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authorKitzunu <24550914+Kitzunu@users.noreply.github.com>2021-06-14 19:42:45 +0200
committerGitHub <noreply@github.com>2021-06-14 19:42:45 +0200
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chore: fix faq (#541)
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diff --git a/docs/faq.md b/docs/faq.md
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@@ -74,7 +74,7 @@ If you have trouble installing or compiling AzerothCore read [Common Errors](com
- Beside the core as binaries which give a fundamental and the individual client interpreting functions, definitions and commands, the core can be described as 'a body' with the following data forming it's 'anatomy':
- **Maps**: Maps are **required to run AzerothCore**. Maps provide the physical values and data for the core to interpret. Based on these, the core has a layout that can be compared with each client. This includes area definitions.
- **VMaps**: VMaps are **optional, but highly recommended**. VMaps ("Virtual Maps") calculate the possibility of line-of-sight, as an example. Based on their content, the server can (for example) calculate if spell casts are possible (e.g. if a wall is in between the target and caster or not).
- - **MMaps**: MMaps are optional, but recommended. To further physical boundaries, MMaps ("Movement Maps") enforce physical boundaries on non-player characters, e.g. NPCs, as their collision is not handled by the client. They also improve path generation.
+ - **MMaps**: MMaps are **optional, but highly recommended**. To further physical boundaries, MMaps ("Movement Maps") enforce physical boundaries on non-player characters, e.g. NPCs, as their collision is not handled by the client. They also improve path generation.
- **DBC**: DBCs are **required to run AzerothCore**. The DBCs ("Data Base Client [Files]") give essential values that the World of Warcraft client interprets. They define races, textures, local models and more. AzerothCore interprets these and loads them up.
- Compiling AzerothCore with "TOOLS" will always create the necessary tools to extract and create these files.