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authorWalter Pagani <paganiwalter@gmail.com>2021-01-05 15:53:36 -0300
committerGitHub <noreply@github.com>2021-01-05 19:53:36 +0100
commitb2a2ea0534d321c9027469fbe6b985dc84343399 (patch)
tree1a585d9ffa62482df1aa9bc3635205d9742ce578
parent11159fc056c2600c896220e8e782c3d365628b49 (diff)
downloadwiki-b2a2ea0534d321c9027469fbe6b985dc84343399.tar.gz
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chore(wiki): HTML -> Markdown (#328)
-rw-r--r--docs/PageTextMaterial.md83
-rw-r--r--docs/character_action.md189
-rw-r--r--docs/character_social.md105
-rw-r--r--docs/creature_summon_groups.md244
-rw-r--r--docs/game_event_battleground_holiday.md124
-rw-r--r--docs/group_member.md172
-rw-r--r--docs/groups.md321
-rw-r--r--docs/linked_respawn.md105
-rw-r--r--docs/petition.md113
-rw-r--r--docs/petition_sign.md125
10 files changed, 242 insertions, 1339 deletions
diff --git a/docs/PageTextMaterial.md b/docs/PageTextMaterial.md
index 6fd9cd1..27fd59f 100644
--- a/docs/PageTextMaterial.md
+++ b/docs/PageTextMaterial.md
@@ -3,7 +3,7 @@
&lt;noinclude&gt;|
`Back-to:DBC`
-&lt;big&gt;**PageTextMaterial.dbc**&lt;/big&gt;
+**PageTextMaterial.dbc**
This DBC contains material used to display a gossip window for quest or page text.
@@ -11,76 +11,21 @@ This DBC contains material used to display a gossip window for quest or page tex
## Structure
-<table>
-<colgroup>
-<col width="33%" />
-<col width="33%" />
-<col width="33%" />
-</colgroup>
-<thead>
-<tr class="header">
-<th><pre><code>Column</code></pre></th>
-<th><pre><code>Field</code></pre></th>
-<th><pre><code>Type</code></pre></th>
-</tr>
-</thead>
-<tbody>
-<tr class="odd">
-<td>1</td>
-<td><pre><code>ID</code></pre></td>
-<td><pre><code>Integer</code></pre></td>
-</tr>
-<tr class="even">
-<td>2</td>
-<td><pre><code>sRefCon</code></pre></td>
-<td><pre><code>String</code></pre></td>
-</tr>
-</tbody>
-</table>
+| Column | Field | Type |
+|--------|---------|---------|
+| 1 | ID | Integer |
+| 2 | sRefCon | String |
## **Content**
&lt;/noinclude&gt;
-<table>
-<colgroup>
-<col width="50%" />
-<col width="50%" />
-</colgroup>
-<tbody>
-<tr class="odd">
-<td><p><strong>ID</strong></p></td>
-<td><p><strong>Name</strong></p></td>
-</tr>
-<tr class="even">
-<td><p>1</p></td>
-<td><p>Parchment</p></td>
-</tr>
-<tr class="odd">
-<td><p>2</p></td>
-<td><p>Stone</p></td>
-</tr>
-<tr class="even">
-<td><p>3</p></td>
-<td><p>Marble</p></td>
-</tr>
-<tr class="odd">
-<td><p>4</p></td>
-<td><p>Silver</p></td>
-</tr>
-<tr class="even">
-<td><p>5</p></td>
-<td><p>Bronze</p></td>
-</tr>
-<tr class="odd">
-<td><p>6</p></td>
-<td><p>Valentine</p></td>
-</tr>
-<tr class="even">
-<td><p>7</p></td>
-<td><p>Illidan</p></td>
-</tr>
-</tbody>
-</table>
-
-
+| ID | Name |
+|----|-----------|
+| 1 | Parchment |
+| 2 | Stone |
+| 3 | Marble |
+| 4 | Silver |
+| 5 | Bronze |
+| 6 | Valentine |
+| 7 | Illidan |
diff --git a/docs/character_action.md b/docs/character_action.md
index 6327f0f..fa5d77e 100644
--- a/docs/character_action.md
+++ b/docs/character_action.md
@@ -8,80 +8,13 @@ Contains all the individual button data for each character. A button is any of t
**Structure**
-<table>
-<colgroup>
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-</colgroup>
-<tbody>
-<tr class="odd">
-<td><p><strong>Field</strong></p></td>
-<td><p><strong>Type</strong></p></td>
-<td><p><strong>Attributes</strong></p></td>
-<td><p><strong>Key</strong></p></td>
-<td><p><strong>Null</strong></p></td>
-<td><p><strong>Default</strong></p></td>
-<td><p><strong>Extra</strong></p></td>
-<td><p><strong>Comment</strong></p></td>
-</tr>
-<tr class="even">
-<td><p><a href="#guid">guid</a></p></td>
-<td><p>int(10)</p></td>
-<td><p>unsigned</p></td>
-<td><p>PRI</p></td>
-<td><p>NO</p></td>
-<td><p>0</p></td>
-<td><p> </p></td>
-<td><p> </p></td>
-</tr>
-<tr class="odd">
-<td><p><a href="#spec">spec</a></p></td>
-<td><p>tinyint(3)</p></td>
-<td><p>unsigned</p></td>
-<td><p>PRI</p></td>
-<td><p>NO</p></td>
-<td><p>0</p></td>
-<td><p> </p></td>
-<td><p> </p></td>
-</tr>
-<tr class="even">
-<td><p><a href="#button">button</a></p></td>
-<td><p>tinyint(3)</p></td>
-<td><p>unsigned</p></td>
-<td><p>PRI</p></td>
-<td><p>NO</p></td>
-<td><p>0</p></td>
-<td><p> </p></td>
-<td><p> </p></td>
-</tr>
-<tr class="odd">
-<td><p><a href="#action">action</a></p></td>
-<td><p>int(10)</p></td>
-<td><p>unsigned</p></td>
-<td><p> </p></td>
-<td><p>NO</p></td>
-<td><p>0</p></td>
-<td><p> </p></td>
-<td><p> </p></td>
-</tr>
-<tr class="even">
-<td><p><a href="#type">type</a></p></td>
-<td><p>tinyint(3)</p></td>
-<td><p>unsigned</p></td>
-<td><p> </p></td>
-<td><p>NO</p></td>
-<td><p>0</p></td>
-<td><p> </p></td>
-<td><p> </p></td>
-</tr>
-</tbody>
-</table>
+| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
+|--------|------------|------------|-----|------|---------|-------|---------|
+| guid | int(10) | unsigned | PRI | NO | 0 | | |
+| spec | tinyint(3) | unsigned | PRI | NO | 0 | | |
+| button | tinyint(3) | unsigned | PRI | NO | 0 | | |
+| action | int(10) | unsigned | | NO | 0 | | |
+| type | tinyint(3) | unsigned | | NO | 0 | | |
**Description of the fields**
@@ -101,60 +34,18 @@ Special bars are used for stances, auras, pets, stealth, and other similar speci
**Possible values**
-<table>
-<colgroup>
-<col width="50%" />
-<col width="50%" />
-</colgroup>
-<thead>
-<tr class="header">
-<th><p>Button IDs</p></th>
-<th><p>Set (key)</p></th>
-</tr>
-</thead>
-<tbody>
-<tr class="odd">
-<td><p>1-11</p></td>
-<td><p>1 (SHIFT + 1)</p></td>
-</tr>
-<tr class="even">
-<td><p>12-23</p></td>
-<td><p>2 (SHIFT + 2)</p></td>
-</tr>
-<tr class="odd">
-<td><p>24-35</p></td>
-<td><p>3 (SHIFT + 3) h1. Right Side Bar</p></td>
-</tr>
-<tr class="even">
-<td><p>36-47</p></td>
-<td><p>4 (SHIFT + 4) Right Side Bar 2</p></td>
-</tr>
-<tr class="odd">
-<td><p>48-59</p></td>
-<td><p>5 (SHIFT + 5) h1. Bottom Right Bar</p></td>
-</tr>
-<tr class="even">
-<td><p>60-71</p></td>
-<td><p>6 (SHIFT + 6) Bottom Left Bar</p></td>
-</tr>
-<tr class="odd">
-<td><p>72-83</p></td>
-<td><p>1 SpecialA</p></td>
-</tr>
-<tr class="even">
-<td><p>84-95</p></td>
-<td><p>1 SpecialB</p></td>
-</tr>
-<tr class="odd">
-<td><p>96-107</p></td>
-<td><p>1 SpecialC</p></td>
-</tr>
-<tr class="even">
-<td><p>108-119</p></td>
-<td><p>1 SpecialD</p></td>
-</tr>
-</tbody>
-</table>
+| Button IDs | Set (key) |
+|------------|------------------------------------|
+| 1-11 | 1 (SHIFT + 1) |
+| 12-23 | 2 (SHIFT + 2) |
+| 24-35 | 3 (SHIFT + 3) h1. Right Side Bar |
+| 36-47 | 4 (SHIFT + 4) Right Side Bar 2 |
+| 48-59 | 5 (SHIFT + 5) h1. Bottom Right Bar |
+| 60-71 | 6 (SHIFT + 6) Bottom Left Bar |
+| 72-83 | 1 SpecialA |
+| 84-95 | 1 SpecialB |
+| 96-107 | 1 SpecialC |
+| 108-119 | 1 SpecialD |
### action
@@ -166,37 +57,11 @@ The type of action:
**Possible types**
-<table>
-<colgroup>
-<col width="50%" />
-<col width="50%" />
-</colgroup>
-<tbody>
-<tr class="odd">
-<td><p>0</p></td>
-<td><p>Spell</p></td>
-</tr>
-<tr class="even">
-<td><p>1</p></td>
-<td><p>Click</p></td>
-</tr>
-<tr class="odd">
-<td><p>32</p></td>
-<td><p>Eq set</p></td>
-</tr>
-<tr class="even">
-<td><p>64</p></td>
-<td><p>Macro</p></td>
-</tr>
-<tr class="odd">
-<td><p>65</p></td>
-<td><p>Click macro</p></td>
-</tr>
-<tr class="even">
-<td><p>128</p></td>
-<td><p>Item</p></td>
-</tr>
-</tbody>
-</table>
-
-
+| Value | Description |
+|-------|-------------|
+| 0 | Spell |
+| 1 | Click |
+| 32 | Eq set |
+| 64 | Macro |
+| 65 | Click macro |
+| 128 | Item |
diff --git a/docs/character_social.md b/docs/character_social.md
index 0d3048b..1f56ac0 100644
--- a/docs/character_social.md
+++ b/docs/character_social.md
@@ -8,70 +8,17 @@ Contains data about characters' friends/ignored list.
**Structure**
-<table>
-<colgroup>
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-</colgroup>
-<tbody>
-<tr class="odd">
-<td><p><strong>Field</strong></p></td>
-<td><p><strong>Type</strong></p></td>
-<td><p><strong>Attributes</strong></p></td>
-<td><p><strong>Key</strong></p></td>
-<td><p><strong>Null</strong></p></td>
-<td><p><strong>Default</strong></p></td>
-<td><p><strong>Extra</strong></p></td>
-<td><p><strong>Comment</strong></p></td>
-</tr>
-<tr class="even">
-<td><p><a href="#guid">guid</a></p></td>
-<td><p>int(10)</p></td>
-<td><p>unsigned</p></td>
-<td><p>PRI</p></td>
-<td><p>NO</p></td>
-<td><p>0</p></td>
-<td><p> </p></td>
-<td><p>Character Global Unique Identifier</p></td>
-</tr>
-<tr class="odd">
-<td><p><a href="#friend">friend</a></p></td>
-<td><p>int(10)</p></td>
-<td><p>unsigned</p></td>
-<td><p>PRI</p></td>
-<td><p>NO</p></td>
-<td><p>0</p></td>
-<td><p> </p></td>
-<td><p>Friend Global Unique Identifier</p></td>
-</tr>
-<tr class="even">
-<td><p><a href="#flags">flags</a></p></td>
-<td><p>tinyint(3)</p></td>
-<td><p>unsigned</p></td>
-<td><p>PRI</p></td>
-<td><p>NO</p></td>
-<td><p>0</p></td>
-<td><p> </p></td>
-<td><p>Friend Flags</p></td>
-</tr>
-<tr class="odd">
-<td><p><a href="#note">note</a></p></td>
-<td><p>varchar(48)</p></td>
-<td><p>signed</p></td>
-<td> </td>
-<td><p>NO</p></td>
-<td> </td>
-<td> </td>
-<td><p>Friend Note</p></td>
-</tr>
-</tbody>
-</table>
+| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
+|-------------|-------------|------------|-----|------|---------|-------|------------------------------------|
+| [guid][1] | int(10) | unsigned | PRI | NO | 0 | | Character Global Unique Identifier |
+| [friend][2] | int(10) | unsigned | PRI | NO | 0 | | Friend Global Unique Identifier |
+| [flags][3] | tinyint(3) | unsigned | PRI | NO | 0 | | Friend Flags |
+| [note][4] | varchar(48) | signed | | NO | | | Friend Note |
+
+[1]: #guid
+[2]: #friend
+[3]: #flags
+[4]: #note
**Description of the fields**
@@ -85,30 +32,12 @@ The GUID of the friend/ignored. See characters.guid
### flags
-<table>
-<colgroup>
-<col width="50%" />
-<col width="50%" />
-</colgroup>
-<tbody>
-<tr class="odd">
-<td><p>0</p></td>
-<td><p>Unused entry - previously listed as friend or blocked (removed/unblocked)</p></td>
-</tr>
-<tr class="even">
-<td><p>1</p></td>
-<td><p>Added as friend</p></td>
-</tr>
-<tr class="odd">
-<td><p>2</p></td>
-<td><p>Added as blocked user</p></td>
-</tr>
-<tr class="even">
-<td><p>3</p></td>
-<td><p>Added as friend, and in ignorelist as well</p></td>
-</tr>
-</tbody>
-</table>
+| Value | Description |
+|-------|---------------------------------------------------------------------------|
+| 0 | Unused entry - previously listed as friend or blocked (removed/unblocked) |
+| 1 | Added as friend |
+| 2 | Added as blocked user |
+| 3 | Added as friend, and in ignorelist as well |
### note
diff --git a/docs/creature_summon_groups.md b/docs/creature_summon_groups.md
index b7cffb6..84432ae 100644
--- a/docs/creature_summon_groups.md
+++ b/docs/creature_summon_groups.md
@@ -8,130 +8,29 @@ This table holds data about temporary summoned creatures. It is possible to grou
## Structure
-<table>
-<colgroup>
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-</colgroup>
-<tbody>
-<tr class="odd">
-<td><p><strong>Field</strong></p></td>
-<td><p><strong>Type</strong></p></td>
-<td><p><strong>Attributes</strong></p></td>
-<td><p><strong>Key</strong></p></td>
-<td><p><strong>Null</strong></p></td>
-<td><p><strong>Default</strong></p></td>
-<td><p><strong>Extra</strong></p></td>
-<td><p><strong>Comment</strong></p></td>
-</tr>
-<tr class="even">
-<td><p><a href="#summo">summonerId</a></p></td>
-<td><p>mediumint(8)</p></td>
-<td><p>unsigned</p></td>
-<td><p> </p></td>
-<td><p>NO</p></td>
-<td><p>0</p></td>
-<td><p> </p></td>
-<td><p> </p></td>
-</tr>
-<tr class="odd">
-<td><p><a href="#summonertype">summonerType</a></p></td>
-<td><p>tinyint(3)</p></td>
-<td><p>unsigned</p></td>
-<td><p> </p></td>
-<td><p>NO</p></td>
-<td><p>0</p></td>
-<td><p> </p></td>
-<td><p> </p></td>
-</tr>
-<tr class="even">
-<td><a href="#groupid">groupId</a></td>
-<td>tinyint(3)</td>
-<td>unsigned</td>
-<td> </td>
-<td>NO</td>
-<td>0</td>
-<td> </td>
-<td> </td>
-</tr>
-<tr class="odd">
-<td><a href="#entry">entry</a></td>
-<td>mediumint(8)</td>
-<td>unsigned</td>
-<td> </td>
-<td>NO</td>
-<td>0</td>
-<td> </td>
-<td> </td>
-</tr>
-<tr class="even">
-<td><p><a href="#position_x">position_x</a></p></td>
-<td><p>float</p></td>
-<td><p> </p></td>
-<td><p> </p></td>
-<td><p>NO</p></td>
-<td><p>0</p></td>
-<td><p> </p></td>
-<td><p> </p></td>
-</tr>
-<tr class="odd">
-<td><p><a href="#position_y">position_y</a></p></td>
-<td><p>float</p></td>
-<td><p> </p></td>
-<td><p> </p></td>
-<td><p>NO</p></td>
-<td><p>0</p></td>
-<td><p> </p></td>
-<td> </td>
-</tr>
-<tr class="even">
-<td><p><a href="#position_z">position_z</a></p></td>
-<td><p>float</p></td>
-<td><p> </p></td>
-<td><p> </p></td>
-<td><p>NO</p></td>
-<td><p>0</p></td>
-<td><p> </p></td>
-<td> </td>
-</tr>
-<tr class="odd">
-<td><p><a href="#orientation">orientation</a></p></td>
-<td><p>float</p></td>
-<td><p> </p></td>
-<td><p> </p></td>
-<td><p>NO</p></td>
-<td><p>0</p></td>
-<td><p> </p></td>
-<td><p> </p></td>
-</tr>
-<tr class="even">
-<td><a href="#summontype">summonType</a></td>
-<td>tinyint(3)</td>
-<td>unsigned</td>
-<td> </td>
-<td>NO</td>
-<td>0</td>
-<td> </td>
-<td> </td>
-</tr>
-<tr class="odd">
-<td><a href="#summontime">summonTime</a></td>
-<td>int(10)</td>
-<td>unsigned</td>
-<td> </td>
-<td>NO</td>
-<td>0</td>
-<td> </td>
-<td> </td>
-</tr>
-</tbody>
-</table>
+| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
+|-------------------|--------------|------------|-----|------|---------|-------|---------|
+| [summonerId][1] | mediumint(8) | unsigned | | NO | 0 | | |
+| [summonerType][2] | tinyint(3) | unsigned | | NO | 0 | | |
+| [groupId][3] | tinyint(3) | unsigned | | NO | 0 | | |
+| [entry][4] | mediumint(8) | unsigned | | NO | 0 | | |
+| [position_x][5] | float | | | NO | 0 | | |
+| [position_y][6] | float | | | NO | 0 | | |
+| [position_z][7] | float | | | NO | 0 | | |
+| [orientation][8] | float | | | NO | 0 | | |
+| [summonType][9] | tinyint(3) | unsigned | | NO | 0 | | |
+| [summonTime][10] | int(10) | unsigned | | NO | 0 | | |
+
+[1]: #summonerid
+[2]: #summonertype
+[3]: #groupid
+[4]: #entry
+[5]: #position_x
+[6]: #position_y
+[7]: #position_z
+[8]: #orientation
+[9]: #summontype
+[10]: #summontime
## **Description of the fields**
@@ -143,32 +42,11 @@ Summoner's id depending on [summonerType](#creature_summon_groups-summonerType)
Summoner's type:
-<table>
-<colgroup>
-<col width="50%" />
-<col width="50%" />
-</colgroup>
-<thead>
-<tr class="header">
-<th><p>Value</p></th>
-<th><p>Type</p></th>
-</tr>
-</thead>
-<tbody>
-<tr class="odd">
-<td><p>0</p></td>
-<td><p>SUMMONER_TYPE_CREATURE</p></td>
-</tr>
-<tr class="even">
-<td><p>1</p></td>
-<td><p>SUMMONER_TYPE_GAMEOBJECT</p></td>
-</tr>
-<tr class="odd">
-<td><p>2</p></td>
-<td><p>SUMMONER_TYPE_MAP</p></td>
-</tr>
-</tbody>
-</table>
+| Value | Type |
+|-------|--------------------------|
+| 0 | SUMMONER_TYPE_CREATURE |
+| 1 | SUMMONER_TYPE_GAMEOBJECT |
+| 2 | SUMMONER_TYPE_MAP |
### groupId
@@ -196,62 +74,16 @@ Orientation the summoned creature will get when spawned
### summonType
-<table>
-<colgroup>
-<col width="33%" />
-<col width="33%" />
-<col width="33%" />
-</colgroup>
-<thead>
-<tr class="header">
-<th><p>Value</p></th>
-<th><p>Name</p></th>
-<th><p>Comments</p></th>
-</tr>
-</thead>
-<tbody>
-<tr class="odd">
-<td><p>1</p></td>
-<td><p>TEMPSUMMON_TIMED_OR_DEAD_DESPAWN</p></td>
-<td><p>Despawns after a specified time OR when the creature disappears</p></td>
-</tr>
-<tr class="even">
-<td><p>2</p></td>
-<td><p>TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN</p></td>
-<td><p>Despawns after a specified time OR when the creature dies</p></td>
-</tr>
-<tr class="odd">
-<td><p>3</p></td>
-<td><p>TEMPSUMMON_TIMED_DESPAWN</p></td>
-<td><p>Despawns after a specified time</p></td>
-</tr>
-<tr class="even">
-<td><p>4</p></td>
-<td><p>TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT</p></td>
-<td><p>Despawns after a specified time after the creature is out of combat</p></td>
-</tr>
-<tr class="odd">
-<td><p>5</p></td>
-<td><p>TEMPSUMMON_CORPSE_DESPAWN</p></td>
-<td><p>Despawns instantly after death</p></td>
-</tr>
-<tr class="even">
-<td><p>6</p></td>
-<td><p>TEMPSUMMON_CORPSE_TIMED_DESPAWN</p></td>
-<td><p>Despawns after a specified time after death</p></td>
-</tr>
-<tr class="odd">
-<td><p>7</p></td>
-<td><p>TEMPSUMMON_DEAD_DESPAWN</p></td>
-<td><p>Despawns when the creature disappears</p></td>
-</tr>
-<tr class="even">
-<td><p>8</p></td>
-<td><p>TEMPSUMMON_MANUAL_DESPAWN</p></td>
-<td><p>Despawns when UnSummon() is called</p></td>
-</tr>
-</tbody>
-</table>
+| Value | Name | Comments |
+|-------|----------------------------------------|---------------------------------------------------------------------|
+| 1 | TEMPSUMMON_TIMED_OR_DEAD_DESPAWN | Despawns after a specified time OR when the creature disappears |
+| 2 | TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN | Despawns after a specified time OR when the creature dies |
+| 3 | TEMPSUMMON_TIMED_DESPAWN | Despawns after a specified time |
+| 4 | TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT | Despawns after a specified time after the creature is out of combat |
+| 5 | TEMPSUMMON_CORPSE_DESPAWN | Despawns instantly after death |
+| 6 | TEMPSUMMON_CORPSE_TIMED_DESPAWN | Despawns after a specified time after death |
+| 7 | TEMPSUMMON_DEAD_DESPAWN | Despawns when the creature disappears |
+| 8 | TEMPSUMMON_MANUAL_DESPAWN | Despawns when UnSummon() is called |
### summonTime
diff --git a/docs/game_event_battleground_holiday.md b/docs/game_event_battleground_holiday.md
index bb47a0e..6476cc9 100644
--- a/docs/game_event_battleground_holiday.md
+++ b/docs/game_event_battleground_holiday.md
@@ -8,50 +8,13 @@ This table is used to add a holiday to a battleground, for things like extra rep
**Structure**
-<table>
-<colgroup>
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-</colgroup>
-<tbody>
-<tr class="odd">
-<td><p><strong>Field</strong></p></td>
-<td><p><strong>Type</strong></p></td>
-<td><p><strong>Attributes</strong></p></td>
-<td><p><strong>Key</strong></p></td>
-<td><p><strong>Null</strong></p></td>
-<td><p><strong>Default</strong></p></td>
-<td><p><strong>Extra</strong></p></td>
-<td><p><strong>Comment</strong></p></td>
-</tr>
-<tr class="even">
-<td><p><a href="#evententry">eventEntry</a></p></td>
-<td><p>tinyint(3)</p></td>
-<td><p>unsigned</p></td>
-<td><p>PRI</p></td>
-<td><p>NO</p></td>
-<td><p> </p></td>
-<td><p>Unique</p></td>
-<td><p>Entry of the game event</p></td>
-</tr>
-<tr class="odd">
-<td><p><a href="#bgflag">bgflag</a></p></td>
-<td><p>int(10)</p></td>
-<td><p>unsigned</p></td>
-<td><p> </p></td>
-<td><p>NO</p></td>
-<td><p>0</p></td>
-<td><p> </p></td>
-<td><p> </p></td>
-</tr>
-</tbody>
-</table>
+| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
+|-----------------|------------|------------|-----|------|---------|--------|-------------------------|
+| [eventEntry][1] | tinyint(3) | unsigned | PRI | NO | | Unique | Entry of the game event |
+| [bgflag][2] | int(10) | unsigned | | NO | 0 | | |
+
+[1]: #evententry
+[2]: #bgflag
**Description of the fields**
@@ -63,63 +26,16 @@ This is entry id of the game\_event that was setup to add the holiday.
This is a bitmask field that decides which battle grounds are affected for this given holiday.
-<table>
-<colgroup>
-<col width="50%" />
-<col width="50%" />
-</colgroup>
-<thead>
-<tr class="header">
-<th><p>bit</p></th>
-<th><p>Battleground</p></th>
-</tr>
-</thead>
-<tbody>
-<tr class="odd">
-<td><p>1</p></td>
-<td><p>Alterac Valley</p></td>
-</tr>
-<tr class="even">
-<td><p>4</p></td>
-<td><p>Warsong Gulch</p></td>
-</tr>
-<tr class="odd">
-<td><p>8</p></td>
-<td><p>Arathi Basin</p></td>
-</tr>
-<tr class="even">
-<td><p>16</p></td>
-<td><p>Nagrand Arena</p></td>
-</tr>
-<tr class="odd">
-<td><p>32</p></td>
-<td><p>Blade's Edge Arena</p></td>
-</tr>
-<tr class="even">
-<td><p>64</p></td>
-<td><p>All Arena</p></td>
-</tr>
-<tr class="odd">
-<td><p>128</p></td>
-<td><p>Eye of the Storm</p></td>
-</tr>
-<tr class="even">
-<td><p>256</p></td>
-<td><p>Ruins of Lordaeron</p></td>
-</tr>
-<tr class="odd">
-<td><p>512</p></td>
-<td><p>Strand of the Ancients</p></td>
-</tr>
-<tr class="even">
-<td><p>1024</p></td>
-<td><p>Dalaran Sewers</p></td>
-</tr>
-<tr class="odd">
-<td><p>2048</p></td>
-<td><p>The Ring of Valor</p></td>
-</tr>
-</tbody>
-</table>
-
-
+| bit | Battleground |
+|------|------------------------|
+| 1 | Alterac Valley |
+| 4 | Warsong Gulch |
+| 8 | Arathi Basin |
+| 16 | Nagrand Arena |
+| 32 | Blade's Edge Arena |
+| 64 | All Arena |
+| 128 | Eye of the Storm |
+| 256 | Ruins of Lordaeron |
+| 512 | Strand of the Ancients |
+| 1024 | Dalaran Sewers |
+| 2048 | The Ring of Valor |
diff --git a/docs/group_member.md b/docs/group_member.md
index 73277c1..d22c4df 100644
--- a/docs/group_member.md
+++ b/docs/group_member.md
@@ -8,84 +8,19 @@ This table holds info about group members.
**Structure**
-
-
-<table>
-<colgroup>
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-</colgroup>
-<tbody>
-<tr class="odd">
-<td><p><strong>Field</strong></p></td>
-<td><p><strong>Type</strong></p></td>
-<td><p><strong>Attributes</strong></p></td>
-<td><p><strong>Key</strong></p></td>
-<td><p><strong>Null</strong></p></td>
-<td><p><strong>Default</strong></p></td>
-<td><p><strong>Extra</strong></p></td>
-<td><p><strong>Comment</strong></p></td>
-</tr>
-<tr class="even">
-<td><p><a href="#guid">guid</a></p></td>
-<td><p>int(10)</p></td>
-<td><p>unsigned</p></td>
-<td><p> </p></td>
-<td><p>NO</p></td>
-<td><p>_</p></td>
-<td> </td>
-<td> </td>
-</tr>
-<tr class="odd">
-<td><p><a href="#memberguid">memberGuid</a></p></td>
-<td><p>int(10)</p></td>
-<td><p>unsigned</p></td>
-<td><p>PRI</p></td>
-<td><p>NO</p></td>
-<td> </td>
-<td><p>Unique</p></td>
-<td> </td>
-</tr>
-<tr class="even">
-<td><p><a href="#memberflags">memberFlags</a></p></td>
-<td><p>tinyint(3)</p></td>
-<td><p>unsigned</p></td>
-<td> </td>
-<td><p>NO</p></td>
-<td><p>0</p></td>