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| author | Barbz <BarbzYHOOL@users.noreply.github.com> | 2020-05-27 01:48:15 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-05-27 01:48:15 +0200 |
| commit | 7ecd5ed08864b526f739e623273ddb2b25a8eac7 (patch) | |
| tree | 41c4932231155be91c5a2cc23ebbf28717cd6a94 /docs/creature_addon.md | |
| parent | e3d91df1d923b08738e42fed1df3366f15dd331f (diff) | |
| download | wiki-7ecd5ed08864b526f739e623273ddb2b25a8eac7.tar.gz wiki-7ecd5ed08864b526f739e623273ddb2b25a8eac7.tar.bz2 wiki-7ecd5ed08864b526f739e623273ddb2b25a8eac7.zip | |
fix: Explain a bit more about bytes2 in creature_addon.md (#233)
Diffstat (limited to 'docs/creature_addon.md')
| -rw-r--r-- | docs/creature_addon.md | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/creature_addon.md b/docs/creature_addon.md index b7d8aac..7cbd38e 100644 --- a/docs/creature_addon.md +++ b/docs/creature_addon.md @@ -211,9 +211,9 @@ NOTE: //creatures always have melee weapon ready if any unless specified otherwi List of few known values and what their visual effects on the creature -- 0 = STATE\_UNARMED (not prepared weapon) -- 1 = STATE\_MELEE (prepared melee weapon) -- 2 = STATE\_RANGED (prepared ranged weapon) +- 0 = STATE\_UNARMED (not prepared weapon, weapons on the sides/back) +- 1 = STATE\_MELEE (prepared melee weapon in hands) +- 2 = STATE\_RANGED (prepared ranged weapon in hands, melee weapons on the sides) ### emote |
