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authorKitzunu <24550914+Kitzunu@users.noreply.github.com>2021-12-12 21:58:39 +0100
committerGitHub <noreply@github.com>2021-12-12 21:58:39 +0100
commita5ab8505053da268bb8da8366cb4b481c6346679 (patch)
tree70dc5ccb019abd87770c43b34f91bb5c94c30de2
parent230812d6eb2da223d2ff660372886fd1cf472aff (diff)
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chore: clean up npc_trainer logic
-rw-r--r--docs/npc_trainer.md5
1 files changed, 2 insertions, 3 deletions
diff --git a/docs/npc_trainer.md b/docs/npc_trainer.md
index 219e929..0e5d714 100644
--- a/docs/npc_trainer.md
+++ b/docs/npc_trainer.md
@@ -22,11 +22,10 @@ This table contains all the spells that each trainer can teach.
### ID
-Usually, this would be an entry of a creature referring to [creature\_template.entry](creature_template#creature_template-entry). However, Biohazard included several trainer lists by refering to their id. For more information, see [Reference\_list](Trainer_reference).
-
+Usually, this would be an entry of a creature referring to [creature\_template.entry](creature_template#creature_template-entry).
### SpellID
-The spell ID from [Spell.dbc](Spell). If the ID is negative, it's pointing to a reference template.
+The spell ID from [Spell.dbc](Spell). If the ID is negative, it's a reference pointing to the positive value of ID.
### MoneyCost