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author | rom <romangraef@gmail.com> | 2021-04-24 13:21:39 +0200 |
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committer | rom <romangraef@gmail.com> | 2021-04-24 13:21:39 +0200 |
commit | a256fbb509af82c7b9c8a03224dfe225e0c123ca (patch) | |
tree | 0ff81359b096469f79700d762d840e58f29bbf48 /txtgameengine/platform.py | |
parent | ec934bf2f0f3536c1b4d31b4ca002f6f38ada9fe (diff) | |
download | txtgameengine-a256fbb509af82c7b9c8a03224dfe225e0c123ca.tar.gz txtgameengine-a256fbb509af82c7b9c8a03224dfe225e0c123ca.tar.bz2 txtgameengine-a256fbb509af82c7b9c8a03224dfe225e0c123ca.zip |
Diffstat (limited to 'txtgameengine/platform.py')
-rw-r--r-- | txtgameengine/platform.py | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/txtgameengine/platform.py b/txtgameengine/platform.py index bcf3d10..4ab0b0a 100644 --- a/txtgameengine/platform.py +++ b/txtgameengine/platform.py @@ -23,6 +23,8 @@ class PlatformComponent: glfw.init() self.init_window() glfw.make_context_current(self.app.window) + glEnable(GL_BLEND) + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) glViewport(0, 0, *self.app.size) @staticmethod @@ -61,8 +63,8 @@ class PlatformComponent: @staticmethod def init_callbacks(window, handler: CallbackHandler): glfw.set_key_callback(window, handler.get_keyboard_input_callback) - #glfw.set_mouse_button_callback(window, handler.get_mouse_click_callback()) - #glfw.set_cursor_pos_callback(window, handler.get_mouse_move_callback()) + # glfw.set_mouse_button_callback(window, handler.get_mouse_click_callback()) + # glfw.set_cursor_pos_callback(window, handler.get_mouse_move_callback()) def cleanup(self): glfw.destroy_window(self.app.window) @@ -113,6 +115,11 @@ class CoordinateComponent: return np.interp(x, self.pixel_x, self.screen_x), \ np.interp(y, self.pixel_y, self.screen_y) + @staticmethod + def from_pixels_to_uvs(size: typing.Tuple[int, int], x: int, y: int) -> typing.Tuple[float, float]: + return np.interp(x, [0, size[0]], [0, 1]), \ + np.interp(y, [0, size[1]], [0, 1]) + class ShaderComponent: def __init__(self, app: 'TxtGameApp'): @@ -184,7 +191,7 @@ class RenderComponent: glBindTexture(GL_TEXTURE_2D, tex_id) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0) - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data) + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data) return tex_id def free_texture(self, gl_texid: int): |