623aeb28ad9408358c58a3da12b1126396 (patch)
tree70b3474196f28e4a2059c245888a6a4ac91a677b /txtgameengine/__main__.py
parent99ab218d9a0964a9de10cf621ff82d4fbaaf50b9 (diff)
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Diffstat (limited to 'txtgameengine/__main__.py')
-rw-r--r--txtgameengine/__main__.py49
1 files changed, 39 insertions, 10 deletions
diff --git a/txtgameengine/__main__.py b/txtgameengine/__main__.py
index 38e9815..1ebc309 100644
--- a/txtgameengine/__main__.py
+++ b/txtgameengine/__main__.py
@@ -1,24 +1,25 @@
import numpy as np
+from PIL import Image
from .scenes import SceneTxtGameApp, Scene
from OpenGL.GL import *
from pathlib import Path
-shader_path = Path(__file__).parent / 'base_shaders'
+shader_path = Path(__file__).parent / 'builtin_shaders'
class TriangleScene(Scene):
TRIANGLE_DATA = [
- -1.0, -1.0, 0.0,
- 1.0, -1.0, 0.0,
- 0.0, 1.0, 0.0,
+ -1.0, -1.0,
+ 1.0, -1.0,
+ 0.0, 1.0,
]
def on_enter(self):
self.default_shaders = self.app.shaders.load_shaders(
- str(shader_path / 'vertex.glsl'), str(shader_path / 'fragment.glsl'))
+ str(shader_path / 'basic/vertex.glsl'), str(shader_path / 'basic/fragment.glsl'))
- self.tri_buffer = self.app.render.setup_triangle(
+ self.tri_buffer = self.app.render.setup_buffer(
np.array(self.TRIANGLE_DATA, np.float32))
self.t = 0
@@ -33,14 +34,42 @@ class TriangleScene(Scene):
class EvilTriangleScene(TriangleScene):
TRIANGLE_DATA = [
- -1.0, 1.0, 0.0,
- 1.0, 1.0, 0.0,
- 0.0, -1.0, 0.0,
+ -1.0, 1.0,
+ 1.0, 1.0,
+ 0.0, -1.0,
]
+ def update(self, delta):
+ super().update(delta)
+ self.t = 0
+
+
+class TextureScene(Scene):
+ def on_enter(self):
+ self.texture_shaders = self.app.shaders.load_shaders(str(shader_path / 'texture/vertex.glsl'),
+ str(shader_path / 'texture/fragment.glsl'))
+ self.sampler_location = self.app.shaders.get_uniform_location(self.texture_shaders, 'textureSampler')
+ self.texture = self.app.render.setup_texture_from_pil(Image.open('test_image.png'))
+ self.triangle = self.app.render.setup_buffer(
+ np.array([
+ -1.0, 1.0,
+ 1.0, 1.0,
+ -1.0, -1.0,
+ ], np.float32))
+ self.uvs = self.app.render.setup_buffer(
+ np.array([
+ 0, 0,
+ 1, 0,
+ 0, 1,
+ ], np.float32))
+
+ def update(self, delta: float):
+ with self.texture_shaders:
+ self.app.render.textured_triangle(self.sampler_location, self.texture, self.triangle, self.uvs)
+
class TestApp(SceneTxtGameApp):
- MAIN_SCENE_T = TriangleScene
+ MAIN_SCENE_T = TextureScene
def init(self):
super().init()