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package moe.nea.ultranotifier.util.render
import gg.essential.universal.UGraphics
import gg.essential.universal.UMatrixStack
import juuxel.libninepatch.NinePatch
import juuxel.libninepatch.TextureRenderer
import moe.nea.ultranotifier.util.minecrat.MC
import net.minecraft.util.Identifier
import java.awt.Color
//#if MC > 1.16
import net.minecraft.client.gui.DrawContext
import net.minecraft.client.util.math.MatrixStack
//#endif
object ScreenRenderUtils {
//#if MC > 1.16
@JvmStatic
fun umatrix(
matrixStack: MatrixStack
) = UMatrixStack(matrixStack)
//#endif
//#if MC >= 1.20
@JvmStatic
fun umatrix(
context: DrawContext
) = UMatrixStack(context.matrices)
//#endif
@JvmStatic
fun umatrix() = UMatrixStack()
fun fillRect(
matrixStack: UMatrixStack,
left: Double, top: Double,
right: Double, bottom: Double,
color: Color,
) {
val buffer = UGraphics.getFromTessellator()
buffer.beginWithDefaultShader(UGraphics.DrawMode.QUADS, UGraphics.CommonVertexFormats.POSITION_COLOR)
buffer.pos(matrixStack, left, top, 0.0).color(color).endVertex()
buffer.pos(matrixStack, left, bottom, 0.0).color(color).endVertex()
buffer.pos(matrixStack, right, bottom, 0.0).color(color).endVertex()
buffer.pos(matrixStack, right, top, 0.0).color(color).endVertex()
buffer.drawDirect()
}
fun renderTexture(
identifier: Identifier,
matrixStack: UMatrixStack,
left: Double, top: Double,
right: Double, bottom: Double,
) {
UGraphics.bindTexture(0, identifier)
val graphics = UGraphics.getFromTessellator()
graphics.beginWithDefaultShader(UGraphics.DrawMode.QUADS, UGraphics.CommonVertexFormats.POSITION_TEXTURE)
graphics.pos(matrixStack, left, top, 0.0).tex(0.0, 0.0).endVertex()
graphics.pos(matrixStack, left, bottom, 0.0).tex(0.0, 1.0).endVertex()
graphics.pos(matrixStack, right, bottom, 0.0).tex(1.0, 1.0).endVertex()
graphics.pos(matrixStack, right, top, 0.0).tex(1.0, 0.0).endVertex()
graphics.drawDirect()
}
fun renderNineSlice(
ninePatch: NinePatch<Identifier>,
matrixStack: UMatrixStack,
left: Double, top: Double,
right: Double, bottom: Double,
) {
class Saver : TextureRenderer<Identifier> {
override fun draw(
texture: Identifier?,
x: Int,
y: Int,
width: Int,
height: Int,
u1: Float,
v1: Float,
u2: Float,
v2: Float
) {
this.texture = texture
}
var texture: Identifier? = null
}
val saver = Saver()
ninePatch.draw(saver, 1, 1)
UGraphics.bindTexture(0, saver.texture!!)
val graphics = UGraphics.getFromTessellator()
graphics.beginWithDefaultShader(UGraphics.DrawMode.QUADS, UGraphics.CommonVertexFormats.POSITION_TEXTURE)
ninePatch.draw(object : TextureRenderer<Identifier> {
override fun draw(
texture: Identifier,
x: Int,
y: Int,
width: Int,
height: Int,
u1: Float,
v1: Float,
u2: Float,
v2: Float
) {
val x1 = left + x.toDouble()
val y1 = top + y.toDouble()
val x2 = x1 + width
val y2 = y1 + height
graphics.pos(matrixStack, x1, y1, 0.0)
.tex(u1.toDouble(), v1.toDouble())
.endVertex()
graphics.pos(matrixStack, x1, y2, 0.0)
.tex(u1.toDouble(), v2.toDouble())
.endVertex()
graphics.pos(matrixStack, x2, y2, 0.0)
.tex(u2.toDouble(), v2.toDouble())
.endVertex()
graphics.pos(matrixStack, x2, y1, 0.0)
.tex(u2.toDouble(), v1.toDouble())
.endVertex()
}
}, (right - left).toInt(), (bottom - top).toInt())
graphics.drawDirect()
}
fun getTextWidth(text: String): Int {
return MC.font.getWidth(text)
}
fun renderText(matrixStack: UMatrixStack, x: Double, y: Double, text: String) {
UGraphics.drawString(matrixStack, text, x.toFloat(), y.toFloat(), -1, false)
}
}
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