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author | rom <romangraef@gmail.com> | 2021-04-24 03:19:22 +0200 |
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committer | rom <romangraef@gmail.com> | 2021-04-24 11:08:22 +0200 |
commit | ec934bf2f0f3536c1b4d31b4ca002f6f38ada9fe (patch) | |
tree | 21e44e889c91eeecc1537e69eae7d0b50d25804a /txtgameengine/shaders/integrated.py | |
parent | a0a40e9259b9e8be4e677c8c29dfdfb89eb81ce8 (diff) | |
download | txtgameengine-ec934bf2f0f3536c1b4d31b4ca002f6f38ada9fe.tar.gz txtgameengine-ec934bf2f0f3536c1b4d31b4ca002f6f38ada9fe.tar.bz2 txtgameengine-ec934bf2f0f3536c1b4d31b4ca002f6f38ada9fe.zip |
font rendering
Diffstat (limited to 'txtgameengine/shaders/integrated.py')
-rw-r--r-- | txtgameengine/shaders/integrated.py | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/txtgameengine/shaders/integrated.py b/txtgameengine/shaders/integrated.py index d9e5ae5..180225a 100644 --- a/txtgameengine/shaders/integrated.py +++ b/txtgameengine/shaders/integrated.py @@ -14,3 +14,9 @@ class TextureShader(Shader): UNIFORMS = dict(textureSampler="textureSampler") VERTEX_PATH = shader_base_path / 'texture/vertex.glsl' FRAGMENT_PATH = shader_base_path / 'texture/fragment.glsl' + + +class FontShader(Shader): + UNIFORMS = dict(textureSampler="textureSampler") + VERTEX_PATH = shader_base_path / 'font/vertex.glsl' + FRAGMENT_PATH = shader_base_path / 'font/fragment.glsl' |