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| author | Poszer <41213210+poszer@users.noreply.github.com> | 2019-07-24 01:45:51 +0200 |
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| committer | GitHub <noreply@github.com> | 2019-07-24 01:45:51 +0200 |
| commit | 5a78bc45c9b352a92348ebc8f07e5ce5506f504b (patch) | |
| tree | 00e1bd9e4fe28e9f39fbd28b8023a6a02e024c94 /docs/Add-a-module.md | |
| parent | 868c3842cebe42cf70ab990010179b5f871ebb5b (diff) | |
| parent | 9f585b73ce691fcc8331caeb1ec049bc89f80d15 (diff) | |
| download | wiki-5a78bc45c9b352a92348ebc8f07e5ce5506f504b.tar.gz wiki-5a78bc45c9b352a92348ebc8f07e5ce5506f504b.tar.bz2 wiki-5a78bc45c9b352a92348ebc8f07e5ce5506f504b.zip | |
Merge pull request #93 from poszer/master
How to add a module guide
Diffstat (limited to 'docs/Add-a-module.md')
| -rw-r--r-- | docs/Add-a-module.md | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/docs/Add-a-module.md b/docs/Add-a-module.md new file mode 100644 index 0000000..959d9e7 --- /dev/null +++ b/docs/Add-a-module.md @@ -0,0 +1,63 @@ + +## **How to add a module** + + +1. Get the module from this website [http://www.azerothcore.org/modules-catalogue/](http://www.azerothcore.org/modules-catalogue/) +2. Clone it using git (recommended) or just download it +3. I'll use this for Exmple: [http://www.azerothcore.org/modules-catalogue/details.html?id=177019524](http://www.azerothcore.org/modules-catalogue/details.html?id=177019524). +4. Once you downloaded it or cloned: ( Extract it, you will have than Folder looks like this : + + + +5. Copy this folder you will have to paste it in next steps: + + +6. Now go in your AzerothCore folder (for example C:\azerothcore-wotlk-master) + +7. When you are there, you will see there folder named modules like on this image: + + +8. Open that folder modules -> It will look like this : + + +9. Paste there your downloaded module ( That we use in step 4., in my case we use : NPC Services Module +And it will look like this when you paste it there : + + +10. Than, open Cmake -> Press Configure + + +11. Than press Generate : + + +12. And you are done. P.S You have also to check in the module folder (SQL folder) if there is any .sql file required to be executed in your database ( Like on this image ) : + + + then World : + + +- this module has an SQL file which needs to be executed in your World Database : + + +- Let's do it : +13. Open it with any text editor and copy all content from the file, or run it directly : ( I'll use Editor ) +This is what i have there : + +``` +DELETE FROM `creature_template` WHERE `entry` = 55003; +Set @NpcName = "Visual Weapon NPC", + @NpcSubname = "AzerothCore", + @NpcEntry = 55003, + @NpcDisplayID = 31833, + @NpcLevel = 80; + +INSERT INTO `creature_template` (`entry`, `modelid1`, `name`, `subname`, `minlevel`, `maxlevel`, `faction`, `npcflag`, `speed_walk`, `speed_run`, `scale`, `rank`, `dmgschool`, `BaseAttackTime`, `RangeAttackTime`, `unit_class`, `unit_flags`, `unit_flags2`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `trainer_class`, `trainer_race`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `spell5`, `spell6`, `spell7`, `spell8`, `PetSpellDataId`, `VehicleId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `HoverHeight`, `HealthModifier`, `ManaModifier`, `ArmorModifier`, `RacialLeader`, `movementId`, `RegenHealth`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`, `VerifiedBuild`) VALUES +(@NpcEntry, @NpcDisplayID, @NpcName, @NpcSubname, @NpcLevel, @NpcLevel, 35, 1, 1, 1.14286, 1, 1, 0, 2000, 2000, 2, 0, 2048, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', 0, 1, 50, 50, 1, 0, 0, 1, 0, 0, 'npc_visualweapon', 12340); +``` + +14. So, We have to run (paste) this query in the Database, Let's do it. +Open your DB Program ( Example : Navicat, HeidiSQL ) and run our code there, in this way : + + +15. We are done now. Go in game and spawn this NPC with command .npc add 55003 +@NpcEntry = 55003 <---- This is our NPC ENTRY |
