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authorWalter Pagani <paganiwalter@gmail.com>2021-01-06 06:20:05 -0300
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@@ -6,73 +6,70 @@
This table holds information on every applied item hotfix and can overwrite existing items within the game. Together with item, item\_modified\_appearance and item\_modified\_appearance they present the means to hotfix an item.
-
**Structure**
-| | | | | | | | |
-|---------------------------------------------------------------------------|-------------|----------------|---------|----------|-------------|-----------|--------------------------|
-| **Field** | **Type** | **Attributes** | **Key** | **Null** | **Default** | **Extra** | **Comment** |
-| [ID](#item_sparse-ID) | int(10) | unsigned | PRI | NO | 0 |   |   |
-| [Quality](#item_sparse-Quality) | int(10) | unsigned |   | NO | 0 |   |   |
-| [Flags](#item_sparse-Flags) | int(10) | unsigned |   | NO | 0 |   |   |
-| [Unk1](#item_sparse-Unk1) | float | signed |   | NO | 0 |   |   |
-| [Unk2](#item_sparse-Unk2) | float | signed |   | NO | 0 |   |   |
-| [BuyCount](#item_sparse-BuyCount) | int(10) | unsigned |   | NO | 0 |   |   |
-| [BuyPrice](#item_sparse-BuyPrice) | int(10) | unsigned |   | NO | 0 |   |   |
-| [SellPrice](#item_sparse-SellPrice) | int(10) | unsigned |   | NO | 0 |   |   |
-| [InventoryType](#item_sparse-InventoryType) | int(10) | unsigned |   | NO | 0 |   |   |
-| [AllowableClass](#item_sparse-AllowableClass) | int(11) | signed |   | NO | 0 |   |   |
-| [AllowableRace](#item_sparse-AllowableRace) | int(11) | signed |   | NO | 0 |   |   |
-| [ItemLevel](#item_sparse-ItemLevel) | int(10) | unsigned |   | NO | 0 |   |   |
-| [RequiredLevel](#item_sparse-RequiredLevel) | int(10) | signed |   | NO | 0 |   |   |
-| [RequiredSkill](#item_sparse-RequiredSkill) | int(10) | unsigned |   | NO | 0 |   |   |
-| [RequiredSkillRank](#item_sparse-RequiredSkillRank) | int(10) | unsigned |   | NO | 0 |   |   |
-| [RequiredSpell](#item_sparse-RequiredSpell) | int(10) | unsigned |   | NO | 0 |   |   |
-| [RequiredHonorRank](#item_sparse-RequiredHonorRank) | int(10) | unsigned |   | NO | 0 |   |   |
-| [RequiredCityRank](#item_sparse-RequiredCityRank) | int(10) | unsigned |   | NO | 0 |   |   |
-| [RequiredReputationFaction](#item_sparse-RequiredReputationFaction) | int(10) | unsigned |   | NO | 0 |   |   |
-| [RequiredReputationRank](#item_sparse-RequiredReputationRank) | int(10) | unsigned |   | NO | 0 |   |   |
-| [MaxCount](#item_sparse-MaxCount) | int(10) | unsigned |   | NO | 0 |   |   |
-| [Stackable](#item_sparse-Stackable) | int(10) | unsigned |   | NO | 0 |   |   |
-| [ContainerSlots](#item_sparse-ContainerSlots) | int(10) | unsigned |   | NO | 0 |   |   |
-| [ItemStatType](#item_sparse-ItemStatType) | int(11) | signed |   | NO | 0 |   |   |
-| [ItemStatValue](#item_sparse-ItemStatValue) | int(11) | signed |   | NO | 0 |   |   |
-| [ItemStatAllocation](#item_sparse-ItemStatAllocation) | int(11) | signed |   | NO | 0 |   |   |
-| [ItemStatSocketCostMultiplier](#item_sparse-ItemStatSocketCostMultiplier) | float | signed |   | NO | 0 |   |   |
-| [ScalingStatDistribution](#item_sparse-ScalingStatDistribution) | int(10) | unsigned |   | NO | 0 |   |   |
-| [DamageType](#item_sparse-DamageType) | int(10) | unsigned |   | NO | 0 |   |   |
-| [Delay](#item_sparse-Delay) | int(10) | unsigned |   | NO | 0 |   |   |
-| [RangedModRange](#item_sparse-RangedModRange) | float | signed |   | NO | 0 |   |   |
-| [Bonding](#item_sparse-Bonding) | int(10) | unsigned |   | NO | 0 |   |   |
-| [Name](#item_sparse-Name) | TEXT |   |   | YES |   |   |   |
-| [Description](#item_sparse-Description) | TEXT |   |   | YES |   |   |   |
-| [PageText](#item_sparse-PageText) | int(10) | unsigned |   | NO | 0 |   |   |
-| [LanguageID](#item_sparse-LanguageID) | int(10) | unsigned |   | NO | 0 |   |   |
-| [PageMaterial](#item_sparse-PageMaterial) | int(10) | unsigned |   | NO | 0 |   |   |
-| [StartQuest](#item_sparse-StartQuest) | int(10) | unsigned |   | NO | 0 |   |   |
-| [LockID](#item_sparse-LockID) | int(10) | unsigned |   | NO | 0 |   |   |
-| [Material](#item_sparse-Material) | int(11) | signed |   | NO | 0 |   |   |
-| [Sheath](#item_sparse-Sheath) | int(10) | unsigned |   | NO | 0 |   |   |
-| [RandomProperty](#item_sparse-RandomProperty) | int(10) | unsigned |   | NO | 0 |   |   |
-| [RandomSuffix](#item_sparse-RandomSuffix) | int(10) | unsigned |   | NO | 0 |   |   |
-| [ItemSet](#item_sparse-ItemSet) | int(10) | unsigned |   | NO | 0 |   |   |
-| [Area](#item_sparse-Area) | int(10) | unsigned |   | NO | 0 |   |   |
-| [Map](#item_sparse-Map) | int(10) | unsigned |   | NO | 0 |   |   |
-| [BagFamily](#item_sparse-BagFamily) | int(10) | unsigned |   | NO | 0 |   |   |
-| [TotemCategory](#item_sparse-TotemCategory) | int(10) | unsigned |   | NO | 0 |   |   |
-| [SocketColor](item_sparse) | int(10) | unsigned |   | NO | 0 |   | SocketColor1 can be NULL |
-| [SocketBonus](#item_sparse-SocketBonus) | int(10) | unsigned |   | NO | 0 |   |   |
-| [GemProperties](#item_sparse-GemProperties) | int(10) | unsigned |   | NO | 0 |   |   |
-| [ArmorDamageModifier](#item_sparse-ArmorDamageModifier) | float | signed |   | NO | 0 |   |   |
-| [Duration](#item_sparse-Duration) | int(10) | unsigned |   | NO | 0 |   |   |
-| [ItemLimitCategory](#item_sparse-ItemLimitCategory) | int(10) | unsigned |   | NO | 0 |   |   |
-| [HolidayID](#item_sparse-HolidayID) | int(10) | unsigned |   | NO | 0 |   |   |
-| [StatScalingFactor](#item_sparse-StatScalingFactor) | float | signed |   | NO | 0 |   |   |
-| [CurrencySubstitutionID](#item_sparse-CurrencySubstitutionID) | int(10) | unsigned |   | NO | 0 |   |   |
-| [CurrencySubstitutionCount](#item_sparse-CurrencySubstitutionCount) | int(10) | unsigned |   | NO | 0 |   |   |
-| [ItemNameDescriptionID](#item_sparse-ItemNameDescriptionID) | int(10) | unsigned |   | NO | 0 |   |   |
-| [VerifiedBuild](#item_sparse-VerifiedBuild) | smallint(6) | signed |   | NO | 0 |   |   |
+| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
+|---------------------------------------------------------------------------|-------------|------------|-----|------|---------|-------|--------------------------|
+| [ID](#item_sparse-ID) | int(10) | unsigned | PRI | NO | 0 | | |
+| [Quality](#item_sparse-Quality) | int(10) | unsigned | | NO | 0 | | |
+| [Flags](#item_sparse-Flags) | int(10) | unsigned | | NO | 0 | | |
+| [Unk1](#item_sparse-Unk1) | float | signed | | NO | 0 | | |
+| [Unk2](#item_sparse-Unk2) | float | signed | | NO | 0 | | |
+| [BuyCount](#item_sparse-BuyCount) | int(10) | unsigned | | NO | 0 | | |
+| [BuyPrice](#item_sparse-BuyPrice) | int(10) | unsigned | | NO | 0 | | |
+| [SellPrice](#item_sparse-SellPrice) | int(10) | unsigned | | NO | 0 | | |
+| [InventoryType](#item_sparse-InventoryType) | int(10) | unsigned | | NO | 0 | | |
+| [AllowableClass](#item_sparse-AllowableClass) | int(11) | signed | | NO | 0 | | |
+| [AllowableRace](#item_sparse-AllowableRace) | int(11) | signed | | NO | 0 | | |
+| [ItemLevel](#item_sparse-ItemLevel) | int(10) | unsigned | | NO | 0 | | |
+| [RequiredLevel](#item_sparse-RequiredLevel) | int(10) | signed | | NO | 0 | | |
+| [RequiredSkill](#item_sparse-RequiredSkill) | int(10) | unsigned | | NO | 0 | | |
+| [RequiredSkillRank](#item_sparse-RequiredSkillRank) | int(10) | unsigned | | NO | 0 | | |
+| [RequiredSpell](#item_sparse-RequiredSpell) | int(10) | unsigned | | NO | 0 | | |
+| [RequiredHonorRank](#item_sparse-RequiredHonorRank) | int(10) | unsigned | | NO | 0 | | |
+| [RequiredCityRank](#item_sparse-RequiredCityRank) | int(10) | unsigned | | NO | 0 | | |
+| [RequiredReputationFaction](#item_sparse-RequiredReputationFaction) | int(10) | unsigned | | NO | 0 | | |
+| [RequiredReputationRank](#item_sparse-RequiredReputationRank) | int(10) | unsigned | | NO | 0 | | |
+| [MaxCount](#item_sparse-MaxCount) | int(10) | unsigned | | NO | 0 | | |
+| [Stackable](#item_sparse-Stackable) | int(10) | unsigned | | NO | 0 | | |
+| [ContainerSlots](#item_sparse-ContainerSlots) | int(10) | unsigned | | NO | 0 | | |
+| [ItemStatType](#item_sparse-ItemStatType) | int(11) | signed | | NO | 0 | | |
+| [ItemStatValue](#item_sparse-ItemStatValue) | int(11) | signed | | NO | 0 | | |
+| [ItemStatAllocation](#item_sparse-ItemStatAllocation) | int(11) | signed | | NO | 0 | | |
+| [ItemStatSocketCostMultiplier](#item_sparse-ItemStatSocketCostMultiplier) | float | signed | | NO | 0 | | |
+| [ScalingStatDistribution](#item_sparse-ScalingStatDistribution) | int(10) | unsigned | | NO | 0 | | |
+| [DamageType](#item_sparse-DamageType) | int(10) | unsigned | | NO | 0 | | |
+| [Delay](#item_sparse-Delay) | int(10) | unsigned | | NO | 0 | | |
+| [RangedModRange](#item_sparse-RangedModRange) | float | signed | | NO | 0 | | |
+| [Bonding](#item_sparse-Bonding) | int(10) | unsigned | | NO | 0 | | |
+| [Name](#item_sparse-Name) | TEXT | | | YES | | | |
+| [Description](#item_sparse-Description) | TEXT | | | YES | | | |
+| [PageText](#item_sparse-PageText) | int(10) | unsigned | | NO | 0 | | |
+| [LanguageID](#item_sparse-LanguageID) | int(10) | unsigned | | NO | 0 | | |
+| [PageMaterial](#item_sparse-PageMaterial) | int(10) | unsigned | | NO | 0 | | |
+| [StartQuest](#item_sparse-StartQuest) | int(10) | unsigned | | NO | 0 | | |
+| [LockID](#item_sparse-LockID) | int(10) | unsigned | | NO | 0 | | |
+| [Material](#item_sparse-Material) | int(11) | signed | | NO | 0 | | |
+| [Sheath](#item_sparse-Sheath) | int(10) | unsigned | | NO | 0 | | |
+| [RandomProperty](#item_sparse-RandomProperty) | int(10) | unsigned | | NO | 0 | | |
+| [RandomSuffix](#item_sparse-RandomSuffix) | int(10) | unsigned | | NO | 0 | | |
+| [ItemSet](#item_sparse-ItemSet) | int(10) | unsigned | | NO | 0 | | |
+| [Area](#item_sparse-Area) | int(10) | unsigned | | NO | 0 | | |
+| [Map](#item_sparse-Map) | int(10) | unsigned | | NO | 0 | | |
+| [BagFamily](#item_sparse-BagFamily) | int(10) | unsigned | | NO | 0 | | |
+| [TotemCategory](#item_sparse-TotemCategory) | int(10) | unsigned | | NO | 0 | | |
+| [SocketColor](item_sparse) | int(10) | unsigned | | NO | 0 | | SocketColor1 can be NULL |
+| [SocketBonus](#item_sparse-SocketBonus) | int(10) | unsigned | | NO | 0 | | |
+| [GemProperties](#item_sparse-GemProperties) | int(10) | unsigned | | NO | 0 | | |
+| [ArmorDamageModifier](#item_sparse-ArmorDamageModifier) | float | signed | | NO | 0 | | |
+| [Duration](#item_sparse-Duration) | int(10) | unsigned | | NO | 0 | | |
+| [ItemLimitCategory](#item_sparse-ItemLimitCategory) | int(10) | unsigned | | NO | 0 | | |
+| [HolidayID](#item_sparse-HolidayID) | int(10) | unsigned | | NO | 0 | | |
+| [StatScalingFactor](#item_sparse-StatScalingFactor) | float | signed | | NO | 0 | | |
+| [CurrencySubstitutionID](#item_sparse-CurrencySubstitutionID) | int(10) | unsigned | | NO | 0 | | |
+| [CurrencySubstitutionCount](#item_sparse-CurrencySubstitutionCount) | int(10) | unsigned | | NO | 0 | | |
+| [ItemNameDescriptionID](#item_sparse-ItemNameDescriptionID) | int(10) | unsigned | | NO | 0 | | |
+| [VerifiedBuild](#item_sparse-VerifiedBuild) | smallint(6) | signed | | NO | 0 | | |
**Description of the fields**
@@ -84,67 +81,17 @@ The unique ID of the item.Choosing an existing item ID will overwrite that item
The quality of the item. To use the Bind to Battle.net account quality, the item must have its flags set to 134221824.
-<table>
-<colgroup>
-<col width="33%" />
-<col width="33%" />
-<col width="33%" />
-</colgroup>
-<thead>
-<tr class="header">
-<th><p>ID</p></th>
-<th><p>Color</p></th>
-<th><p>Quality</p></th>
-</tr>
-</thead>
-<tbody>
-<tr class="odd">
-<td><p>0</p></td>
-<td><p>Grey</p></td>
-<td><p>Poor</p></td>
-</tr>
-<tr class="even">
-<td><p>1</p></td>
-<td><p>White</p></td>
-<td><p>Common</p></td>
-</tr>
-<tr class="odd">
-<td><p>2</p></td>
-<td><p>Green</p></td>
-<td><p>Uncommon</p></td>
-</tr>
-<tr class="even">
-<td><p>3</p></td>
-<td><p>Blue</p></td>
-<td><p>Rare</p></td>
-</tr>
-<tr class="odd">
-<td><p>4</p></td>
-<td><p>Purple</p></td>
-<td><p>Epic</p></td>
-</tr>
-<tr class="even">
-<td><p>5</p></td>
-<td><p>Orange</p></td>
-<td><p>Legendary</p></td>
-</tr>
-<tr class="odd">
-<td><p>6</p></td>
-<td><p>Red</p></td>
-<td><p>Artifact</p></td>
-</tr>
-<tr class="even">
-<td><p>7</p></td>
-<td><p>Gold</p></td>
-<td><p>Heirloom / Bind to Battle.net account</p></td>
-</tr>
-<tr class="odd">
-<td>8</td>
-<td>Aqua</td>
-<td>WoW Token</td>
-</tr>
-</tbody>
-</table>
+| ID | Color | Quality |
+|----|--------|---------------------------------------|
+| 0 | Grey | Poor |
+| 1 | White | Common |
+| 2 | Green | Uncommon |
+| 3 | Blue | Rare |
+| 4 | Purple | Epic |
+| 5 | Orange | Legendary |
+| 6 | Red | Artifact |
+| 7 | Gold | Heirloom / Bind to Battle.net account |
+| 8 | Aqua | WoW Token |
### Flags
@@ -152,182 +99,40 @@ Flags1 to Flags3 are bitmask fields that contains flags that the item has on it.
 **Note:** The item system for 6xx  gives more than one flag bitmask field and each of these can be populated individually.
-<table>
-<colgroup>
-<col width="33%" />
-<col width="33%" />
-<col width="33%" />
-</colgroup>
-<thead>
-<tr class="header">
-<th><p>Flag</p></th>
-<th> </th>
-<th><p>Comments</p></th>
-</tr>
-</thead>
-<tbody>
-<tr class="odd">
-<td><p>1</p></td>
-<td>0x01</td>
-<td><p>UNK1</p></td>
-</tr>
-<tr class="even">
-<td><p>2</p></td>
-<td>0x02</td>
-<td><p>Conjured item</p></td>
-</tr>
-<tr class="odd">
-<td><p>4</p></td>
-<td>0x04</td>
-<td><p>Openable (can be opened by right-click)</p></td>
-</tr>
-<tr class="even">
-<td><p>8</p></td>
-<td>0x08</td>
-<td><p>Makes green &quot;Heroic&quot; text appear on item</p></td>
-</tr>
-<tr class="odd">
-<td><p>16</p></td>
-<td>0x010</td>
-<td><p>Deprecated Item</p></td>
-</tr>
-<tr class="even">
-<td><p>32</p></td>
-<td>0x020</td>
-<td><p>Item can not be destroyed, except by using spell (item can be reagent for spell)</p></td>
-</tr>
-<tr class="odd">
-<td><p>64</p></td>
-<td>0x040</td>
-<td><p>UNK2</p></td>
-</tr>
-<tr class="even">
-<td>128</td>
-<td>0x080</td>
-<td>No default 30 seconds cooldown when equipped</td>
-</tr>
-<tr class="odd">
-<td>256</td>
-<td>0x0100</td>
-<td>UNK3</td>
-</tr>
-<tr class="even">
-<td><p>512</p></td>
-<td>0x0200</td>
-<td><p>Wrapper : Item can wrap other items</p></td>
-</tr>
-<tr class="odd">
-<td><p>1024</p></td>
-<td>0x0400</td>
-<td><p>UNK4</p></td>
-</tr>
-<tr class="even">
-<td><p>2048</p></td>
-<td>0x0800</td>
-<td><p>Item is party loot and can be looted by all</p></td>
-</tr>
-<tr class="odd">
-<td><p>4096</p></td>
-<td>0x01000</td>
-<td><p>Item is refundable</p></td>
-</tr>
-<tr class="even">
-<td><p>8192</p></td>
-<td>0x02000</td>
-<td><p>Charter (Arena or Guild)</p></td>
-</tr>
-<tr class="odd">
-<td>16384</td>
-<td>0x04000</td>
-<td>UNK5 // comment in code : Only readable items have this (but not all)</td>
-</tr>
-<tr class="even">
-<td><p>32768</p></td>
-<td>0x08000</td>
-<td><p>UNK6</p></td>
-</tr>
-<tr class="odd">
-<td>65536</td>
-<td>0x010000</td>
-<td>UNK7</td>
-</tr>
-<tr class="even">
-<td>131072</td>
-<td>0x020000</td>
-<td>UNK8</td>
-</tr>
-<tr class="odd">
-<td>262144</td>
-<td>0x040000</td>
-<td><p>Item can be prospected</p></td>
-</tr>
-<tr class="even">
-<td><p>524288</p></td>
-<td>0x080000</td>
-<td><p>Unique equipped (player can only have one equipped at the same time)</p></td>
-</tr>
-<tr class="odd">
-<td>1048576</td>
-<td>0x0100000</td>
-<td>UNK9</td>
-</tr>
-<tr class="even">
-<td>2097152</td>
-<td>0x0200000</td>
-<td>Item can be used during arena match</td>
-</tr>
-<tr class="odd">
-<td><p>4194304</p></td>
-<td>0x0400000</td>
-<td><p>Throwable (for tooltip ingame)</p></td>
-</tr>
-<tr class="even">
-<td><p>8388608</p></td>
-<td>0x0800000</td>
-<td><p>Item can be used in shapeshift forms</p></td>
-</tr>
-<tr class="odd">
-<td>16777216</td>
-<td>0x01000000</td>
-<td> UNK10</td>
-</tr>
-<tr class="even">
-<td>54432</td>
-<td>0x02000000</td>
-<td> Profession recipes: can only be looted if you meet requirements and don't already know it</td>
-</tr>
-<tr class="odd">
-<td>67108864</td>
-<td>0x04000000</td>
-<td> Item cannot be used in arena</td>
-</tr>
-<tr class="even">
-<td><p>134217728</p></td>
-<td>0x08000000</td>
-<td><p>Bind to Account (Also needs Quality = 7 set)</p></td>
-</tr>
-<tr class="odd">
-<td><p>268435456</p></td>
-<td>0x010000000</td>
-<td><p>Spell is cast with triggered flag</p></td>
-</tr>
-<tr class="even">
-<td><p>536870912</p></td>
-<td>0x020000000</td>
-<td><p>Millable</p></td>
-</tr>
-<tr class="odd">
-<td>1073741824</td>
-<td>0x040000000</td>
-<td> UNK11</td>
-</tr>
-<tr class="even">
-<td><p>2147483648</p></td>
-<td>0x080000000</td>
-<td><p>Bind on Pickup tradeable8192</p></td>
-</tr>
-</tbody>
-</table>
+| Flag | | Comments |
+|------------|-------------|--------------------------------------------------------------------------------------------|
+| 1 | 0x01 | UNK1 |
+| 2 | 0x02 | Conjured item |
+| 4 | 0x04 | Openable (can be opened by right-click) |
+| 8 | 0x08 | Makes green "Heroic" text appear on item |
+| 16 | 0x010 | Deprecated Item |
+| 32 | 0x020 | Item can not be destroyed, except by using spell (item can be reagent for spell) |
+| 64 | 0x040 | UNK2 |
+| 128 | 0x080 | No default 30 seconds cooldown when equipped |
+| 256 | 0x0100 | UNK3 |
+| 512 | 0x0200 | Wrapper : Item can wrap other items |
+| 1024 | 0x0400 | UNK4 |
+| 2048 | 0x0800 | Item is party loot and can be looted by all |
+| 4096 | 0x01000 | Item is refundable |
+| 8192 | 0x02000 | Charter (Arena or Guild) |
+| 16384 | 0x04000 | UNK5 // comment in code : Only readable items have this (but not all) |
+| 32768 | 0x08000 | UNK6 |
+| 65536 | 0x010000 | UNK7 |
+| 131072 | 0x020000 | UNK8 |
+| 262144 | 0x040000 | Item can be prospected |
+| 524288 | 0x080000 | Unique equipped (player can only have one equipped at the same time) |
+| 1048576 | 0x0100000 | UNK9 |
+| 2097152 | 0x0200000 | Item can be used during arena match |
+| 4194304 | 0x0400000 | Throwable (for tooltip ingame) |
+| 8388608 | 0x0800000 | Item can be used in shapeshift forms |
+| 16777216 | 0x01000000 | UNK10 |
+| 54432 | 0x02000000 | Profession recipes: can only be looted if you meet requirements and don't already know it |
+| 67108864 | 0x04000000 | Item cannot be used in arena |
+| 134217728 | 0x08000000 | Bind to Account (Also needs Quality = 7 set) |
+| 268435456 | 0x010000000 | Spell is cast with triggered flag |
+| 536870912 | 0x020000000 | Millable |
+| 1073741824 | 0x040000000 | UNK11 |
+| 2147483648 | 0x080000000 | Bind on Pickup tradeable8192 |
### Unk1
@@ -353,114 +158,23 @@ The price that the vendor will pay you for the item when you sell it and if it i
In what slot the item can be equipped.
-<table>
-<colgroup>
-<col width="25%" />
-<col width="25%" />
-<col width="25%" />
-<col width="25%" />
-</colgroup>
-<thead>
-<tr class="header">
-<th><p>ID</p></th>
-<th><p>Slot Name</p></th>
-<th><p>ID</p></th>
-<th><p>Slot Name</p></th>
-</tr>
-</thead>
-<tbody>
-<tr class="odd">
-<td><p>0</p></td>
-<td><p>Non equipable</p></td>
-<td><p>15</p></td>
-<td><p>Ranged (Bows)</p></td>
-</tr>
-<tr class="even">
-<td><p>1</p></td>
-<td><p>Head</p></td>
-<td><p>16</p></td>
-<td><p>Back</p></td>
-</tr>
-<tr class="odd">
-<td><p>2</p></td>
-<td><p>Neck</p></td>
-<td><p>17</p></td>
-<td><p>Two-Hand</p></td>
-</tr>
-<tr class="even">
-<td><p>3</p></td>
-<td><p>Shoulder</p></td>
-<td><p>18</p></td>
-<td><p>Bag</p></td>
-</tr>
-<tr class="odd">
-<td><p>4</p></td>
-<td><p>Shirt</p></td>
-<td><p>19</p></td>
-<td><p>Tabard</p></td>
-</tr>
-<tr class="even">
-<td><p>5</p></td>
-<td><p>Chest</p></td>
-<td><p>20</p></td>
-<td><p>Robe</p></td>
-</tr>
-<tr class="odd">
-<td><p>6</p></td>
-<td><p>Waist</p></td>
-<td><p>21</p></td>
-<td><p>Main hand</p></td>
-</tr>
-<tr class="even">
-<td><p>7</p></td>
-<td><p>Legs</p></td>
-<td><p>22</p></td>
-<td><p>Off hand</p></td>
-</tr>
-<tr class="odd">
-<td><p>8</p></td>
-<td><p>Feet</p></td>
-<td><p>23</p></td>
-<td><p>Holdable (Tome)</p></td>
-</tr>
-<tr class="even">
-<td><p>9</p></td>
-<td><p>Wrists</p></td>
-<td><p>24</p></td>
-<td><p>Ammo</p></td>
-</tr>
-<tr class="odd">
-<td><p>10</p></td>
-<td><p>Hands</p></td>
-<td><p>25</p></td>
-<td><p>Thrown</p></td>
-</tr>
-<tr class="even">
-<td><p>11</p></td>
-<td><p>Finger</p></td>
-<td><p>26</p></td>
-<td><p>Ranged right (Wands, Guns)</p></td>
-</tr>
-<tr class="odd">
-<td><p>12</p></td>
-<td><p>Trinket</p></td>
-<td><p>27</p></td>
-<td><p>Quiver</p></td>
-</tr>
-<tr class="even">
-<td><p>13</p></td>
-<td><p>Weapon</p></td>
-<td><p>28</p></td>
-<td><p>Relic</p></td>
-</tr>
-<tr class="odd">
-<td><p>14</p></td>
-<td><p>Shield</p></td>
-<td><p> </p></td>
-<td><p> </p></td>
-</tr>
-</tbody>
-</table>
+| ID | Slot Name | ID | Slot Name |
+|----|---------------|----|----------------------------|
+| 0 | Non equipable | 15 | Ranged (Bows) |
+| 1 | Head | 16 | Back |
+| 2 | Neck | 17 | Two-Hand |
+| 3 | Shoulder | 18 | Bag |
+| 4 | Shirt | 19 | Tabard |
+| 5 | Chest | 20 | Robe |
+| 6 | Waist | 21 | Main hand |
+| 7 | Legs | 22 | Off hand |
+| 8 | Feet | 23 | Holdable (Tome) |
+| 9 | Wrists | 24 | Ammo |
+| 10 | Hands | 25 | Thrown |
+| 11 | Finger | 26 | Ranged right (Wands, Guns) |
+| 12 | Trinket | 27 | Quiver |
+| 13 | Weapon | 28 | Relic |
+| 14 | Shield | | |
### AllowableClass
@@ -512,52 +226,16 @@ See the [Faction DBC file](Faction6x) for the IDs of all of the factions.
The rank the player has to have with the faction from [RequiredReputationFaction](#item_sparse-RequiredReputationFaction).
-<table>
-<colgroup>
-<col width="50%" />
-<col width="50%" />
-</colgroup>
-<thead>
-<tr class="header">
-<th><p>ID</p></th>
-<th><p>Rank</p></th>
-</tr>
-</thead>
-<tbody>
-<tr class="odd">
-<td><p>0</p></td>
-<td><p>Hated</p></td>
-</tr>
-<tr class="even">
-<td><p>1</p></td>
-<td><p>Hostile</p></td>
-</tr>
-<tr class="odd">
-<td><p>2</p></td>
-<td><p>Unfriendly</p></td>
-</tr>
-<tr class="even">
-<td><p>3</p></td>
-<td><p>Neutral</p></td>
-</tr>
-<tr class="odd">
-<td><p>4</p></td>
-<td><p>Friendly</p></td>
-</tr>
-<tr class="even">
-<td><p>5</p></td>
-<td><p>Honored</p></td>
-</tr>
-<tr class="odd">
-<td><p>6</p></td>
-<td><p>Revered</p></td>
-</tr>
-<tr class="even">
-<td><p>7</p></td>
-<td><p>Exalted</p></td>
-</tr>
-</tbody>
-</table>
+| ID | Rank |
+|----|------------|
+| 0 | Hated |
+| 1 | Hostile |
+| 2 | Unfriendly |
+| 3 | Neutral |
+| 4 | Friendly |
+| 5 | Honored |
+| 6 | Revered |
+| 7 | Exalted |
### MaxCount
@@ -575,300 +253,78 @@ If the item is a bag, this field controls the number of slots the bag has.
The type of stat to modify. A maximum of 10 stats can be set as seen by the column count.
-<table>
-<colgroup>
-<col width="50%" />
-<col width="50%" />
-</colgroup>
-<thead>
-<tr class="header">
-<th><p>ID</p></th>
-<th><p>Stat Type</p></th>
-</tr>
-</thead>
-<tbody>
-<tr class="odd">
-<td>0</td>
-<td>ITEM_MOD_MANA</td>
-</tr>
-<tr class="even">
-<td>1</td>
-<td>ITEM_MOD_HEALTH</td>
-</tr>
-<tr class="odd">
-<td>3</td>
-<td>ITEM_MOD_AGILITY</td>
-</tr>
-<tr class="even">
-<td>4</td>
-<td>ITEM_MOD_STRENGTH</td>
-</tr>
-<tr class="odd">
-<td>5</td>
-<td>ITEM_MOD_INTELLECT</td>
-</tr>
-<tr class="even">
-<td>6</td>
-<td>ITEM_MOD_SPIRIT</td>
-</tr>
-<tr class="odd">
-<td>7</td>
-<td>ITEM_MOD_STAMINA</td>
-</tr>
-<tr class="even">
-<td>12</td>