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| author | Julio A. Leyva Osorio <tony931023@gmail.com> | 2021-07-16 16:23:43 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-16 22:23:43 +0200 |
| commit | 9fd9a07f1c51200cdaf4fd5e13e7cec24fe3bbcd (patch) | |
| tree | cc7fe36188f6d9144baaddecdc35ed77a2eb1a36 /docs/creature_respawn.md | |
| parent | 535ad2787b77d2ffd79b6788e38156ec5144ca7f (diff) | |
| download | wiki-9fd9a07f1c51200cdaf4fd5e13e7cec24fe3bbcd.tar.gz wiki-9fd9a07f1c51200cdaf4fd5e13e7cec24fe3bbcd.tar.bz2 wiki-9fd9a07f1c51200cdaf4fd5e13e7cec24fe3bbcd.zip | |
chore: characters (#584)
* Update account_data.md
* Update account_instance_times.md
* Update account_tutorial.md
* Update addons.md
* Update arena_team.md
* Fix arena_team.md
* Update arena_team_member.md
* Update auctionhouse.md
* Update banned_addons.md
* Update battleground_deserters.md
* Update bugreport.md
* Update calendar_events.md
* fix calendar_events.md
* fix
* fix
* fix3
* update calendar_invites.md
* update channels.md
* fix channels.md
* fix channels.md
* update channels_bans.md
* update channels_bans.md
* update petition.md
* fix 4
* Update characters.md
* Update worlstates.md
* Update gm_ticket.md
* + Update
* + update 2.md
* + update 3
* update + characters.md
* + update 4.md
* + update 5.md
* update characters, thanks @r-o-b-o-t-o
* fix +
* + Update 6
* + Update 7
* + Update 8
* + Update 9
* Fix + @Kitzunu
Diffstat (limited to 'docs/creature_respawn.md')
| -rw-r--r-- | docs/creature_respawn.md | 26 |
1 files changed, 16 insertions, 10 deletions
diff --git a/docs/creature_respawn.md b/docs/creature_respawn.md index c39809d..4158e84 100644 --- a/docs/creature_respawn.md +++ b/docs/creature_respawn.md @@ -4,30 +4,36 @@ **The \`creature\_respawn\` table** -This table holds the respawn time when creatures should be respawned in the world. In case of a server crash, this table holds the respawn data so that the creatures don't respawn immediately on server restart. How often the respawn time is saved for creatures can be controlled in TrinityCore.conf at SaveRespawnTimeImmediately. +This table holds the respawn time when creatures should be respawned in the world. In case of a server crash, this table holds the respawn data so that the creatures don't respawn immediately on server restart. How often the respawn time is saved for creatures can be controlled in worldserver.conf.dist at SaveRespawnTimeImmediately. **Structure** -| Field | Type | Attributes | Key | Null | Default | Extra | Comment | -|------------------|---------|------------|-----|------|---------|-------|--------------------------| -| [guid][1] | INT | UNSIGNED | PRI | NO | 0 | | Global Unique Identifier | -| [respawntime][2] | INT | UNSIGNED | | NO | 0 | | | -| [instance][3] | INT | UNSIGNED | PRI | NO | 0 | | Instance Identifier | +| Field | Type | Attributes | Key | Null | Default | Extra | Comment | +| ---------------- | -------- | ---------- | --- | ---- | ------- | ----- | ------------------------ | +| [guid][1] | INT | UNSIGNED | PRI | NO | 0 | | Global Unique Identifier | +| [respawnTime][2] | INT | UNSIGNED | | NO | 0 | | | +| [mapId][3] | SMALLINT | UNSIGNED | | NO | 0 | | | +| [instanceId][4] | INT | UNSIGNED | PRI | NO | 0 | | Instance Identifier | [1]: #guid [2]: #respawntime -[3]: #instance +[3]: #mapid +[4]: #instance **Description of the fields** ### guid -The GUID of the creature. See creature.guid +The character guid. See [characters.guid](characters#guid). -### respawntime +### respawnTime The time when the creature should be respawned in Unix time. +### mapId + +`field-no-description|3` + ### instance -If the creature was killed in an instance, this field holds the instance ID where this creature should be respawned. Each instance is different depending on the group so this field is vital in keeping track of which creatures should be respawned for which players at what time. +If the creature was killed in an instance, this field holds the instance ID where this creature should be respawned. Each instance is different depending on the group so this field is vital in keeping track of which creatures should be respawned for which players at what time.
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