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authorJulio A. Leyva Osorio <tony931023@gmail.com>2021-07-16 16:23:43 -0400
committerGitHub <noreply@github.com>2021-07-16 22:23:43 +0200
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chore: characters (#584)
* Update account_data.md * Update account_instance_times.md * Update account_tutorial.md * Update addons.md * Update arena_team.md * Fix arena_team.md * Update arena_team_member.md * Update auctionhouse.md * Update banned_addons.md * Update battleground_deserters.md * Update bugreport.md * Update calendar_events.md * fix calendar_events.md * fix * fix * fix3 * update calendar_invites.md * update channels.md * fix channels.md * fix channels.md * update channels_bans.md * update channels_bans.md * update petition.md * fix 4 * Update characters.md * Update worlstates.md * Update gm_ticket.md * + Update * + update 2.md * + update 3 * update + characters.md * + update 4.md * + update 5.md * update characters, thanks @r-o-b-o-t-o * fix + * + Update 6 * + Update 7 * + Update 8 * + Update 9 * Fix + @Kitzunu
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-rw-r--r--docs/gameobject_respawn.md26
1 files changed, 16 insertions, 10 deletions
diff --git a/docs/gameobject_respawn.md b/docs/gameobject_respawn.md
index 1f0d669..14c8e0c 100644
--- a/docs/gameobject_respawn.md
+++ b/docs/gameobject_respawn.md
@@ -8,26 +8,32 @@ This table holds the re-spawn time when game objects should be re spawned in the
**Structure**
-| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
-|------------------|---------|------------|-----|------|---------|-------|--------------------------|
-| [guid][1] | INT | UNSIGNED | PRI | NO | 0 | | Global Unique Identifier |
-| [respawntime][2] | INT | UNSIGNED | | NO | 0 | | |
-| [instance][3] | INT | UNSIGNED | PRI | NO | 0 | | Instance Identifier |
+| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
+| ---------------- | -------- | ---------- | --- | ---- | ------- | ----- | ------------------------ |
+| [guid][1] | INT | UNSIGNED | PRI | NO | 0 | | Global Unique Identifier |
+| [respawnTime][2] | INT | UNSIGNED | | NO | 0 | | |
+| [mapId][3] | SMALLINT | UNSIGNED | | NO | 0 | | |
+| [instanceId][4] | INT | UNSIGNED | PRI | NO | 0 | | Instance Identifier |
[1]: #guid
[2]: #respawntime
-[3]: #instance
+[3]: #mapid
+[4]: #instanceid
**Description of the fields**
### guid
-The GUID of the game object. See gameobject.guid
+The GUID of the game object. See [gameobject.guid](gameobject#guid).
-### respawntime
+### respawnTime
The time when the game object should be respawned in Unix time.
-### instance
+### mapid
-If the game object belonged in an instance, this field holds the instance ID where this game object should be respawned. Each instance is different depending on the group so this field is vital in keeping track of which game objects should be respawned for which players at what time.
+`field-no-description|3`
+
+### instanceId
+
+If the game object belonged in an instance, this field holds the instance ID where this game object should be respawned. Each instance is different depending on the group so this field is vital in keeping track of which game objects should be respawned for which players at what time. \ No newline at end of file