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-rw-r--r--txtgameengine/__main__.py9
1 files changed, 4 insertions, 5 deletions
diff --git a/txtgameengine/__main__.py b/txtgameengine/__main__.py
index 1ebc309..9aeeec3 100644
--- a/txtgameengine/__main__.py
+++ b/txtgameengine/__main__.py
@@ -2,8 +2,8 @@ import numpy as np
from PIL import Image
from .scenes import SceneTxtGameApp, Scene
-from OpenGL.GL import *
from pathlib import Path
+from .shaders import TextureShader
shader_path = Path(__file__).parent / 'builtin_shaders'
@@ -46,9 +46,7 @@ class EvilTriangleScene(TriangleScene):
class TextureScene(Scene):
def on_enter(self):
- self.texture_shaders = self.app.shaders.load_shaders(str(shader_path / 'texture/vertex.glsl'),
- str(shader_path / 'texture/fragment.glsl'))
- self.sampler_location = self.app.shaders.get_uniform_location(self.texture_shaders, 'textureSampler')
+ self.texture_shaders = TextureShader(self.app)
self.texture = self.app.render.setup_texture_from_pil(Image.open('test_image.png'))
self.triangle = self.app.render.setup_buffer(
np.array([
@@ -65,7 +63,8 @@ class TextureScene(Scene):
def update(self, delta: float):
with self.texture_shaders:
- self.app.render.textured_triangle(self.sampler_location, self.texture, self.triangle, self.uvs)
+ self.app.render.textured_triangle(self.texture_shaders.textureSampler, self.texture, self.triangle,
+ self.uvs)
class TestApp(SceneTxtGameApp):