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import time
from pathlib import Path
from .platform import PlatformComponent, RenderComponent, ShaderComponent
EPSILON = 1.e-10
builtin_resource_path = Path(__file__).parent / 'builtin_res'
class TxtGameApp:
PLATFORM_CLASS = PlatformComponent
RENDER_CLASS = RenderComponent
SHADER_CLASS = ShaderComponent
def __init__(self, size: (int, int), name: str):
self.size = size
self.name = name
self.window = None
self.platform = self.PLATFORM_CLASS(self)
self.render = self.RENDER_CLASS(self)
self.shaders = self.SHADER_CLASS(self)
self.should_exit = False
def init(self):
pass
def start(self):
self.platform.init()
self.init()
self.platform.set_clear_color(1, 0, 0.75, 1)
last_update_time = self.platform.monotonic_time()
while not (self.platform.should_close or self.should_exit):
update_time = self.platform.monotonic_time()
self.platform.poll_events()
self.update(update_time - last_update_time)
self.platform.swap_buffers()
last_update_time = update_time
self.platform.cleanup()
def update(self, delta: float):
print("Running: delta = %.4fs, approx. fps = %ds" % (delta, 1. / (delta or EPSILON)))
self.platform.clear_background()
def exit(self):
self.should_exit = True
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