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authorrom <romangraef@gmail.com>2021-04-23 23:29:43 +0200
committerrom <romangraef@gmail.com>2021-04-23 23:59:12 +0200
commite5b6ba623aeb28ad9408358c58a3da12b1126396 (patch)
tree70b3474196f28e4a2059c245888a6a4ac91a677b /txtgameengine/builtin_shaders
parent99ab218d9a0964a9de10cf621ff82d4fbaaf50b9 (diff)
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Diffstat (limited to 'txtgameengine/builtin_shaders')
-rw-r--r--txtgameengine/builtin_shaders/basic/fragment.glsl6
-rw-r--r--txtgameengine/builtin_shaders/basic/vertex.glsl7
-rw-r--r--txtgameengine/builtin_shaders/texture/fragment.glsl12
-rw-r--r--txtgameengine/builtin_shaders/texture/vertex.glsl12
4 files changed, 37 insertions, 0 deletions
diff --git a/txtgameengine/builtin_shaders/basic/fragment.glsl b/txtgameengine/builtin_shaders/basic/fragment.glsl
new file mode 100644
index 0000000..a9dfa6f
--- /dev/null
+++ b/txtgameengine/builtin_shaders/basic/fragment.glsl
@@ -0,0 +1,6 @@
+#version 330 core
+
+out vec4 fragColor;
+void main() {
+ fragColor = vec4(0, 0, 1, 1);
+} \ No newline at end of file
diff --git a/txtgameengine/builtin_shaders/basic/vertex.glsl b/txtgameengine/builtin_shaders/basic/vertex.glsl
new file mode 100644
index 0000000..92f7c97
--- /dev/null
+++ b/txtgameengine/builtin_shaders/basic/vertex.glsl
@@ -0,0 +1,7 @@
+#version 330 core
+
+layout(location = 0) in vec2 vertexPosition_modelspace;
+
+void main() {
+ gl_Position = vec4(vertexPosition_modelspace, 0, 1);
+}
diff --git a/txtgameengine/builtin_shaders/texture/fragment.glsl b/txtgameengine/builtin_shaders/texture/fragment.glsl
new file mode 100644
index 0000000..d9d36fd
--- /dev/null
+++ b/txtgameengine/builtin_shaders/texture/fragment.glsl
@@ -0,0 +1,12 @@
+#version 330 core
+
+in vec2 UV;
+
+out vec3 color;
+
+uniform sampler2D textureSampler;
+
+void main() {
+ color = texture(textureSampler, UV).rgb;
+}
+
diff --git a/txtgameengine/builtin_shaders/texture/vertex.glsl b/txtgameengine/builtin_shaders/texture/vertex.glsl
new file mode 100644
index 0000000..dd93afb
--- /dev/null
+++ b/txtgameengine/builtin_shaders/texture/vertex.glsl
@@ -0,0 +1,12 @@
+#version 330 core
+
+layout(location=0) in vec3 vertexPosition_modelspace;
+layout(location=1) in vec2 vertexUV;
+
+out vec2 UV;
+
+void main() {
+ gl_Position = vec4(vertexPosition_modelspace, 1);
+ UV = vertexUV;
+}
+