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authorBogir[rus] <m-1@bk.ru>2019-11-24 01:32:25 +0300
committerStefano Borzì <stefanoborzi32@gmail.com>2019-11-23 23:32:25 +0100
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Create game_graveyard.md (#148)
* Create game_graveyard.md * Update game_graveyard.md
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+# game_graveyard
+
+[<-Back-to:World](database-world.md)
+
+| Field | Type | Key | Null | Default |
+|-----------------------------|--------------|------|------|---------|
+| [ID](#ID) | int(10) | PRI | NO | 0 |
+| [Map](#Map) | int(10) | | NO | 0 |
+| [x](#x) | float | | NO | 0 |
+| [y](#y) | float | | NO | 0 |
+| [z](#z) | float | | NO | 0 |
+| [Comment](#Comment) | varchar(255) | | YES | NULL |
+
+**Description of the fields**
+
+### ID
+Graveyard's ID. See [WorldSafeLocs.dbc](WorldSafelocs)
+
+### Map
+Zone's ID of ghost position before teleportation to graveyard. See Map.dbc column 1
+
+### x
+
+The X position of graveyard where the character's ghost gets teleported to.
+
+### y
+
+The Y position of graveyard where the character's ghost gets teleported to.
+
+### z
+
+The Z position of graveyard where the character's ghost gets teleported to.
+
+### Comment
+
+Custom comment for this line.
+