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| author | FrancescoBorzi <borzifrancesco@gmail.com> | 2019-02-25 19:24:20 +0100 |
|---|---|---|
| committer | FrancescoBorzi <borzifrancesco@gmail.com> | 2019-02-25 19:24:20 +0100 |
| commit | a35d4f08a3f9f086eae94dccbfda2ff0c8eb5ae3 (patch) | |
| tree | 91e0cde00f6f27b730b0df3f4338fcf99fa8447a /docs/character_action.md | |
| parent | d8d1823802ded97300fa57405d80b16736603489 (diff) | |
| download | wiki-a35d4f08a3f9f086eae94dccbfda2ff0c8eb5ae3.tar.gz wiki-a35d4f08a3f9f086eae94dccbfda2ff0c8eb5ae3.tar.bz2 wiki-a35d4f08a3f9f086eae94dccbfda2ff0c8eb5ae3.zip | |
Import DB wiki from TC 335
Diffstat (limited to 'docs/character_action.md')
| -rw-r--r-- | docs/character_action.md | 211 |
1 files changed, 202 insertions, 9 deletions
diff --git a/docs/character_action.md b/docs/character_action.md index 95c40d3..dd2f12f 100644 --- a/docs/character_action.md +++ b/docs/character_action.md @@ -1,9 +1,202 @@ -[Database Structure](Database-Structure) > [Character-Database](Character-Database) > [character_action](character_action) - -Column | Type | Description ---- | --- | --- -Guid | int(10) unsigned | -Spec | tinyint(3) unsigned | -Button | tinyint(3) unsigned | -Action | int(10) unsigned | -Type | tinyint(3) unsigned | +# character\_action + +`Back-to:Characters` + +**The \`character\_action\` table** + +Contains all the individual button data for each character. A button is any of the places in the GUI where you can place for example a spell, item, or macro as a shortcut. + +**Structure** + +<table> +<colgroup> +<col width="12%" /> +<col width="12%" /> +<col width="12%" /> +<col width="12%" /> +<col width="12%" /> +<col width="12%" /> +<col width="12%" /> +<col width="12%" /> +</colgroup> +<tbody> +<tr class="odd"> +<td><p><strong>Field</strong></p></td> +<td><p><strong>Type</strong></p></td> +<td><p><strong>Attributes</strong></p></td> +<td><p><strong>Key</strong></p></td> +<td><p><strong>Null</strong></p></td> +<td><p><strong>Default</strong></p></td> +<td><p><strong>Extra</strong></p></td> +<td><p><strong>Comment</strong></p></td> +</tr> +<tr class="even"> +<td><p><a href="#character_action-guid">guid</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p>PRI</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p> </p></td> +<td><p> </p></td> +</tr> +<tr class="odd"> +<td><p><a href="#character_action-spec">spec</a></p></td> +<td><p>tinyint(3)</p></td> +<td><p>unsigned</p></td> +<td><p>PRI</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p> </p></td> +<td><p> </p></td> +</tr> +<tr class="even"> +<td><p><a href="#character_action-button">button</a></p></td> +<td><p>tinyint(3)</p></td> +<td><p>unsigned</p></td> +<td><p>PRI</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p> </p></td> +<td><p> </p></td> +</tr> +<tr class="odd"> +<td><p><a href="#character_action-action">action</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p> </p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p> </p></td> +<td><p> </p></td> +</tr> +<tr class="even"> +<td><p><a href="#character_action-type">type</a></p></td> +<td><p>tinyint(3)</p></td> +<td><p>unsigned</p></td> +<td><p> </p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p> </p></td> +<td><p> </p></td> +</tr> +</tbody> +</table> + +**Description of the fields** + +### guid + +The GUID of the character. See characters.guid + +### spec + +spec = 0 is the first spec, spec = 1 is the second spec. + +### button + +The ID of the button on the action bar where the action icon will be placed. + +Special bars are used for stances, auras, pets, stealth, and other similar special modes. + +**Possible values** + +<table> +<colgroup> +<col width="50%" /> +<col width="50%" /> +</colgroup> +<thead> +<tr class="header"> +<th><p>Button IDs</p></th> +<th><p>Set (key)</p></th> +</tr> +</thead> +<tbody> +<tr class="odd"> +<td><p>1-11</p></td> +<td><p>1 (SHIFT + 1)</p></td> +</tr> +<tr class="even"> +<td><p>12-23</p></td> +<td><p>2 (SHIFT + 2)</p></td> +</tr> +<tr class="odd"> +<td><p>24-35</p></td> +<td><p>3 (SHIFT + 3) h1. Right Side Bar</p></td> +</tr> +<tr class="even"> +<td><p>36-47</p></td> +<td><p>4 (SHIFT + 4) Right Side Bar 2</p></td> +</tr> +<tr class="odd"> +<td><p>48-59</p></td> +<td><p>5 (SHIFT + 5) h1. Bottom Right Bar</p></td> +</tr> +<tr class="even"> +<td><p>60-71</p></td> +<td><p>6 (SHIFT + 6) Bottom Left Bar</p></td> +</tr> +<tr class="odd"> +<td><p>72-83</p></td> +<td><p>1 SpecialA</p></td> +</tr> +<tr class="even"> +<td><p>84-95</p></td> +<td><p>1 SpecialB</p></td> +</tr> +<tr class="odd"> +<td><p>96-107</p></td> +<td><p>1 SpecialC</p></td> +</tr> +<tr class="even"> +<td><p>108-119</p></td> +<td><p>1 SpecialD</p></td> +</tr> +</tbody> +</table> + +### action + +Depending on the type value, this could be either the spell ID (Spell.dbc), the item ID or macro ID. + +### type + +The type of action: + +**Possible types** + +<table> +<colgroup> +<col width="50%" /> +<col width="50%" /> +</colgroup> +<tbody> +<tr class="odd"> +<td><p>0</p></td> +<td><p>Spell</p></td> +</tr> +<tr class="even"> +<td><p>1</p></td> +<td><p>Click</p></td> +</tr> +<tr class="odd"> +<td><p>32</p></td> +<td><p>Eq set</p></td> +</tr> +<tr class="even"> +<td><p>64</p></td> +<td><p>Macro</p></td> +</tr> +<tr class="odd"> +<td><p>65</p></td> +<td><p>Click macro</p></td> +</tr> +<tr class="even"> +<td><p>128</p></td> +<td><p>Item</p></td> +</tr> +</tbody> +</table> + + |
