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authorBarbz <BarbzYHOOL@users.noreply.github.com>2020-05-27 01:48:15 +0200
committerGitHub <noreply@github.com>2020-05-27 01:48:15 +0200
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fix: Explain a bit more about bytes2 in creature_addon.md (#233)
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1 files changed, 3 insertions, 3 deletions
diff --git a/docs/creature_addon.md b/docs/creature_addon.md
index b7d8aac..7cbd38e 100644
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+++ b/docs/creature_addon.md
@@ -211,9 +211,9 @@ NOTE: //creatures always have melee weapon ready if any unless specified otherwi
List of few known values and what their visual effects on the creature
-- 0 = STATE\_UNARMED (not prepared weapon)
-- 1 = STATE\_MELEE (prepared melee weapon)
-- 2 = STATE\_RANGED (prepared ranged weapon)
+- 0 = STATE\_UNARMED (not prepared weapon, weapons on the sides/back)
+- 1 = STATE\_MELEE (prepared melee weapon in hands)
+- 2 = STATE\_RANGED (prepared ranged weapon in hands, melee weapons on the sides)
### emote