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path: root/txtgameengine/builtin_res/shaders/font/vertex.glsl
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#version 330 core

layout(location=0) in vec3 vertexPosition_modelspace;
layout(location=1) in vec2 vertexUV;

out vec2 UV;

void main() {
    gl_Position = vec4(vertexPosition_modelspace, 1);
    UV = vertexUV;
}