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authorKitzunu <24550914+Kitzunu@users.noreply.github.com>2020-04-22 15:03:51 +0200
committerGitHub <noreply@github.com>2020-04-22 15:03:51 +0200
commit14cf32f6a56af003ff0b99d40e811b6b14278c64 (patch)
treea8477e2cdfab429279d07b4869692c81842b2769
parent500c1c400e5b33c2ff9286482ffce584c0d68934 (diff)
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Implement new SAI Actions (#209)
-rw-r--r--docs/smart_scripts.md72
1 files changed, 70 insertions, 2 deletions
diff --git a/docs/smart_scripts.md b/docs/smart_scripts.md
index c990b7a..2b2901e 100644
--- a/docs/smart_scripts.md
+++ b/docs/smart_scripts.md
@@ -2543,8 +2543,7 @@ This is the probability of the event to occur as a percentage from 0-100. So, if
<td><p>SMART_ACTION_SET_ORIENTATION</p></td>
<td><p>66</p></td>
<td><p>Depends on the script target. If SMART_TARGET_SELF, facing will be the same as in HomePosition, For SMART_TARGET_POSITION you need to set target_o : 0 = North, West = 1.5, South = 3, East = 4.5</p></td>
-<td><p><br />
-</p></td>
+<td><p>Random orientation? (0/1)</p></td>
<td><p><br />
</p></td>
<td><p><br />
@@ -3708,6 +3707,75 @@ This is the probability of the event to occur as a percentage from 0-100. So, if
1: Play music for all players in the entire zone<br />
2: Play music for all players in the area</p></td>
</tr>
+<tr class="odd">
+<td><p>SMART_ACTION_CUSTOM_CAST</p></td>
+<td><p>218</p></td>
+<td><p>spellId</p></td>
+<td><p>castFlag</p></td>
+<td><p>bp0</p></td>
+<td><p>bp1</p></td>
+<td><p>bp2</p></td>
+<td><p><br />
+</p></td>
+<td><p><br />
+</p></td>
+</tr>
+<tr class="even">
+<td><p>SMART_ACTION_CONE_SUMMON</p></td>
+<td><p>219</p></td>
+<td><p>entry</p></td>
+<td><p>Duration (ms)<br />
+0 = permanent</p></td>
+<td><p>Distance between rings (yards)</p></td>
+<td><p>Distance between each summons in a row (yards)</p></td>
+<td><p>Length of the cone (yards)</p></td>
+<td><p>Width of the cone (angle 1°-360°)</p></td>
+<td><p>Allows you to spawn creatures in a cone (As seen in later expansions). Useful for custom cone aoes</p></td>
+</tr>
+<tr class="odd">
+<td><p>SMART_ACTION_PLAYER_TALK</p></td>
+<td><p>220</p></td>
+<td><p>acore_string.id</p></td>
+<td><p>yell? (0/1)</p></td>
+<td><p><br />
+</p></td>
+<td><p><br />
+</p></td>
+<td><p><br />
+</p></td>
+<td><p><br />
+</p></td>
+<td><p>Make the player say something</p></td>
+</tr>
+<tr class="even">
+<td><p>SMART_ACTION_VORTEX_SUMMON</p></td>
+<td><p>221</p></td>
+<td><p>entry</p></td>
+<td><p>Duration (ms)<br />
+0 = permanent</p></td>
+<td><p>Spiral scaling</p></td>
+<td><p>Spiral appearance</p></td>
+<td><p>range max</p></td>
+<td><p>phi_delta</p></td>
+<td><p>Allows you to summon creature in a customizable spiral(/vortex). Parameters can be confusing, exmaple parameters for testing: 5000 - summon duration, 5 - Spiral Scaling, 25 - spiral appearance, 60 - range max, 40 - phi delta</p></td>
+</tr>
+<tr class="odd">
+<td><p>SMART_ACTION_CU_ENCOUNTER_START</p></td>
+<td><p>222</p></td>
+<td><p><br />
+</p></td>
+<td><p><br />
+</p></td>
+<td><p><br />
+</p></td>
+<td><p><br />
+</p></td>
+<td><p><br />
+</p></td>
+<td><p><br />
+</p></td>
+<td><p>Resets all cooldowns and removes exhausted debuffs when action is called</p></td>
+</tr>
</tbody>
</table>