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author | rom <romangraef@gmail.com> | 2021-04-24 01:56:51 +0200 |
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committer | rom <romangraef@gmail.com> | 2021-04-24 01:56:51 +0200 |
commit | 156114359f6bb26a3cca198ac7a31bddc44381f7 (patch) | |
tree | a830599ffe4bc502d766861da8787c063b7a1a47 /txtgameengine/builtin_res | |
parent | 79a6c6b13f42a6a2cd4a1b0dd4a93e25756e1b87 (diff) | |
download | txtgameengine-156114359f6bb26a3cca198ac7a31bddc44381f7.tar.gz txtgameengine-156114359f6bb26a3cca198ac7a31bddc44381f7.tar.bz2 txtgameengine-156114359f6bb26a3cca198ac7a31bddc44381f7.zip |
fonts
Diffstat (limited to 'txtgameengine/builtin_res')
-rw-r--r-- | txtgameengine/builtin_res/fonts/fira_code/regular.png | bin | 0 -> 27940 bytes | |||
-rw-r--r-- | txtgameengine/builtin_res/fonts/fira_code/regular.xml | 98 | ||||
-rw-r--r-- | txtgameengine/builtin_res/shaders/basic/fragment.glsl | 6 | ||||
-rw-r--r-- | txtgameengine/builtin_res/shaders/basic/vertex.glsl | 7 | ||||
-rw-r--r-- | txtgameengine/builtin_res/shaders/texture/fragment.glsl | 12 | ||||
-rw-r--r-- | txtgameengine/builtin_res/shaders/texture/vertex.glsl | 12 |
6 files changed, 135 insertions, 0 deletions
diff --git a/txtgameengine/builtin_res/fonts/fira_code/regular.png b/txtgameengine/builtin_res/fonts/fira_code/regular.png Binary files differnew file mode 100644 index 0000000..8fa2358 --- /dev/null +++ b/txtgameengine/builtin_res/fonts/fira_code/regular.png diff --git a/txtgameengine/builtin_res/fonts/fira_code/regular.xml b/txtgameengine/builtin_res/fonts/fira_code/regular.xml new file mode 100644 index 0000000..880f7d3 --- /dev/null +++ b/txtgameengine/builtin_res/fonts/fira_code/regular.xml @@ -0,0 +1,98 @@ +<?xml version="1.0" encoding="utf-8"?> +<Font size="65" family="Fira Code" height="142" style="Regular"> + <Char width="142" offset="0 107" rect="1 108 0 0" code=" "/> + <Char width="142" offset="28 25" rect="2 26 16 83" code="!"/> + <Char width="142" offset="20 19" rect="19 20 31 31" code="""/> + <Char width="142" offset="6 25" rect="51 26 58 82" code="#"/> + <Char width="142" offset="7 6" rect="110 7 57 119" code="$"/> + <Char width="142" offset="2 23" rect="168 24 67 87" code="%"/> + <Char width="142" offset="6 23" rect="236 24 62 85" code="&"/> + <Char width="142" offset="30 19" rect="299 20 11 31" code="'"/> + <Char width="142" offset="15 6" rect="311 7 37 118" code="("/> + <Char width="142" offset="20 6" rect="349 7 37 118" code=")"/> + <Char width="142" offset="5 38" rect="387 39 61 58" code="*"/> + <Char width="142" offset="8 43" rect="449 44 56 55" code="+"/> + <Char width="142" offset="24 87" rect="506 88 21 41" code=","/> + <Char width="142" offset="12 66" rect="528 67 48 8" code="-"/> + <Char width="142" offset="25 87" rect="577 88 21 21" code="."/> + <Char width="142" offset="6 10" rect="599 11 59 110" code="/"/> + <Char width="142" offset="9 23" rect="659 24 54 85" code="0"/> + <Char width="142" offset="11 25" rect="714 26 50 82" code="1"/> + <Char width="142" offset="6 24" rect="765 25 53 83" code="2"/> + <Char width="142" offset="6 23" rect="819 24 54 85" code="3"/> + <Char width="142" offset="9 23" rect="874 24 54 84" code="4"/> + <Char width="142" offset="9 25" rect="929 26 52 83" code="5"/> + <Char width="142" offset="9 23" rect="982 24 53 85" code="6"/> + <Char width="142" offset="12 25" rect="1036 26 48 83" code="7"/> + <Char width="142" offset="8 23" rect="1085 24 56 85" code="8"/> + <Char width="142" offset="8 24" rect="1142 25 53 86" code="9"/> + <Char width="142" offset="26 46" rect="1196 47 19 62" code=":"/> + <Char width="142" offset="24 46" rect="1216 47 21 82" code=";"/> + <Char width="142" offset="10 36" rect="1238 37 51 68" code="<"/> + <Char width="142" offset="12 55" rect="1290 56 46 31" code="="/> + <Char width="142" offset="10 36" rect="1337 37 51 68" code=">"/> + <Char width="142" offset="10 23" rect="1389 24 49 85" code="?"/> + <Char width="142" offset="0 24" rect="1439 25 69 94" code="@"/> + <Char width="142" offset="2 25" rect="1509 26 67 82" code="A"/> + <Char width="142" offset="11 25" rect="1577 26 53 82" code="B"/> + <Char width="142" offset="8 24" rect="1631 25 61 84" code="C"/> + <Char width="142" offset="10 25" rect="1693 26 56 82" code="D"/> + <Char width="142" offset="15 25" rect="1750 26 48 82" code="E"/> + <Char width="142" offset="16 25" rect="1799 26 48 82" code="F"/> + <Char width="142" offset="5 24" rect="1848 25 58 84" code="G"/> + <Char width="142" offset="10 25" rect="1907 26 51 82" code="H"/> + <Char width="142" offset="12 25" rect="1959 26 47 82" code="I"/> + <Char width="142" offset="8 25" rect="2007 26 50 83" code="J"/> + <Char width="142" offset="12 25" rect="2058 26 58 82" code="K"/> + <Char width="142" offset="16 25" rect="2117 26 49 82" code="L"/> + <Char width="142" offset="6 25" rect="2167 26 59 82" code="M"/> + <Char width="142" offset="10 25" rect="2227 26 52 82" code="N"/> + <Char width="142" offset="6 24" rect="2280 25 60 84" code="O"/> + <Char width="142" offset="14 26" rect="2341 27 52 82" code="P"/> + <Char width="142" offset="5 24" rect="2394 25 65 104" code="Q"/> + <Char width="142" offset="12 25" rect="2460 26 57 82" code="R"/> + <Char width="142" offset="5 24" rect="2518 25 59 84" code="S"/> + <Char width="142" offset="4 25" rect="2578 26 62 82" code="T"/> + <Char width="142" offset="9 24" rect="2641 25 54 84" code="U"/> + <Char width="142" offset="2 25" rect="2696 26 67 82" code="V"/> + <Char width="142" offset="0 25" rect="2764 26 71 82" code="W"/> + <Char width="142" offset="3 25" rect="2836 26 65 82" code="X"/> + <Char width="142" offset="2 25" rect="2902 26 67 82" code="Y"/> + <Char width="142" offset="8 25" rect="2970 26 55 82" code="Z"/> + <Char width="142" offset="22 10" rect="3026 11 30 111" code="["/> + <Char width="142" offset="6 10" rect="3057 11 59 110" code="\"/> + <Char width="142" offset="19 10" rect="3117 11 30 111" code="]"/> + <Char width="142" offset="8 7" rect="3148 8 55 37" code="^"/> + <Char width="142" offset="6 120" rect="3204 121 59 9" code="_"/> + <Char width="142" offset="21 13" rect="3264 14 29 20" code="`"/> + <Char width="142" offset="8 43" rect="3294 44 54 65" code="a"/> + <Char width="142" offset="12 17" rect="3349 18 51 91" code="b"/> + <Char width="142" offset="11 43" rect="3401 44 51 65" code="c"/> + <Char width="142" offset="8 17" rect="3453 18 51 91" code="d"/> + <Char width="142" offset="9 43" rect="3505 44 53 65" code="e"/> + <Char width="142" offset="11 18" rect="3559 19 55 89" code="f"/> + <Char width="142" offset="8 36" rect="3615 37 58 96" code="g"/> + <Char width="142" offset="12 18" rect="3674 19 47 89" code="h"/> + <Char width="142" offset="14 15" rect="3722 16 47 92" code="i"/> + <Char width="142" offset="10 15" rect="3770 16 42 118" code="j"/> + <Char width="142" offset="13 18" rect="3813 19 55 89" code="k"/> + <Char width="142" offset="7 19" rect="3869 20 53 89" code="l"/> + <Char width="142" offset="6 43" rect="3923 44 59 64" code="m"/> + <Char width="142" offset="12 43" rect="3983 44 47 64" code="n"/> + <Char width="142" offset="9 43" rect="4031 44 54 65" code="o"/> + <Char width="142" offset="12 43" rect="4086 44 51 89" code="p"/> + <Char width="142" offset="9 43" rect="4138 44 50 89" code="q"/> + <Char width="142" offset="12 43" rect="4189 44 50 64" code="r"/> + <Char width="142" offset="8 43" rect="4240 44 51 65" code="s"/> + <Char width="142" offset="9 28" rect="4292 29 53 80" code="t"/> + <Char width="142" offset="12 44" rect="4346 45 47 64" code="u"/> + <Char width="142" offset="7 44" rect="4394 45 57 63" code="v"/> + <Char width="142" offset="2 44" rect="4452 45 68 63" code="w"/> + <Char width="142" offset="6 45" rect="4521 46 59 62" code="x"/> + <Char width="142" offset="7 44" rect="4581 45 57 89" code="y"/> + <Char width="142" offset="12 45" rect="4639 46 48 62" code="z"/> + <Char width="142" offset="13 7" rect="4688 8 40 116" code="{"/> + <Char width="142" offset="31 0" rect="4729 1 9 143" code="|"/> + <Char width="142" offset="18 7" rect="4739 8 40 116" code="}"/> + <Char width="142" offset="5 60" rect="4780 61 61 20" code="~"/> +</Font> diff --git a/txtgameengine/builtin_res/shaders/basic/fragment.glsl b/txtgameengine/builtin_res/shaders/basic/fragment.glsl new file mode 100644 index 0000000..a9dfa6f --- /dev/null +++ b/txtgameengine/builtin_res/shaders/basic/fragment.glsl @@ -0,0 +1,6 @@ +#version 330 core + +out vec4 fragColor; +void main() { + fragColor = vec4(0, 0, 1, 1); +}
\ No newline at end of file diff --git a/txtgameengine/builtin_res/shaders/basic/vertex.glsl b/txtgameengine/builtin_res/shaders/basic/vertex.glsl new file mode 100644 index 0000000..92f7c97 --- /dev/null +++ b/txtgameengine/builtin_res/shaders/basic/vertex.glsl @@ -0,0 +1,7 @@ +#version 330 core + +layout(location = 0) in vec2 vertexPosition_modelspace; + +void main() { + gl_Position = vec4(vertexPosition_modelspace, 0, 1); +} diff --git a/txtgameengine/builtin_res/shaders/texture/fragment.glsl b/txtgameengine/builtin_res/shaders/texture/fragment.glsl new file mode 100644 index 0000000..d9d36fd --- /dev/null +++ b/txtgameengine/builtin_res/shaders/texture/fragment.glsl @@ -0,0 +1,12 @@ +#version 330 core + +in vec2 UV; + +out vec3 color; + +uniform sampler2D textureSampler; + +void main() { + color = texture(textureSampler, UV).rgb; +} + diff --git a/txtgameengine/builtin_res/shaders/texture/vertex.glsl b/txtgameengine/builtin_res/shaders/texture/vertex.glsl new file mode 100644 index 0000000..dd93afb --- /dev/null +++ b/txtgameengine/builtin_res/shaders/texture/vertex.glsl @@ -0,0 +1,12 @@ +#version 330 core + +layout(location=0) in vec3 vertexPosition_modelspace; +layout(location=1) in vec2 vertexUV; + +out vec2 UV; + +void main() { + gl_Position = vec4(vertexPosition_modelspace, 1); + UV = vertexUV; +} + |