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authorrom <romangraef@gmail.com>2021-04-24 13:21:39 +0200
committerrom <romangraef@gmail.com>2021-04-24 13:21:39 +0200
commita256fbb509af82c7b9c8a03224dfe225e0c123ca (patch)
tree0ff81359b096469f79700d762d840e58f29bbf48 /txtgameengine/platform.py
parentec934bf2f0f3536c1b4d31b4ca002f6f38ada9fe (diff)
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text rendering lulHEADmaster
Diffstat (limited to 'txtgameengine/platform.py')
-rw-r--r--txtgameengine/platform.py13
1 files changed, 10 insertions, 3 deletions
diff --git a/txtgameengine/platform.py b/txtgameengine/platform.py
index bcf3d10..4ab0b0a 100644
--- a/txtgameengine/platform.py
+++ b/txtgameengine/platform.py
@@ -23,6 +23,8 @@ class PlatformComponent:
glfw.init()
self.init_window()
glfw.make_context_current(self.app.window)
+ glEnable(GL_BLEND)
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
glViewport(0, 0, *self.app.size)
@staticmethod
@@ -61,8 +63,8 @@ class PlatformComponent:
@staticmethod
def init_callbacks(window, handler: CallbackHandler):
glfw.set_key_callback(window, handler.get_keyboard_input_callback)
- #glfw.set_mouse_button_callback(window, handler.get_mouse_click_callback())
- #glfw.set_cursor_pos_callback(window, handler.get_mouse_move_callback())
+ # glfw.set_mouse_button_callback(window, handler.get_mouse_click_callback())
+ # glfw.set_cursor_pos_callback(window, handler.get_mouse_move_callback())
def cleanup(self):
glfw.destroy_window(self.app.window)
@@ -113,6 +115,11 @@ class CoordinateComponent:
return np.interp(x, self.pixel_x, self.screen_x), \
np.interp(y, self.pixel_y, self.screen_y)
+ @staticmethod
+ def from_pixels_to_uvs(size: typing.Tuple[int, int], x: int, y: int) -> typing.Tuple[float, float]:
+ return np.interp(x, [0, size[0]], [0, 1]), \
+ np.interp(y, [0, size[1]], [0, 1])
+
class ShaderComponent:
def __init__(self, app: 'TxtGameApp'):
@@ -184,7 +191,7 @@ class RenderComponent:
glBindTexture(GL_TEXTURE_2D, tex_id)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0)
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data)
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data)
return tex_id
def free_texture(self, gl_texid: int):