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| author | Kitzunu <24550914+Kitzunu@users.noreply.github.com> | 2020-04-22 15:03:51 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-04-22 15:03:51 +0200 |
| commit | 14cf32f6a56af003ff0b99d40e811b6b14278c64 (patch) | |
| tree | a8477e2cdfab429279d07b4869692c81842b2769 | |
| parent | 500c1c400e5b33c2ff9286482ffce584c0d68934 (diff) | |
| download | wiki-14cf32f6a56af003ff0b99d40e811b6b14278c64.tar.gz wiki-14cf32f6a56af003ff0b99d40e811b6b14278c64.tar.bz2 wiki-14cf32f6a56af003ff0b99d40e811b6b14278c64.zip | |
Implement new SAI Actions (#209)
| -rw-r--r-- | docs/smart_scripts.md | 72 |
1 files changed, 70 insertions, 2 deletions
diff --git a/docs/smart_scripts.md b/docs/smart_scripts.md index c990b7a..2b2901e 100644 --- a/docs/smart_scripts.md +++ b/docs/smart_scripts.md @@ -2543,8 +2543,7 @@ This is the probability of the event to occur as a percentage from 0-100. So, if <td><p>SMART_ACTION_SET_ORIENTATION</p></td> <td><p>66</p></td> <td><p>Depends on the script target. If SMART_TARGET_SELF, facing will be the same as in HomePosition, For SMART_TARGET_POSITION you need to set target_o : 0 = North, West = 1.5, South = 3, East = 4.5</p></td> -<td><p><br /> -</p></td> +<td><p>Random orientation? (0/1)</p></td> <td><p><br /> </p></td> <td><p><br /> @@ -3708,6 +3707,75 @@ This is the probability of the event to occur as a percentage from 0-100. So, if 1: Play music for all players in the entire zone<br /> 2: Play music for all players in the area</p></td> </tr> +<tr class="odd"> +<td><p>SMART_ACTION_CUSTOM_CAST</p></td> +<td><p>218</p></td> +<td><p>spellId</p></td> +<td><p>castFlag</p></td> +<td><p>bp0</p></td> +<td><p>bp1</p></td> +<td><p>bp2</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p>SMART_ACTION_CONE_SUMMON</p></td> +<td><p>219</p></td> +<td><p>entry</p></td> +<td><p>Duration (ms)<br /> +0 = permanent</p></td> +<td><p>Distance between rings (yards)</p></td> +<td><p>Distance between each summons in a row (yards)</p></td> +<td><p>Length of the cone (yards)</p></td> +<td><p>Width of the cone (angle 1°-360°)</p></td> +<td><p>Allows you to spawn creatures in a cone (As seen in later expansions). Useful for custom cone aoes</p></td> +</tr> +<tr class="odd"> +<td><p>SMART_ACTION_PLAYER_TALK</p></td> +<td><p>220</p></td> +<td><p>acore_string.id</p></td> +<td><p>yell? (0/1)</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +<td><p>Make the player say something</p></td> +</tr> +<tr class="even"> +<td><p>SMART_ACTION_VORTEX_SUMMON</p></td> +<td><p>221</p></td> +<td><p>entry</p></td> +<td><p>Duration (ms)<br /> +0 = permanent</p></td> +<td><p>Spiral scaling</p></td> +<td><p>Spiral appearance</p></td> +<td><p>range max</p></td> +<td><p>phi_delta</p></td> +<td><p>Allows you to summon creature in a customizable spiral(/vortex). Parameters can be confusing, exmaple parameters for testing: 5000 - summon duration, 5 - Spiral Scaling, 25 - spiral appearance, 60 - range max, 40 - phi delta</p></td> +</tr> +<tr class="odd"> +<td><p>SMART_ACTION_CU_ENCOUNTER_START</p></td> +<td><p>222</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +<td><p>Resets all cooldowns and removes exhausted debuffs when action is called</p></td> +</tr> </tbody> </table> |
