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authorFrancesco Borzì <borzifrancesco@gmail.com>2021-02-08 22:40:41 +0100
committerGitHub <noreply@github.com>2021-02-08 22:40:41 +0100
commitb449133f4bc8031477d1858629edc4a9aac8e105 (patch)
treea6b30c17efe7003b3bb220e869a40d6384765f25
parent138a9f6bbcbb5a990942dd1c9606b7d5f37ee295 (diff)
downloadwiki-b449133f4bc8031477d1858629edc4a9aac8e105.tar.gz
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docs(GM-Commands): align with core (#399)
-rw-r--r--docs/GM-Commands.md388
1 files changed, 197 insertions, 191 deletions
diff --git a/docs/GM-Commands.md b/docs/GM-Commands.md
index 07a7f0c..1fa770a 100644
--- a/docs/GM-Commands.md
+++ b/docs/GM-Commands.md
@@ -14,38 +14,43 @@ Note: Some commands are working only by selecting a player or a creature. These
|account lock country|0|Syntax: .account lock country [on/off]. Allow login from account only from current used Country or remove this requirement.|
|account onlinelist|4|Syntax: .account onlinelist Show list of online accounts.|
|account password|0|Syntax: .account password $old_password $new_password $new_password Change your account password.|
-|account set|3|Syntax: .account set $subcommand Type .account set to see the list of possible subcommands or .help account set $subcommand to see info on subcommands|
-|account set addon|3|Syntax: .account set addon [$account] #addon Set user (possible targeted) expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.|
+|account set|2|Syntax: .account set $subcommand Type .account set to see the list of possible subcommands or .help account set $subcommand to see info on subcommands|
+|account set addon|2|Syntax: .account set addon [$account] #addon Set user (possible targeted) expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.|
|account set gmlevel|4|Syntax: .account set gmlevel [$account] #level [#realmid] Set the security level for targeted player (can't be used at self) or for account $name to a level of #level on the realm #realmID. #level may range from 0 to 3. #reamID may be -1 for all realms.|
|account set password|4|Syntax: .account set password $account $password $password Set password for account.|
-|achievement|4|Syntax: .achievement $subcommand Type .achievement to see the list of possible subcommands or .help achievement $subcommand to see info on subcommands|
-|achievement add|4|Syntax: .achievement add $achievement Add an achievement to the targeted player. $achievement: can be either achievement id or achievement link|
+|achievement|2|Syntax: .achievement $subcommand Type .achievement to see the list of possible subcommands or .help achievement $subcommand to see info on subcommands|
+|achievement add|2|Syntax: .achievement add $achievement Add an achievement to the targeted player. $achievement: can be either achievement id or achievement link|
|achievement checkall|3|Syntax: .achievement checkall. Check all achievement criteria of the selected player.|
-|additem|3|Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added. **If #itemcount is negative, it will remove the item(s) from the character.**|
-|additemset|3|Syntax: .additemset #itemsetid Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.|
-|announce|1|Syntax: .announce $MessageToBroadcast Send a global message to all players online in chat log.|
+|additem|2|Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added. **If #itemcount is negative, it will remove the item(s) from the character.**|
+|additemset|2|Syntax: .additemset #itemsetid Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.|
+|announce|2|Syntax: .announce $MessageToBroadcast Send a global message to all players online in chat log.|
|appear|1|Syntax: .appear [$charactername] Teleport to the given character. Either specify the character name or click on the character's portrait,e.g. when you are in a group. Character can be offline.|
|arena captain|3|Syntax: .arena captain #TeamID $name. A command to set new captain to the team. $name must be in the team|
-|aura|3|Syntax: .aura #spellid Add the aura from spell #spellid to the selected Unit.|
-|unaura|3|Syntax: .unaura #spellid Remove aura due to spell #spellid from the selected Unit.|
-|ban|3|Syntax: .ban $subcommand Type .ban to see the list of possible subcommands or .help ban $subcommand to see info on subcommands|
-|ban account|3|Syntax: .ban account $account_name $bantime $reason Ban account and kick the player if ingame on any character. $bantime: negative value leads to permban, otherwise use a timestring like `4d20h3s`.|
-|ban character|3|Syntax: .ban character $character_name $bantime $reason Ban character and kick that character if ingame. $bantime: negative value leads to permban, otherwise use a timestring like `4d20h3s`.|
-|ban ip|3|Syntax: .ban ip $Ip $bantime $reason Ban IP. $bantime: negative value leads to permban, otherwise use a timestring like `4d20h3s`.|
-|ban playeraccount|3|Syntax: .ban playeraccount $character_name $bantime $reason Ban an account based on the character's name and kick that character if ingame. $bantime: negative value leads to permban, otherwise use a timestring like `4d20h3s`.|
-|unban|3|Syntax: .unban $subcommand Type .unban to see the list of possible subcommands or .help unban $subcommand to see info on subcommands|
-|unban account|3|Syntax: .unban account $Name Unban accounts for account name pattern.|
-|unban character|3|Syntax: .unban character $Name Unban accounts for character name pattern.|
-|unban ip|3|Syntax : .unban ip $Ip Unban accounts for IP pattern.|
-|baninfo|3|Syntax: .baninfo $subcommand Type .baninfo to see the list of possible subcommands or .help baninfo $subcommand to see info on subcommands|
-|baninfo account|3|Syntax: .baninfo account $accountid Watch full information about a specific ban.|
-|baninfo character|3|Syntax: .baninfo character $charactername Watch full information about a specific ban.|
-|baninfo ip|3|Syntax: .baninfo ip $ip Watch full information about a specific ban.|
-|bank|3|Syntax: .bank Show your bank inventory.|
-|banlist|3|Syntax: .banlist $subcommand Type .banlist to see the list of possible subcommands or .help banlist $subcommand to see info on subcommands|
-|banlist account|3|Syntax: .banlist account [$Name] Searches the banlist for a account name pattern or show full list account bans.|
-|banlist character|3|Syntax: .banlist character $Name Searches the banlist for a character name pattern. Pattern required.|
-|banlist ip|3|Syntax: .banlist ip [$Ip] Searches the banlist for a IP pattern or show full list of IP bans.|
+|arena create|3|Syntax: .arena create $name "arena name" #type↵↵A command to create a new Arena-team in game. #type = [2/3/5]|
+|arena disband|3|Syntax: .arena disband #TeamID↵↵A command to disband Arena-team in game.|
+|arena info|2|Syntax: .arena info #TeamID↵↵A command that show info about arena team|
+|arena lookup|2|Syntax: .arena lookup $name↵↵A command that give a list of arenateam with the given $name|
+|arena rename|3|Syntax: .arena rename "oldname" "newname"↵↵A command to rename Arena-team name.|
+|aura|2|Syntax: .aura #spellid Add the aura from spell #spellid to the selected Unit.|
+|unaura|2|Syntax: .unaura #spellid Remove aura due to spell #spellid from the selected Unit.|
+|ban|2|Syntax: .ban $subcommand Type .ban to see the list of possible subcommands or .help ban $subcommand to see info on subcommands|
+|ban account|2|Syntax: .ban account $account_name $bantime $reason Ban account and kick the player if ingame on any character. $bantime: negative value leads to permban, otherwise use a timestring like `4d20h3s`.|
+|ban character|2|Syntax: .ban character $character_name $bantime $reason Ban character and kick that character if ingame. $bantime: negative value leads to permban, otherwise use a timestring like `4d20h3s`.|
+|ban ip|2|Syntax: .ban ip $Ip $bantime $reason Ban IP. $bantime: negative value leads to permban, otherwise use a timestring like `4d20h3s`.|
+|ban playeraccount|2|Syntax: .ban playeraccount $character_name $bantime $reason Ban an account based on the character's name and kick that character if ingame. $bantime: negative value leads to permban, otherwise use a timestring like `4d20h3s`.|
+|unban|2|Syntax: .unban $subcommand Type .unban to see the list of possible subcommands or .help unban $subcommand to see info on subcommands|
+|unban account|2|Syntax: .unban account $Name Unban accounts for account name pattern.|
+|unban character|2|Syntax: .unban character $Name Unban accounts for character name pattern.|
+|unban ip|2|Syntax : .unban ip $Ip Unban accounts for IP pattern.|
+|baninfo|2|Syntax: .baninfo $subcommand Type .baninfo to see the list of possible subcommands or .help baninfo $subcommand to see info on subcommands|
+|baninfo account|2|Syntax: .baninfo account $accountid Watch full information about a specific ban.|
+|baninfo character|2|Syntax: .baninfo character $charactername Watch full information about a specific ban.|
+|baninfo ip|2|Syntax: .baninfo ip $ip Watch full information about a specific ban.|
+|bank|2|Syntax: .bank Show your bank inventory.|
+|banlist|2|Syntax: .banlist $subcommand Type .banlist to see the list of possible subcommands or .help banlist $subcommand to see info on subcommands|
+|banlist account|2|Syntax: .banlist account [$Name] Searches the banlist for a account name pattern or show full list account bans.|
+|banlist character|2|Syntax: .banlist character $Name Searches the banlist for a character name pattern. Pattern required.|
+|banlist ip|2|Syntax: .banlist ip [$Ip] Searches the banlist for a IP pattern or show full list of IP bans.|
|bf enable|3|Syntax: .bf enable #battleid|
|bf start|3|Syntax: .bf start #battleid|
|bf stop|3|Syntax: .bf stop #battleid|
@@ -53,12 +58,12 @@ Note: Some commands are working only by selecting a player or a creature. These
|bf timer|3|Syntax: .bf timer #battleid #timer|
|bindsight|3|Syntax: .bindsight Binds vision to the selected unit indefinitely. Cannot be used while currently possessing a target.|
|unbindsight|3|Syntax: .unbindsight Removes bound vision. Cannot be used while currently possessing a target.|
-|cast|3|Syntax: .cast #spellid [triggered] Cast #spellid to selected target. If no target selected cast to self. If 'trigered' or part provided then spell casted with triggered flag.|
-|cast back|3|Syntax: .cast back #spellid [triggered] Selected target will cast #spellid to your character. If 'trigered' or part provided then spell casted with triggered flag.|
-|cast dest|3|Syntax: .cast dest #spellid #x #y #z [triggered] Selected target will cast #spellid at provided destination. If 'trigered' or part provided then spell casted with triggered flag.|
-|cast dist|3|Syntax: .cast dist #spellid [#dist [triggered]] You will cast spell to pint at distance #dist. If 'trigered' or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.|
-|cast self|3|Syntax: .cast self #spellid [triggered] Cast #spellid by target at target itself. If 'trigered' or part provided then spell casted with triggered flag.|
-|cast target|3|Syntax: .cast target #spellid [triggered] Selected target will cast #spellid to his victim. If 'trigered' or part provided then spell casted with triggered flag.|
+|cast|2|Syntax: .cast #spellid [triggered] Cast #spellid to selected target. If no target selected cast to self. If 'trigered' or part provided then spell casted with triggered flag.|
+|cast back|2|Syntax: .cast back #spellid [triggered] Selected target will cast #spellid to your character. If 'trigered' or part provided then spell casted with triggered flag.|
+|cast dest|2|Syntax: .cast dest #spellid #x #y #z [triggered] Selected target will cast #spellid at provided destination. If 'trigered' or part provided then spell casted with triggered flag.|
+|cast dist|2|Syntax: .cast dist #spellid [#dist [triggered]] You will cast spell to pint at distance #dist. If 'trigered' or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.|
+|cast self|2|Syntax: .cast self #spellid [triggered] Cast #spellid by target at target itself. If 'trigered' or part provided then spell casted with triggered flag.|
+|cast target|2|Syntax: .cast target #spellid [triggered] Selected target will cast #spellid to his victim. If 'trigered' or part provided then spell casted with triggered flag.|
|character changefaction|2|Syntax: .character changefaction $name Change character faction.|
|character changerace|2|Syntax: .character changerace $name Change character race.|
|character customize|2|Syntax: .character customize [$name] Mark selected in game or by $name in command character for customize at next login.|
@@ -82,11 +87,11 @@ Note: Some commands are working only by selecting a player or a creature. These
|combatstop|2|Syntax: .combatstop [$playername] Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.|
|cometome|3|SYntax: .cometome $parameter Make selected creature come to your current location (new position not saved to DB).|
|commands|0|Syntax: .commands Display a list of available commands for your account level.|
-|cooldown|3|Syntax: .cooldown [#spell_id] Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).|
-|damage|3|Syntax: .damage $damage_amount [$school [$spellid]] Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.|
-|debug|3|Syntax: .debug $subcommand Type .debug to see the list of possible subcommands or .help debug $subcommand to see info on subcommands|
+|cooldown|2|Syntax: .cooldown [#spell_id] Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).|
+|damage|2|Syntax: .damage $damage_amount [$school [$spellid]] Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.|
+|debug|2|Syntax: .debug $subcommand Type .debug to see the list of possible subcommands or .help debug $subcommand to see info on subcommands|
|debug Mod32Value|3|Syntax: .debug Mod32Value #field #value Add #value to field #field of your character.|
-|debug areatriggers|1|Syntax: .debug areatriggers Toggle debug mode for areatriggers. In debug mode GM will be notified if reaching an areatrigger|
+|debug areatriggers|3|Syntax: .debug areatriggers Toggle debug mode for areatriggers. In debug mode GM will be notified if reaching an areatrigger|
|debug arena|3|Syntax: .debug arena Toggle debug mode for arenas. In debug mode GM can start arena with single player.|
|debug bg|3|Syntax: .debug bg Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.|
|debug entervehicle|3|Enter targeted vehicle.|
@@ -123,7 +128,7 @@ Note: Some commands are working only by selecting a player or a creature. These
|deserter instance add|3|Syntax: .deserter instance add $time. Adds the instance deserter debuff to your target with $time duration.|
|deserter instance remove|3|Syntax: .deserter instance remove. Removes the instance deserter debuff from your target.|
|dev|3|Syntax: .dev [on/off] Enable or Disable in game Dev tag or show current state if on/off not provided.|
-|die|3|Syntax: .die Kill the selected player. If no player is selected, it will kill you.|
+|die|2|Syntax: .die Kill the selected player. If no player is selected, it will kill you.|
|disable add battleground|3|Syntax: .disable add battleground $entry $flag $comment|
|disable add map|3|Syntax: .disable add map $entry $flag $comment|
|disable add outdoorpvp|3|Syntax: .disable add outdoorpvp $entry $flag $comment|
@@ -144,182 +149,183 @@ Note: Some commands are working only by selecting a player or a creature. These
|event stop|2|Syntax: .event stop #event_id Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).|
|explorecheat|3|Syntax: .explorecheat [1\|0]. 1: Set all zones to explored; 0: Set all zones to unexplored|
|flusharenapoints|3|Syntax: .flusharenapoints Use it to distribute arena points based on arena team ratings, and start a new week.|
-|freeze|1|Syntax: .freeze (#player) "Freezes" #player and disables his chat. When using this without #name it will freeze your target.|
-|unfreeze|1|Syntax: .unfreeze (#player) "Unfreezes" #player and enables his chat again. When using this without #name it will unfreeze your target.|
+|freeze|2|Syntax: .freeze (#player) "Freezes" #player and disables his chat. When using this without #name it will freeze your target.|
+|unfreeze|2|Syntax: .unfreeze (#player) "Unfreezes" #player and enables his chat again. When using this without #name it will unfreeze your target.|
|gm|1|Syntax: .gm [on/off] Enable or Disable in game GM MODE or show current state of on/off not provided.|
|gm chat|1|Syntax: .gm chat [on/off] Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.|
-|gm fly|3|Syntax: .gm fly [on/off] Enable/disable gm fly mode.|
+|gm fly|2|Syntax: .gm fly [on/off] Enable/disable gm fly mode.|
|gm ingame|0|Syntax: .gm ingame Display a list of available in game Game Masters.|
|gm list|3|Syntax: .gm list Display a list of all Game Masters accounts and security levels.|
|gm visible|1|Syntax: .gm visible on/off Output current visibility state or make GM visible(on) and invisible(off) for other players.|
-|gmannounce|1|Syntax: .gmannounce $announcement Send an announcement to online Gamemasters.|
-|gmnameannounce|1|Syntax: .gmnameannounce $announcement. Send an announcement to all online GM's, displaying the name of the sender.|
-|gmnotify|1|Syntax: .gmnotify $notification Displays a notification on the screen of all online GM's.|
+|gmannounce|2|Syntax: .gmannounce $announcement Send an announcement to online Gamemasters.|
+|gmnameannounce|2|Syntax: .gmnameannounce $announcement. Send an announcement to all online GM's, displaying the name of the sender.|
+|gmnotify|2|Syntax: .gmnotify $notification Displays a notification on the screen of all online GM's.|
|go|1|Syntax: .go $subcommand Type .go to see the list of possible subcommands or .help go $subcommand to see info on subcommands|
|go creature|1|Syntax:.go creature #creature_guidTeleport your character to creature with guid #creature_guid..go creature #creature_nameTeleport your character to creature with this name..go creature id #creature_entryTeleport your character to a creature that was spawned from the template with this entry.If more than one creature is found, then you are teleported to the first that is found inside the database.|
|go gobject|1|Syntax: .go gobject #object_guid Teleport your character to gameobject with guid #object_guid|
|go graveyard|1|Syntax: .go graveyard #graveyardId Teleport to graveyard with the graveyardId specified.|
|go grid|1|Syntax: .go grid #gridX #gridY [#mapId] Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).|
|go taxinode|1|Syntax: .go taxinode #taxinode Teleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart|
-|go ticket|1|Syntax: .go ticket #ticketid Teleports the user to the location where $ticketid was created.|
+|go ticket|2|Syntax: .go ticket #ticketid Teleports the user to the location where $ticketid was created.|
|go trigger|1|Syntax: .go trigger #trigger_id Teleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.|
|go xyz|1|Syntax: .go xyz #x #y [#z [#mapid [#orientation]]] Teleport player to point with (#x,#y,#z) coordinates at map #mapid with orientation #orientation. If z is not provided, ground/water level will be used. If mapid is not provided, the current map will be used. If #orientation is not provided, the current orientation will be used.|
|go zonexy|1|Syntax: .go zonexy #x #y [#zone] Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart|
|gobject|2|Syntax: .gobject $subcommand Type .gobject to see the list of possible subcommands or .help gobject $subcommand to see info on subcommands|
|gobject activate|2|Syntax: .gobject activate #guid Activates an object like a door or a button.|
+|gobject add|3|Syntax: .gobject add #id Add a game object from game object templates to the world at your current location using the #id. spawntimesecs sets the spawntime, it is optional. Note: this is a copy of .gameobject.|
|gobject add temp|2|Adds a temporary gameobject that is not saved to DB.|
-|gobject add|2|Syntax: .gobject add #id Add a game object from game object templates to the world at your current location using the #id. spawntimesecs sets the spawntime, it is optional. Note: this is a copy of .gameobject.|
-|gobject delete|2|Syntax: .gobject delete #go_guid Delete gameobject with guid #go_guid.|
-|gobject info|2|Syntax: .gobject info [$object_entry] Query Gameobject information for selected gameobject or given entry.|
-|gobject move|2|Syntax: .gobject move #goguid [#x #y #z] Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).|
-|gobject near|2|Syntax: .gobject near [#distance] Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.|
-|gobject set phase|2|Syntax: .gobject set phase #guid #phasemask Gameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.|
-|gobject target|2|Syntax: .gobject target [#go_id\#go_name_part] Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.|
-|gobject turn|2|Syntax: .gobject turn #goguid Set for gameobject #goguid orientation same as current character orientation.|
+|gobject delete|3|Syntax: .gobject delete #go_guid Delete gameobject with guid #go_guid.|
+|gobject info|1|Syntax: .gobject info [$object_entry] Query Gameobject information for selected gameobject or given entry.|
+|gobject move|3|Syntax: .gobject move #goguid [#x #y #z] Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).|
+|gobject near|3|Syntax: .gobject near [#distance] Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.|
+|gobject set phase|3|Syntax: .gobject set phase #guid #phasemask Gameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.|
+|gobject target|1|Syntax: .gobject target [#go_id\#go_name_part] Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.|
+|gobject turn|3|Syntax: .gobject turn #goguid Set for gameobject #goguid orientation same as current character orientation.|
|gps|1|Syntax: .gps [$name\$shift-link] Display the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id|
-|group|3|Syntax: .group $subcommand Type .group to see the list of possible subcommands or .help group $subcommand to see info on subcommands|
-|group disband|3|Syntax: .group disband [$characterName] Disbands the given character's group.|
+|group|2|Syntax: .group $subcommand Type .group to see the list of possible subcommands or .help group $subcommand to see info on subcommands|
+|group disband|2|Syntax: .group disband [$characterName] Disbands the given character's group.|
|group join|2|Syntax: .group join $AnyCharacterNameFromGroup [$CharacterName]. Adds to group of player $AnyCharacterNameFromGroup player $CharacterName (or selected).|
-|group leader|3|Syntax: .group leader [$characterName] Sets the given character as his group's leader.|
-|group remove|3|Syntax: .group remove [$characterName] Removes the given character from his group.|
-|groupsummon|1|Syntax: .groupsummon [$charactername] Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.|
+|group leader|2|Syntax: .group leader [$characterName] Sets the given character as his group's leader.|
+|group remove|2|Syntax: .group remove [$characterName] Removes the given character from his group.|
+|groupsummon|2|Syntax: .groupsummon [$charactername] Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.|
|guid|2|Syntax: .guid Display the GUID for the selected character.|
-|guild|3|Syntax: .guild $subcommand Type .guild to see the list of possible subcommands or .help guild $subcommand to see info on subcommands|
+|guild|2|Syntax: .guild $subcommand Type .guild to see the list of possible subcommands or .help guild $subcommand to see info on subcommands|
|guild create|2|Syntax: .guild create [$GuildLeaderName] "$GuildName" Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.|
|guild delete|2|Syntax: .guild delete "$GuildName" Delete guild $GuildName. Guild name must in quotes.|
|guild invite|2|Syntax: .guild invite [$CharacterName] "$GuildName" Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.|
|guild rank|2|Syntax: .guild rank [$CharacterName] #Rank Set for player $CharacterName (or selected) rank #Rank in a guild.|
|guild uninvite|2|Syntax: .guild uninvite [$CharacterName] Remove player $CharacterName (or selected) from a guild.|
|help|0|Syntax: .help [$command] Display usage instructions for the given $command. If no $command provided show list available commands.|
+|hidearea|3|Syntax: .hidearea #areaid Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.|
|honor|2|Syntax: .honor $subcommand Type .honor to see the list of possible subcommands or .help honor $subcommand to see info on subcommands|
|honor add|2|Syntax: .honor add $amount Add a certain amount of honor (gained today) to the selected player.|
|~~honor add kill~~ NOT IMPLEMENTED|2|Syntax: .honor add kill Add the targeted unit as one of your pvp kills today (you only get honor if it's a racial leader or a player)|
|honor update|2|Syntax: .honor update Force the yesterday's honor fields to be updated with today's data, which will get reset for the selected player.|
-|instance|3|Syntax: .instance $subcommand Type .instance to see the list of possible subcommands or .help instance $subcommand to see info on subcommands|
+|instance|1|Syntax: .instance $subcommand Type .instance to see the list of possible subcommands or .help instance $subcommand to see info on subcommands|
|instance getbossstate|1|Syntax: .instance getbossstate $bossId [$Name]. Gets the current EncounterState for the provided boss id. If no character name is provided, the current map will be used as target.|
-|instance listbinds|3|Syntax: .instance listbinds Lists the binds of the selected player.|
+|instance listbinds|1|Syntax: .instance listbinds Lists the binds of the selected player.|
|instance savedata|3|Syntax: .instance savedata Save the InstanceData for the current player's map to the DB.|
-|instance setbossstate|1|Syntax: .instance setbossstate $bossId $encounterState [$Name]. Sets the EncounterState for the given boss id to a new value. EncounterStates range from 0 to 5. If no character name is provided, the current map will be used as target.|
-|instance stats|3|Syntax: .instance stats Shows statistics about instances.|
-|instance unbind|3|Syntax: .instance unbind <mapid\all> [difficulty] Clear all/some of player's binds|
+|instance setbossstate|2|Syntax: .instance setbossstate $bossId $encounterState [$Name]. Sets the EncounterState for the given boss id to a new value. EncounterStates range from 0 to 5. If no character name is provided, the current map will be used as target.|
+|instance stats|1|Syntax: .instance stats Shows statistics about instances.|
+|instance unbind|2|Syntax: .instance unbind <mapid\all> [difficulty] Clear all/some of player's binds|
|itemmove|2|Syntax: .itemmove #sourceslotid #destinationslotid Move an item from slots #sourceslotid to #destinationslotid in your inventory Not yet implemented|
|kick|2|Syntax: .kick [$charactername] [$reason] Kick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is "No Reason".|
-|learn|3|Syntax: .learn #spell [all] Selected character learn a spell of id #spell. If 'all' provided then all ranks learned.|
+|learn|2|Syntax: .learn #spell [all] Selected character learn a spell of id #spell. If 'all' provided then all ranks learned.|
|learn all crafts|2|Syntax: .learn crafts Learn all professions and recipes.|
-|learn all default|1|Syntax: .learn all default [$playername] Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.|
+|learn all default|2|Syntax: .learn all default [$playername] Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.|
|learn all gm|2|Syntax: .learn all gm Learn all default spells for Game Masters.|
-|learn all lang|1|Syntax: .learn all lang Learn all languages|
-|learn all my class|3|Syntax: .learn all my class Learn all spells and talents available for his class.|
-|learn all my pettalents|3|Syntax: .learn all my pettalents Learn all talents for your pet available for his creature type (only for hunter pets).|
-|learn all my spells|3|Syntax: .learn all my spells Learn all spells (except talents and spells with first rank learned as talent) available for his class.|
-|learn all my talents|3|Syntax: .learn all my talents Learn all talents (and spells with first rank learned as talent) available for his class.|
+|learn all lang|2|Syntax: .learn all lang Learn all languages|
+|learn all my class|2|Syntax: .learn all my class Learn all spells and talents available for his class.|
+|learn all my pettalents|2|Syntax: .learn all my pettalents Learn all talents for your pet available for his creature type (only for hunter pets).|
+|learn all my spells|2|Syntax: .learn all my spells Learn all spells (except talents and spells with first rank learned as talent) available for his class.|
+|learn all my talents|2|Syntax: .learn all my talents Learn all talents (and spells with first rank learned as talent) available for his class.|
|learn all recipes|2|Syntax: .learn all recipes [$profession] Learns all recipes of specified profession and sets skill level to max. Example: .learn all recipes enchanting|
-|unlearn|3|Syntax: .unlearn #spell [all] Unlearn for selected player a spell #spell. If 'all' provided then all ranks unlearned.|
-|levelup|3|Syntax: .levelup [$playername] [#numberoflevels] Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.|
+|unlearn|2|Syntax: .unlearn #spell [all] Unlearn for selected player a spell #spell. If 'all' provided then all ranks unlearned.|
+|levelup|2|Syntax: .levelup [$playername] [#numberoflevels] Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.|
|lfg clean|3|Syntax: .flg clean Cleans current queue, only for debugging purposes.|
-|lfg group|2|Syntax: .lfg group Shows information about all players in the group (state, roles, comment, dungeons selected).|
-|lfg options|3|Syntax: .lfg options [new value] Shows current lfg options. New value is set if extra param is present.|
-|lfg player|2|Syntax: .lfg player Shows information about player (state, roles, comment, dungeons selected).|
-|lfg queue|2|Syntax: .lfg queue Shows info about current lfg queues.|
+|lfg group|1|Syntax: .lfg group Shows information about all players in the group (state, roles, comment, dungeons selected).|
+|lfg options|2|Syntax: .lfg options [new value] Shows current lfg options. New value is set if extra param is present.|
+|lfg player|1|Syntax: .lfg player Shows information about player (state, roles, comment, dungeons selected).|
+|lfg queue|1|Syntax: .lfg queue Shows info about current lfg queues.|
|linkgrave|3|Syntax: .linkgrave #graveyard_id [alliance\horde] Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).|
-|list|3|Syntax: .list $subcommand Type .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands|
-|list auras|3|Syntax: .list auras List auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.|
-|list creature|3|Syntax: .list creature #creature_id [#max_count] Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.|
-|list gobject|3|Syntax: .list gobject #gameobject_id [#max_count] Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.|
-|list item|3|Syntax: .list item #item_id [#max_count] Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.|
-|lookup|3|Syntax: .lookup $subcommand Type .lookup to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands|
+|list|1|Syntax: .list $subcommand Type .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands|
+|list auras|1|Syntax: .list auras List auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.|
+|list creature|1|Syntax: .list creature #creature_id [#max_count] Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.|
+|list gobject|1|Syntax: .list gobject #gameobject_id [#max_count] Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.|
+|list item|1|Syntax: .list item #item_id [#max_count] Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.|
+|lookup|13|Syntax: .lookup $subcommand Type .lookup to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands|
|lookup area|1|Syntax: .lookup area $namepart Looks up an area by $namepart, and returns all matches with their area ID's.|
-|lookup creature|3|Syntax: .lookup creature $namepart Looks up a creature by $namepart, and returns all matches with their creature ID's.|
-|lookup event|2|Syntax: .lookup event $name Attempts to find the ID of the event with the provided $name.|
-|lookup faction|3|Syntax: .lookup faction $name Attempts to find the ID of the faction with the provided $name.|
-|lookup gobject|3|Syntax: .lookup gobject $objname Return gameobject(s) ID matching $objname.|
-|lookup itemset|3|Syntax: .lookup itemset $itemname Looks up an item set by $itemname, and returns all matches with their Item set ID's.|
-|lookup item|3|Syntax: .lookup item $itemname Looks up an item by $itemname, and returns all matches with their Item ID's.|
-|lookup map|3|Syntax: .lookup map $namepart Looks up a map by $namepart, and returns all matches with their map ID's.|
+|lookup creature|1|Syntax: .lookup creature $namepart Looks up a creature by $namepart, and returns all matches with their creature ID's.|
+|lookup event|1|Syntax: .lookup event $name Attempts to find the ID of the event with the provided $name.|
+|lookup faction|1|Syntax: .lookup faction $name Attempts to find the ID of the faction with the provided $name.|
+|lookup gobject|1|Syntax: .lookup gobject $objname Return gameobject(s) ID matching $objname.|
+|lookup itemset|1|Syntax: .lookup itemset $itemname Looks up an item set by $itemname, and returns all matches with their Item set ID's.|
+|lookup item|1|Syntax: .lookup item $itemname Looks up an item by $itemname, and returns all matches with their Item ID's.|
+|lookup map|1|Syntax: .lookup map $namepart Looks up a map by $namepart, and returns all matches with their map ID's.|
|lookup player account|2|Syntax: .lookup player account $account ($limit) Searchs players, which account username is $account with optional parametr $limit of results.|
|lookup player email|2|Syntax: .lookup player email $email ($limit) Searchs players, which account email is $email with optional parametr $limit of results.|
|lookup player ip|2|Syntax: .lookup player ip $ip ($limit) Searchs players, which account ast_ip is $ip with optional parametr $limit of results.|
-|lookup quest|3|Syntax: .lookup quest $namepart Looks up a quest by $namepart, and returns all matches with their quest ID's.|
-|lookup skill|3|Syntax: .lookup skill $$namepart Looks up a skill by $namepart, and returns all matches with their skill ID's.|
-|lookup spell id|3|Syntax: .lookup spell id #spellid Looks up a spell by #spellid, and returns the match with its spell name.|
-|lookup spell|3|Syntax: .lookup spell $namepart Looks up a spell by $namepart, and returns all matches with their spell ID's.|
-|lookup taxinode|3|Syntax: .lookup taxinode $substring Search and output all taxinodes with provide $substring in name.|
+|lookup quest|1|Syntax: .lookup quest $namepart Looks up a quest by $namepart, and returns all matches with their quest ID's.|
+|lookup skill|1|Syntax: .lookup skill $$namepart Looks up a skill by $namepart, and returns all matches with their skill ID's.|
+|lookup spell id|1|Syntax: .lookup spell id #spellid Looks up a spell by #spellid, and returns the match with its spell name.|
+|lookup spell|1|Syntax: .lookup spell $namepart Looks up a spell by $namepart, and returns all matches with their spell ID's.|
+|lookup taxinode|1|Syntax: .lookup taxinode $substring Search and output all taxinodes with provide $substring in name.|
|lookup teleport|1|Syntax: .lookup teleport $substring Search and output all .teleport command locations with provide $substring in name.|
-|lookup title|2|Syntax: .lookup title $$namepart Looks up a title by $namepart, and returns all matches with their title ID's and index's.|
+|lookup title|1|Syntax: .lookup title $$namepart Looks up a title by $namepart, and returns all matches with their title ID's and index's.|
|mailbox|1|Syntax: .mailbox. Open mailbox.|
-|maxskill|3|Syntax: .maxskill Sets all skills of the targeted player to their maximum values for its current level.|
+|maxskill|2|Syntax: .maxskill Sets all skills of the targeted player to their maximum values for its current level.|
|mmap loadedtiles|3|Syntax: .mmap loadedtiles to show which tiles are currently loaded.|
|mmap loc|3|Syntax: .mmap loc to print on which tile one is.|
|mmap path|3|Syntax: .mmap path to calculate and show a path to current select unit.|
|mmap stats|3|Syntax: .mmap stats to show information about current state of mmaps.|
|mmap testarea|3|Syntax: .mmap testarea to calculate paths for all nearby npcs to player.|
-|modify|1|Syntax: .modify $subcommand Type .modify to see the list of possible subcommands or .help modify $subcommand to see info on subcommands|
+|modify|2|Syntax: .modify $subcommand Type .modify to see the list of possible subcommands or .help modify $subcommand to see info on subcommands|
|modify arenapoints|1|Syntax: .modify arenapoints #value Add $amount arena points to the selected player.|
-|modify bit|1|Syntax: .modify bit #field #bit Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.|
-|modify drunk|1|Syntax: .modify drunk #value Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.|
-|modify energy|1|Syntax: .modify energy #energy Modify the energy of the selected player. If no player is selected, modify your energy.|
-|modify faction|1|Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.|
+|modify bit|2|Syntax: .modify bit #field #bit Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.|
+|modify drunk|2|Syntax: .modify drunk #value Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.|
+|modify energy|2|Syntax: .modify energy #energy Modify the energy of the selected player. If no player is selected, modify your energy.|
+|modify faction|3|Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.|
|modify gender|2|Syntax: .modify gender male/female Change gender of selected player.|
-|modify honor|1|Syntax: .modify honor $amount Add $amount honor points to the selected player.|
-|modify hp|1|Syntax: .modify hp #newhp Modify the hp of the selected player. If no player is selected, modify your hp.|
-|modify mana|1|Syntax: .modify mana #newmana Modify the mana of the selected player. If no player is selected, modify your mana.|
-|modify money|1|Syntax: .modify money #money .money #money Add or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money.|
-|modify mount|1|Syntax: .modify mount #id #speed Display selected player as mounted at #id creature and set speed to #speed value.|
-|modify phase|3|Syntax: .modify phase #phasemask Selected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.|
-|modify rage|1|Syntax: .modify rage #newrage Modify the rage of the selected player. If no player is selected, modify your rage.|
+|modify honor|2|Syntax: .modify honor $amount Add $amount honor points to the selected player.|
+|modify hp|2|Syntax: .modify hp #newhp Modify the hp of the selected player. If no player is selected, modify your hp.|
+|modify mana|2|Syntax: .modify mana #newmana Modify the mana of the selected player. If no player is selected, modify your mana.|
+|modify money|2|Syntax: .modify money #money .money #money Add or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money.|
+|modify mount|2|Syntax: .modify mount #id #speed Display selected player as mounted at #id creature and set speed to #speed value.|
+|modify phase|2|Syntax: .modify phase #phasemask Selected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.|
+|modify rage|2|Syntax: .modify rage #newrage Modify the rage of the selected player. If no player is selected, modify your rage.|
|modify reputation|2|Syntax: .modify reputation #repId (#repvalue \ $rankname [#delta]) Sets the selected players reputation with faction #repId to #repvalue or to $reprank. If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified. You can use '.pinfo rep' to list all known reputation ids, or use '.lookup faction $name' to locate a specific faction id.|
-|modify runicpower|1|Syntax: .modify runicpower #newrunicpower Modify the runic power of the selected player. If no player is selected, modify your runic power.|
-|modify scale|1|.modify scale #scale Modify size of the selected player or creature to "normal scale"*rate. If no player or creature is selected, modify your size. #rate may range from 0.1 to 10.|
-|modify speed|1|Syntax: .modify speed $speedtype #rate Modify the running speed of the selected player to "normal base run speed"= 1. If no player is selected, modify your speed. $speedtypes may be fly, all, walk, backwalk, or swim. #rate may range from 0.1 to 50.|
-|modify speed all|1|Syntax: .modify aspeed #rate Modify all speeds -run,swim,run back,swim back- of the selected player to "normalbase speed for this move type"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.|
-|modify speed backwalk|1|Syntax: .modify speed backwalk #rate Modify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.|
-|modify speed fly|1|.modify speed fly #rate Modify the flying speed of the selected player to "normal flying speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.|
-|modify speed swim|1|Syntax: .modify speed swim #rate Modify the swim speed of the selected player to "normal swim speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.|
-|modify speed walk|1|Syntax: .modify speed bwalk #rate Modify the speed of the selected player while running to "normal walk speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.|
-|modify spell|1|TODO|
+|modify runicpower|2|Syntax: .modify runicpower #newrunicpower Modify the runic power of the selected player. If no player is selected, modify your runic power.|
+|modify scale|2|.modify scale #scale Modify size of the selected player or creature to "normal scale"*rate. If no player or creature is selected, modify your size. #rate may range from 0.1 to 10.|
+|modify speed|2|Syntax: .modify speed $speedtype #rate Modify the running speed of the selected player to "normal base run speed"= 1. If no player is selected, modify your speed. $speedtypes may be fly, all, walk, backwalk, or swim. #rate may range from 0.1 to 50.|
+|modify speed all|2|Syntax: .modify aspeed #rate Modify all speeds -run,swim,run back,swim back- of the selected player to "normalbase speed for this move type"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.|
+|modify speed backwalk|2|Syntax: .modify speed backwalk #rate Modify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.|
+|modify speed fly|2|.modify speed fly #rate Modify the flying speed of the selected player to "normal flying speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.|
+|modify speed swim|2|Syntax: .modify speed swim #rate Modify the swim speed of the selected player to "normal swim speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.|
+|modify speed walk|2|Syntax: .modify speed bwalk #rate Modify the speed of the selected player while running to "normal walk speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.|
+|modify spell|2|TODO|
|modify standstate|2|Syntax: .modify standstate #emoteid Change the emote of your character while standing to #emoteid.|
-|modify talentpoints|1|Syntax: .modify talentpoints #amount Set free talent points for selected character or character's pet. It will be reset to default expected at next levelup/login/quest reward.|
-|morph|2|Syntax: .morph #displayid Change your current model id to #displayid.|
-|morph reset|2|Syntax: .morph reset Reset the original model for the selected target.|
+|modify talentpoints|2|Syntax: .modify talentpoints #amount Set free talent points for selected character or character's pet. It will be reset to default expected at next levelup/login/quest reward.|
+|morph|1|Syntax: .morph #displayid Change your current model id to #displayid.|
+|morph reset|1|Syntax: .morph reset Reset the original model for the selected target.|
|movegens|3|Syntax: .movegens Show move